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37 lines
1.0 KiB
37 lines
1.0 KiB
2 years ago
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/*
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* AudioMathConstant_F32
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*
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* Created: Bob Larkin, March 2023
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* Purpose: Outputs a block of floating point numbers, all the same.
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* Default value is 0.0f
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*
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* This outputs a single, constant stream of audio data (ie, it is mono)
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*
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* MIT License. use at your own risk.
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*/
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#ifndef _AudioMathConstant_F32_H
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#define _AudioMathConstant_F32_H
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#include "AudioStream_F32.h"
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class AudioMathConstant_F32 : public AudioStream_F32
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{
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//GUI: inputs:0, outputs:1 //this line used for automatic generation of GUI node
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public:
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AudioMathConstant_F32(void) : AudioStream_F32(0, NULL) {};
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AudioMathConstant_F32(const AudioSettings_F32 &settings) : AudioStream_F32(0, NULL) {
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sample_rate_Hz = settings.sample_rate_Hz;
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block_size = settings.audio_block_samples;
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};
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void setConstant(float32_t _constant) { constant = _constant; }
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virtual void update(void);
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private:
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float sample_rate_Hz = AUDIO_SAMPLE_RATE;
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uint16_t block_size = AUDIO_BLOCK_SAMPLES;
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float32_t constant = 0.0f;
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};
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#endif
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