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102 lines
3.0 KiB
102 lines
3.0 KiB
2 years ago
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/* PlayQueue2.ino Simple Example of Non-Stalling use.
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*
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* A simple queue test which generates a sine wave in the
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* application and sends it to the Codec. The results
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* should always be a glitch-free wave.
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*
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* This example is the most basic PlayQueue example, and only uses the
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* NON-STALLING behavior. It has been cut down from Jonathan Oakley's
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* I16 example PlayQueueDemo.ino
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* https://github.com/h4yn0nnym0u5e/Audio/blob/bugfix/PlayQueueDemo/examples/Queues/PlayQueueDemo/PlayQueueDemo.ino
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*
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* This example code is in the public domain.
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* Bob Larkin March 2023
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*/
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#include "OpenAudio_ArduinoLibrary.h"
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#include "AudioStream_F32.h"
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#include "Arduino.h"
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//#include "play_queue_f32.h"
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AudioPlayQueue_F32 queue1; //xy=917,329
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AudioOutputI2S_F32 i2s2; //xy=1121,330
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AudioConnection_F32 patchCord1(queue1, 0, i2s2, 0);
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AudioConnection_F32 patchCord2(queue1, 0, i2s2, 1);
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AudioControlSGTL5000 sgtl5000_1; //xy=1131,379
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uint32_t next;
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int loops;
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int nulls2;
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// For this example, we can always fill samples[], as needed.
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// In other cases, there might be delays in getting data. Then
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// the size of this buffer could be made larger to compensate.
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float32_t samples[128],*sptr; // space for samples when using play()
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uint32_t len; // number of buffered samples remaining
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uint32_t genLen;
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void setup() {
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Serial.begin(115200);
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delay(1000);
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Serial.println("PlayQueue2 F32 Test");
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if (CrashReport)
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{
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Serial.println(CrashReport);
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CrashReport.clear();
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}
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AudioMemory_F32(10);
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sgtl5000_1.enable();
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sgtl5000_1.volume(0.5);
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next = millis();
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// set to NON_STALLING for return with status if audio blocks not available,
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// or no room in queue for another audio block.
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queue1.setBehaviour(AudioPlayQueue_F32::NON_STALLING);
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queue1.setMaxBuffers(4);
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}
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// Generate one sample of a 220 Hz sine wave waveform.
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float32_t nextSample() {
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static float phas = 0.0f;
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float32_t amp = 0.05f;
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float32_t result = amp*sinf(phas);
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genLen++;
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phas += 220./AUDIO_SAMPLE_RATE_EXACT*TWO_PI;
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if (phas > TWO_PI)
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phas -= TWO_PI;
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return result;
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}
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void loop() {
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if (0 == len)
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{
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len = 128;
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for (uint16_t i=0; i<len; i++) // pre-fill the buffer
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samples[i] = nextSample();
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sptr = samples;
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}
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// For NON_STALLING, used here, play() will return a non-zero value
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// if no queue space is free. This is the number of floats that were
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// not sent. For this case the call must be re-tried again, waiting
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// forplay to have occurred.
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uint32_t left = queue1.play(sptr,len); // send samples, maybe
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if (left > 0) // not everything went
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{
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sptr += len - left; // advance the pointer
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nulls2++; // count up the re-tries
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}
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len = left;
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loops++;
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if (millis() > next)
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{
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next += 500; // Output every 500ms
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// In NON_STALLING mode this loops really fast
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Serial.printf("millis = %d, loops = %d, nulls2 = %u, samples = %u\n",
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millis(),loops, nulls2, genLen);
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}
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}
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