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146 lines
5.0 KiB
146 lines
5.0 KiB
8 years ago
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/*
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* USB_Audio_F32
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*
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* Created: Chip Audette (OpenAudio), Mar 2017
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* Float32 wrapper for the Audio USB classes from the Teensy Audio Library
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*
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* License: MIT License. Use at your own risk.
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*/
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#ifndef usb_audio_f32_h_
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#define usb_audio_f32_h_
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//#include "Arduino.h"
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#include <AudioStream_F32.h>
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#include <Audio.h>
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class AudioInputUSB_F32 : public AudioStream_F32
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{
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//GUI: inputs:0, outputs:2 //this line used for automatic generation of GUI node
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//GUI: shortName:usbAudioIn //this line used for automatic generation of GUI node
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public:
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AudioInputUSB_F32() : AudioStream_F32(0, NULL) {
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//i16_to_f32.disconnectFromUpdateAll(); //requires modification to AudioStream.h
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//output_queue.disconnectFromUpdateAll(); //requires modification to AudioStream.h
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makeConnections();
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}
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AudioInputUSB_F32(const AudioSettings_F32 &settings) : AudioStream_F32(0, NULL) {
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//i16_to_f32.disconnectFromUpdateAll(); //requires modification to AudioStream.h
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//output_queue.disconnectFromUpdateAll(); //requires modification to AudioStream.h
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makeConnections();
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}
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void makeConnections(void) {
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//make the audio connections
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patchCord100_L = new AudioConnection(usb_in, 0, i16_to_f32_L, 0); //usb_in is an Int16 audio object. So, convert it!
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patchCord100_R = new AudioConnection(usb_in, 1, i16_to_f32_R, 0); //usb_in is an Int16 audio object. So, convert it!
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patchCord101_L = new AudioConnection_F32(i16_to_f32_L, 0, output_queue_L, 0);
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patchCord101_R = new AudioConnection_F32(i16_to_f32_R, 0, output_queue_R, 0);
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}
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//define audio processing blocks.
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AudioInputUSB usb_in; //from the original Teensy Audio Library, expects Int16 audio data
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AudioConvert_I16toF32 i16_to_f32_L, i16_to_f32_R;
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AudioRecordQueue_F32 output_queue_L,output_queue_R;
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//define the audio connections
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AudioConnection *patchCord100_L, *patchCord100_R;
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AudioConnection_F32 *patchCord101_L, *patchCord101_R;
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void update(void) {
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//Serial.println("AudioSynthNoiseWhite_F32: update().");
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output_queue_L.begin();
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output_queue_R.begin();
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//manually update audio blocks in the desired order
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usb_in.update(); //the output should be routed directly via the AudioConnection
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i16_to_f32_L.update(); // output is routed via the AudioConnection
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i16_to_f32_R.update(); // output is routed via the AudioConnection
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output_queue_L.update();
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output_queue_R.update();
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//handle the output for the left channel
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audio_block_f32_t *block;
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block = output_queue_L.getAudioBlock();
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if (block == NULL) return;
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AudioStream_F32::transmit(block,0);
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output_queue_L.freeAudioBlock();
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output_queue_L.end();
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//handle the output for the left channel
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block = output_queue_R.getAudioBlock();
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if (block == NULL) return;
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AudioStream_F32::transmit(block,1);
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output_queue_R.freeAudioBlock();
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output_queue_R.end();
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}
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private:
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};
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class AudioOutputUSB_F32 : public AudioStream_F32
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{
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//GUI: inputs:2, outputs:0 //this line used for automatic generation of GUI node
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//GUI: shortName:usbAudioOut //this line used for automatic generation of GUI node
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public:
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AudioOutputUSB_F32() : AudioStream_F32(2, inputQueueArray_f32) {
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makeConnections();
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}
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AudioOutputUSB_F32(const AudioSettings_F32 &settings) : AudioStream_F32(2, inputQueueArray_f32) {
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makeConnections();
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}
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void makeConnections(void) {
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//make the audio connections
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patchCord100_L = new AudioConnection_F32(queue_L, 0, f32_to_i16_L, 0); //noise is an Int16 audio object. So, convert it!
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patchCord100_R = new AudioConnection_F32(queue_R, 0, f32_to_i16_R, 0); //noise is an Int16 audio object. So, convert it!
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patchCord101_L = new AudioConnection(f32_to_i16_L, 0, usb_out, 0); //Int16 audio connection
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patchCord101_R = new AudioConnection(f32_to_i16_R, 0, usb_out, 1); //Int16 audio connection
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}
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//define audio processing blocks.
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AudioPlayQueue_F32 queue_L,queue_R;
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AudioConvert_F32toI16 f32_to_i16_L, f32_to_i16_R;
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AudioOutputUSB usb_out; //from the original Teensy Audio Library, expects Int16 audio data
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//define the audio connections
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AudioConnection_F32 *patchCord100_L, *patchCord100_R;
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AudioConnection *patchCord101_L, *patchCord101_R;
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void update(void) {
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//Serial.println("AudioSynthNoiseWhite_F32: update().");
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//queue_L.begin();
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//queue_R.begin();
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//is there audio waiting for us for the left channel?
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audio_block_f32_t *block;
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block = receiveReadOnly_f32(0);
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if (!block) return; //if no audio, return now.
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//there is some audio, so execute the processing chain for the left channel
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queue_L.playAudioBlock(block);
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AudioStream_F32::release(block);
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queue_L.update();
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f32_to_i16_L.update();
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//see if there is a right channel
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block = receiveReadOnly_f32(1);
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if (block) {
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//there is a right channel. process it now
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queue_R.playAudioBlock(block);
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AudioStream_F32::release(block);
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queue_R.update();
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f32_to_i16_R.update();
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}
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//whether or not there was right-channel audio, update the usb_out
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usb_out.update();
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return;
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}
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private:
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audio_block_f32_t *inputQueueArray_f32[2];
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};
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#endif
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