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/*
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* AudioStream_F32
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*
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* Created: Chip Audette, November 2016
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* Purpose; Extend the Teensy Audio Library's "AudioStream" to permit floating-point audio data.
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*
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* I modeled it directly on the Teensy code in "AudioStream.h" and "AudioStream.cpp", which are
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* available here: https://github.com/PaulStoffregen/cores/tree/master/teensy3
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*
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* Added id to audio_block_f32_t class, per Tympan. Bob Larkin June 2020
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*
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*
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* Thse classes are derived from their equivalents in Teensyduino. Thus:
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* Teensyduino Core Library
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* http://www.pjrc.com/teensy/
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* Copyright (c) 2017 PJRC.COM, LLC.
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*
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* Permission is hereby granted, free of charge, to any person obtaining
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* a copy of this software and associated documentation files (the
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* "Software"), to deal in the Software without restriction, including
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* without limitation the rights to use, copy, modify, merge, publish,
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* distribute, sublicense, and/or sell copies of the Software, and to
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* permit persons to whom the Software is furnished to do so, subject to
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* the following conditions:
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*
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* 1. The above copyright notice and this permission notice shall be
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* included in all copies or substantial portions of the Software.
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*
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* 2. If the Software is incorporated into a build system that allows
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* selection among a list of target devices, then similar target
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* devices manufactured by PJRC.COM must be included in the list of
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* target devices and selectable in the same manner.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
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* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
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* BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
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* ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
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* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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* SOFTWARE.
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*
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* All additions are under MIT License. use at your own risk.
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*/
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#ifndef _AudioStream_F32_h
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#define _AudioStream_F32_h
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#include <arm_math.h> //ARM DSP extensions. for speed!
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#include <Audio.h> //Teensy Audio Library
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#include "AudioSettings_F32.h"
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// /////////////// class prototypes
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class AudioStream_F32;
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class AudioConnection_F32;
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// ///////////// class definitions
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//create a new structure to hold audio as floating point values.
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//modeled on the existing teensy audio block struct, which uses Int16
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//https://github.com/PaulStoffregen/cores/blob/268848cdb0121f26b7ef6b82b4fb54abbe465427/teensy3/AudioStream.h
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// Added id, per Tympan. Should not disturb existing programs. Bob Larkin June 2020
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class audio_block_f32_t {
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public:
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audio_block_f32_t(void) {};
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audio_block_f32_t(const AudioSettings_F32 &settings) {
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fs_Hz = settings.sample_rate_Hz;
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length = settings.audio_block_samples;
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};
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unsigned char ref_count;
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unsigned char memory_pool_index;
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unsigned char reserved1;
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unsigned char reserved2;
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float32_t data[AUDIO_BLOCK_SAMPLES]; // AUDIO_BLOCK_SAMPLES is 128, from AudioStream.h
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const int full_length = AUDIO_BLOCK_SAMPLES;
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int length = AUDIO_BLOCK_SAMPLES; // AUDIO_BLOCK_SAMPLES is 128, from AudioStream.h
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// For Teensy 4.x, AUDIO_SAMPLE_RATE is 44100
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float fs_Hz = AUDIO_SAMPLE_RATE; // T3.x AUDIO_SAMPLE_RATE is 44117.64706
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unsigned long id;
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};
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class AudioConnection_F32
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{
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public:
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AudioConnection_F32(AudioStream_F32 &source, AudioStream_F32 &destination) :
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src(source), dst(destination), src_index(0), dest_index(0),
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next_dest(NULL)
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{ connect(); }
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AudioConnection_F32(AudioStream_F32 &source, unsigned char sourceOutput,
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AudioStream_F32 &destination, unsigned char destinationInput) :
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src(source), dst(destination),
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src_index(sourceOutput), dest_index(destinationInput),
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next_dest(NULL)
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{ connect(); }
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friend class AudioStream_F32;
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protected:
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void connect(void);
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AudioStream_F32 &src;
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AudioStream_F32 &dst;
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unsigned char src_index;
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unsigned char dest_index;
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AudioConnection_F32 *next_dest;
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};
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class AudioStream_F32 : public AudioStream {
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public:
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AudioStream_F32(unsigned char n_input_f32, audio_block_f32_t **iqueue) : AudioStream(1, inputQueueArray_i16),
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num_inputs_f32(n_input_f32), inputQueue_f32(iqueue) {
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//active_f32 = false;
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destination_list_f32 = NULL;
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for (int i=0; i < n_input_f32; i++) {
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inputQueue_f32[i] = NULL;
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}
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};
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static void initialize_f32_memory(audio_block_f32_t *data, unsigned int num);
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static void initialize_f32_memory(audio_block_f32_t *data, unsigned int num, const AudioSettings_F32 &settings);
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//virtual void update(audio_block_f32_t *) = 0;
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static uint8_t f32_memory_used;
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static uint8_t f32_memory_used_max;
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static audio_block_f32_t * allocate_f32(void);
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static void release(audio_block_f32_t * block);
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protected:
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//bool active_f32;
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unsigned char num_inputs_f32;
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void transmit(audio_block_f32_t *block, unsigned char index = 0);
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audio_block_f32_t * receiveReadOnly_f32(unsigned int index = 0);
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audio_block_f32_t * receiveWritable_f32(unsigned int index = 0);
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friend class AudioConnection_F32;
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private:
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AudioConnection_F32 *destination_list_f32;
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audio_block_f32_t **inputQueue_f32;
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virtual void update(void) = 0;
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audio_block_t *inputQueueArray_i16[1]; //two for stereo
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static audio_block_f32_t *f32_memory_pool;
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static uint32_t f32_memory_pool_available_mask[6];
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};
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/*
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#define AudioMemory_F32(num) ({ \
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static audio_block_f32_t data_f32[num]; \
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AudioStream_F32::initialize_f32_memory(data_f32, num); \
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})
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*/
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void AudioMemory_F32(const int num);
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void AudioMemory_F32(const int num, const AudioSettings_F32 &settings);
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#define AudioMemory_F32_wSettings(num,settings) (AudioMemory_F32(num,settings)) //for historical compatibility
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#define AudioMemoryUsage_F32() (AudioStream_F32::f32_memory_used)
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#define AudioMemoryUsageMax_F32() (AudioStream_F32::f32_memory_used_max)
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#define AudioMemoryUsageMaxReset_F32() (AudioStream_F32::f32_memory_used_max = AudioStream_F32::f32_memory_used)
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#endif
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