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173 lines
4.7 KiB
173 lines
4.7 KiB
2 years ago
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/* I16 EXAMPLE CONVERTED TO F32
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* A simple queue test which generates a sine wave in the
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* application and sends it to headphone jack. The results
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* should always be a glitch-free wave, but various options
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* can be changed to modify the usage of audio blocks, and an
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* ability to execute the loop() function more slowly, with
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* simple waveform generation, or more efficiently / faster,
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* but requring some programmer effort to re-try if sending
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* waveform data fails due to a lack of buffer or queue space.
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*
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* This example code is in the public domain.
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*
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* Jonathan Oakley, November 2021
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* Converted from I16 to F32 - Bob Larkin Feb 2023. Thanks, Jonathan
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*/
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#include "OpenAudio_ArduinoLibrary.h"
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#include "AudioStream_F32.h"
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#include "Arduino.h"
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#include "play_queue_f32.h"
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AudioPlayQueue_F32 queue1; //xy=917,329
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AudioOutputI2S_F32 i2s2; //xy=1121,330
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AudioConnection_F32 patchCord1(queue1, 0, i2s2, 0);
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AudioConnection_F32 patchCord2(queue1, 0, i2s2, 1);
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AudioControlSGTL5000 sgtl5000_1; //xy=1131,379
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#define COUNT_OF(a) (sizeof a / sizeof a[0])
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uint32_t next;
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// ************ SETUP() **************
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void setup() {
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pinMode(13,OUTPUT);
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Serial.begin(115200);
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delay(1000);
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Serial.println("AudioPlayQueue_F32 Test");
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if (CrashReport)
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{
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Serial.println(CrashReport);
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CrashReport.clear();
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}
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AudioMemory_F32(100);
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sgtl5000_1.enable();
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sgtl5000_1.volume(0.5);
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next = millis();
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// Comment the following out (or set to ORIGINAL) for old stall behaviour;
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// set to NON_STALLING for return with status if audio blocks not available,
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// or no room in queue for another audio block.
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queue1.setBehaviour(AudioPlayQueue_F32::NON_STALLING);
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//queue1.setBehaviour(AudioPlayQueue_F32::ORIGINAL);
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queue1.setMaxBuffers(4);
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}
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/*
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* Generate one sample of a waveform.
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* Currently 220Hz sine wave, but could make it more complex.
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*/
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uint32_t genLen;
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float32_t nextSample()
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{
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static float phas = 0.0f;
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float32_t amp = 0.05f;
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float32_t result = amp*sinf(phas);
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genLen++;
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phas += 220./AUDIO_SAMPLE_RATE_EXACT*TWO_PI;
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if (phas > TWO_PI)
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phas -= TWO_PI;
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return result;
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}
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int loops;
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int nulls,nulls2;
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int testMode = 2; // 1: getBuffer / playBuffer; 2: play(), mix of samples and buffers
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int playMode; // 1: generate individual samples and send; 2: generate buffer of samples and send
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float32_t samples[512],*sptr; // space for samples when using play()
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uint32_t len; // number of buffered samples (remaining)
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void loop() {
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switch (testMode)
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{
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case 1: // use getBuffer / playBuffer
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{
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float32_t* buf = queue1.getBuffer();
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if (NULL == buf)
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nulls++;
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else
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{
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for (int i=0;i<AUDIO_BLOCK_SAMPLES;i++)
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buf[i] = nextSample();
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queue1.playBuffer();
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}
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}
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break;
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case 2: // use play()
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{
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if (0 == len)
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{
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playMode = random(2)+1; // 1 or 2
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}
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switch (playMode)
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{
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case 1: // send single samples
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if (0 == len)
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{
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len = random(10,2*AUDIO_BLOCK_SAMPLES+1); // be deliberately awkward
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samples[0] = nextSample();
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}
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while (len > 0)
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{
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if (0 == queue1.play(samples[0])) // sent a sample...
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{
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len--; // count down
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if (len > 0) // if more to send...
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samples[0] = nextSample(); // ...create the next one
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}
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else
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{
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nulls++; // count up the re-tries
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break;
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}
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}
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break;
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case 2: // send a block of samples
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if (0 == len)
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{
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len = random(10,COUNT_OF(samples)); // be deliberately awkward
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for (unsigned int i=0;i<len;i++) // pre-fill the buffer
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samples[i] = nextSample();
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sptr = samples;
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}
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{
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uint32_t left = queue1.play(sptr,len); // send samples, maybe
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if (left > 0) // not everything went
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{
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sptr += len - left; // advance the pointer
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nulls2++; // count up the re-tries
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}
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len = left;
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}
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break;
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}
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}
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break;
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}
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loops++;
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if (millis() > next)
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{
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next += 100; // aim to output every 100ms
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// In NON_STALLING mode this loops really fast, and the millis() value goes up by
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// 100 on every output line. In ORIGINAL mode the loop is slow, and the internal
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// stall results in slightly unpredictable timestamps.
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Serial.printf("%d: millis = %d, loops = %d, nulls = %u, nulls2 = %u, samples = %u\n",
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playMode,millis(),loops,nulls,nulls2,genLen);
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}
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}
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