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104 lines
5.2 KiB
104 lines
5.2 KiB
8 years ago
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<script type="text/x-red" data-help-name="AudioEffectDelayExternal">
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<h3>Summary</h3>
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<div class=tooltipinfo>
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<p>Delay a signal, using external memory for longer delay times! Up to 8 separate delay taps can be used.</p>
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<p align=center><img src="img/delay.png"><br><small>1 kHz burst, delayed 5.2 ms.</small></p>
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</div>
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<h3>Audio Connections</h3>
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<table class=doc align=center cellpadding=3>
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<tr class=top><th>Port</th><th>Purpose</th></tr>
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<tr class=odd><td align=center>In 0</td><td>Signal Input</td></tr>
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<tr class=odd><td align=center>Out 0</td><td>Delay Tap #1</td></tr>
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<tr class=odd><td align=center>Out 1</td><td>Delay Tap #2</td></tr>
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<tr class=odd><td align=center>Out 2</td><td>Delay Tap #3</td></tr>
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<tr class=odd><td align=center>Out 3</td><td>Delay Tap #4</td></tr>
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<tr class=odd><td align=center>Out 4</td><td>Delay Tap #5</td></tr>
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<tr class=odd><td align=center>Out 5</td><td>Delay Tap #6</td></tr>
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<tr class=odd><td align=center>Out 6</td><td>Delay Tap #7</td></tr>
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<tr class=odd><td align=center>Out 7</td><td>Delay Tap #8</td></tr>
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</table>
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<h3>Functions</h3>
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<p class=func><span class=keyword>delay</span>(channel, milliseconds);</p>
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<p class=desc>Set output channel (0 to 7) to delay the signals by
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milliseconds. The maximum delay is approx 1.5 seconds for each 23LC1024 chip.
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The actual delay
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is rounded to the nearest sample. Each channel can be configured for
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any delay. There is no requirement to configure the "taps" in increasing
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delay order.
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</p>
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<p class=func><span class=keyword>disable</span>(channel);</p>
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<p class=desc>Disable a channel. The output of this channel becomes
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silent. If this channel is the longest delay, memory usage is
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automatically reduced to accomodate only the remaining channels used.
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</p>
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<h3>Hardware</h3>
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<p>By default, or when <span class=literal>AUDIO_MEMORY_23LC1024</span> is used (see below),
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a single 23LC1024 RAM chip is used, with these pins:
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<table class=doc align=center cellpadding=3>
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<tr class=top><th>Pin</th><th>Signal</th></tr>
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<tr class=odd><td align=center>6</td><td>CS</td></tr>
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<tr class=odd><td align=center>7</td><td>MOSI</td></tr>
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<tr class=odd><td align=center>12</td><td>MISO</td></tr>
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<tr class=odd><td align=center>14</td><td>SCK</td></tr>
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</table>
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</p>
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<p>When <span class=literal>AUDIO_MEMORY_MEMORYBOARD</span> is used, up to six
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23LC1024 chips are used.
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</p>
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<p align=center><img src="img/memoryboard.jpg"><br><small><a href="https://oshpark.com/shared_projects/KZt5PaU7" target="_blank">Memoryboard 4</a></small></p>
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<p>
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<table class=doc align=center cellpadding=3>
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<tr class=top><th>Pin</th><th>Signal</th></tr>
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<tr class=odd><td align=center>2</td><td>CS0 (encoded)</td></tr>
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<tr class=odd><td align=center>3</td><td>CS1 (encoded)</td></tr>
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<tr class=odd><td align=center>4</td><td>CS2 (encoded)</td></tr>
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<tr class=odd><td align=center>7</td><td>MOSI</td></tr>
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<tr class=odd><td align=center>12</td><td>MISO</td></tr>
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<tr class=odd><td align=center>14</td><td>SCK</td></tr>
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</table>
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</p>
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<p>
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If fewer than 6 chips are soldered, the optional parameter for maximum delay
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must be used. See below for details. Each chip provides 1485 ms of delay
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memory, so the total of all objects using AUDIO_MEMORY_MEMORYBOARD must not
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exceed the amount of memory physically present.
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</p>
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<h3>Examples</h3>
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<p>
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<a href="https://www.youtube.com/watch?v=d80d1HWy5_s" target="_blank">Demo Video</a> (YouTube)
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</p>
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<!--
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<p class=exam>File > Examples > Audio > Effects > Delay
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</p>
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-->
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<p>
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<a href="https://forum.pjrc.com/threads/29276-Limits-of-delay-effect-in-audio-library?p=79436&viewfull=1#post79436" target="_blank">Forum Conversaton</a> (with sample code)
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</p>
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<h3>Notes</h3>
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<p>External RAM allows for longer delays without consuming
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limited internal RAM. However, SPI communication is required,
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which consumes much more CPU time. The
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<a href="http://www.pjrc.com/teensy/td_libs_AudioProcessorUsage.html">AudioProcessorUsageMax</a>
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function may be used to monitor how much CPU time is consumed.
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</p>
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<p>You may specify the type of hardware to be used by editing the code. AUDIO_MEMORY_23LC1024
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specifies a single 23LC1024 chip. AUDIO_MEMORY_MEMORYBOARD allows using up to 6 of these
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chips.
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</p>
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<p class=desc><span class=keyword>AudioEffectDelayExternal</span> delayExt1(<span class=literal>AUDIO_MEMORY_23LC1024</span>);
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</p>
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<p>You may also create more than one delay using the same hardware, where the memory is partitioned
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by specifying a maximum delay in milliseconds. This can be useful if you wish to delay both
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channels of a stereo signal.
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<p class=desc><span class=keyword>AudioEffectDelayExternal</span> delayExt1(<span class=literal>AUDIO_MEMORY_23LC1024</span>, 700);<br><span class=keyword>AudioEffectDelayExternal</span> delayExt2(<span class=literal>AUDIO_MEMORY_23LC1024</span>, 700);
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</p>
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</script>
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<script type="text/x-red" data-template-name="AudioEffectDelayExternal">
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<div class="form-row">
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<label for="node-input-name"><i class="fa fa-tag"></i> Name</label>
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<input type="text" id="node-input-name" placeholder="Name">
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</div>
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</script>
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