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OpenAudio_ArduinoLibrary/AudioFilterFIR_F32.h

94 lines
2.5 KiB

/*
* AudioFilterFIR_F32
*
* Created: Chip Audette (OpenAudio) Feb 2017
* - Building from AudioFilterFIR from Teensy Audio Library (AudioFilterFIR credited to Pete (El Supremo))
*
*/
#ifndef _filter_fir_f32
#define _filter_fir_f32
#include "Arduino.h"
#include "AudioStream_F32.h"
#include "arm_math.h"
// Indicates that the code should just pass through the audio
// without any filtering (as opposed to doing nothing at all)
#define FIR_F32_PASSTHRU ((const float32_t *) 1)
#define FIR_MAX_COEFFS 200
class AudioFilterFIR_F32 : public AudioStream_F32
{
//GUI: inputs:1, outputs:1 //this line used for automatic generation of GUI node
public:
AudioFilterFIR_F32(void): AudioStream_F32(1,inputQueueArray), coeff_p(FIR_F32_PASSTHRU) {
}
void begin(const float32_t *cp, int n_coeffs) {
coeff_p = cp;
// Initialize FIR instance (ARM DSP Math Library)
if (coeff_p && (coeff_p != FIR_F32_PASSTHRU) && n_coeffs <= FIR_MAX_COEFFS) {
arm_fir_init_f32(&fir_inst, n_coeffs, (float32_t *)coeff_p, &StateF32[0], AUDIO_BLOCK_SAMPLES);
//if (arm_fir_init_f32(&fir_inst, n_coeffs, (float32_t *)coeff_p, &StateF32[0], AUDIO_BLOCK_SAMPLES) != ARM_MATH_SUCCESS) {
// n_coeffs must be an even number, 4 or larger
//coeff_p = NULL;
//}
}
}
void end(void) {
coeff_p = NULL;
}
virtual void update(void);
void setBlockDC(void) {
//helper function that sets this up for a first-order HP filter at 20Hz
}
private:
audio_block_f32_t *inputQueueArray[1];
// pointer to current coefficients or NULL or FIR_PASSTHRU
const float32_t *coeff_p;
// ARM DSP Math library filter instance
arm_fir_instance_f32 fir_inst;
float32_t StateF32[AUDIO_BLOCK_SAMPLES + FIR_MAX_COEFFS];
};
void AudioFilterFIR_F32::update(void)
{
audio_block_f32_t *block, *b_new;
block = AudioStream_F32::receiveReadOnly_f32();
if (!block) return;
// If there's no coefficient table, give up.
if (coeff_p == NULL) {
AudioStream_F32::release(block);
return;
}
// do passthru
if (coeff_p == FIR_F32_PASSTHRU) {
// Just passthrough
AudioStream_F32::transmit(block);
AudioStream_F32::release(block);
return;
}
// get a block for the FIR output
b_new = AudioStream_F32::allocate_f32();
if (b_new) {
arm_fir_f32(&fir_inst, (float32_t *)block->data, (float32_t *)b_new->data, block->length);
AudioStream_F32::transmit(b_new); // send the FIR output
AudioStream_F32::release(b_new);
}
AudioStream_F32::release(block);
}
#endif