15 lines
373 B
15 lines
373 B
2 years ago
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#include "AudioMathOffset_F32.h"
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void AudioMathOffset_F32::update(void) {
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audio_block_f32_t *block;
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block = AudioStream_F32::receiveWritable_f32(0);
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if (!block) return;
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//use the ARM-optimized routine to add the offset
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arm_offset_f32(block->data, offset, block->data, block->length);
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AudioStream_F32::transmit(block);
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AudioStream_F32::release(block);
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}
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