**Special Note** 17 June 2020 - This library is undergoing revision to make Teensy 4.x compatible and to add functionality. Changes are expected throughout the rest of June. See this readme for summaries during this period. Notes:
**Special Note 2*** 2 July 2020 - Recently, the input and output I2S for F32 have been disabled as they had major hardware problems with
Teensy 4.x. The previous output_i2s_f32 files supported variable sample rate and variable block size, but only
for T3.x. To get this going again, the old classes will be re-enabled for T3.x only . And, new classes have been
created that compile and run under T4.x (and T3.5, T3.6) but, for now, have no provision for changing block size, sample rate or ADC
output word (always 16-bit). The new files are output_i2s_OA_F32.h and output_i2s_OA_F32.cpp with the corresponding inputs to come soon. The classes are AudioInputI2S_OA_F32 and AudioOutputI2S_OA_F32 with the same functionality as their parallel 16-bit
integer classes under Teensy Audio. If you need variable block size and/or variable data rate (T3.x only) use the Convert_I16toF32 and
**Purpose**: The purpose of this library is to build upon the [Teensy Audio Library](http://www.pjrc.com/teensy/td_libs_Audio.html) to enable new functionality for real-time audio processing.
**Approach**: I am attempting to follow the structure and approach of the Teensy Audio Library so that coding techniques, style, and structure that works for the Teensy Audio Library will also work with my library. synth_sine_f32
**Send Help!**: While I'm hoping to follow the pattern of the Teensy Audio Library, I am not a well trained programmer, so I have difficulty chosing the right path. If you see ways to make my code better aligned with the Teensy Audio Library, send a pull request!
Contents
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As I said, the goal of this library is to extend the functionality of the Teensy Audio Library. My extensions are focused in these areas:
**Floating Point Audio Processing**: The Teensy Audio Library processes the audio data as fixed-point Int16 values. While very fast for the Teensy 3.0-3.2, it is unnecessarily constraining (IMO) for the Teensy 3.5 and 3.6, which both have floating-point units. To enable floating-point audio processing, I have created:
* **AudioStream_F32: Following the model of Teensy's `AudioStream` class. In addition to the new `AudioStream_F32`, this file includes a new `audio_block_f32_t` in place of `audio_block_t`, as well as a new `AudioConnection_F32` in place of `AudioConnection`.
* **New F32 Audio Processing Blocks**: Using this new floating-point capability, I've written some new audio processing blocks that operate using floating-point audio values instead of fixed-point values. Examples include `AudioEffectGain_F32` and `AudioEffectComperessor_F32`.
* **F32 Versions of Existing Blocks**: To maintain continuity with the Teensy Audio Library, a number of the Audio Library's Audio blocks (which process as Int16 data) to operate on floating-point (ie, Float32) data. Thanks to other people's contributions, examples include `AudioMixer4_F32` and `AudioMultiply_F32`. Feel free to convert more blocks, if you'd like!
* **New Hardware Controls**: The Teensy Audio Library does a great job of wrapping up the complicated control of hardware elements (such as the SGTL5000 audio codec) into a nice easy-to-use classes. But, sometimes, certain features of the hardware were not exposed in those classes. Here, I've extended the default classes to expose the extra features that I want. See `AudioControlSGTL5000_Extended` as an example.
After installing this library into your Arduino->Libraries direction, you can have access to any of these capabilities simply by including the following command in your Arduino sketch: `#include <OpenAudio_ArduinoLibrary.h>`.
Installation
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Download (and unzip) this library into the Arduino libraries directory on your computer. On my computer, that means I put it here:
Restart your Arduino IDE and you should now see this libraries example sketches under File->Examples->OpenAudio_ArduinoLibrary
Dependencies
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This library extends the functionality of the [Teensy Audio Library](http://www.pjrc.com/teensy/td_libs_Audio.html), so you'll need to install it per its instructions.
The floating-point processing takes advantage of the DSP acceleration afforded by the ARM M4F core inside the Teensy 3.5/3.6 processor. Therefore, it uses `arm_math.h`. This dependencies is installed automatically when you install the Teensy Audio Library, so you don't need to take any extra steps. It's there already.