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#include "AudioStream_F32.h"
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audio_block_f32_t * AudioStream_F32::f32_memory_pool;
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uint32_t AudioStream_F32::f32_memory_pool_available_mask[6];
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uint8_t AudioStream_F32::f32_memory_used = 0;
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uint8_t AudioStream_F32::f32_memory_used_max = 0;
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audio_block_f32_t* allocate_f32_memory(const int num) {
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static bool firstTime=true;
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static audio_block_f32_t *data_f32;
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if (firstTime == true) {
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firstTime = false;
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data_f32 = new audio_block_f32_t[num];
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}
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return data_f32;
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}
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void AudioMemory_F32(const int num) {
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audio_block_f32_t *data_f32 = allocate_f32_memory(num);
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if (data_f32 != NULL) AudioStream_F32::initialize_f32_memory(data_f32, num);
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}
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void AudioMemory_F32(const int num, const AudioSettings_F32 &settings) {
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audio_block_f32_t *data_f32 = allocate_f32_memory(num);
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if (data_f32 != NULL) AudioStream_F32::initialize_f32_memory(data_f32, num, settings);
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}
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// Set up the pool of audio data blocks
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// placing them all onto the free list
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void AudioStream_F32::initialize_f32_memory(audio_block_f32_t *data, unsigned int num)
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{
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unsigned int i;
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//Serial.println("AudioStream_F32 initialize_memory");
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//delay(10);
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if (num > 192) num = 192;
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__disable_irq();
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f32_memory_pool = data;
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for (i=0; i < 6; i++) {
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f32_memory_pool_available_mask[i] = 0;
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}
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for (i=0; i < num; i++) {
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f32_memory_pool_available_mask[i >> 5] |= (1 << (i & 0x1F));
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}
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for (i=0; i < num; i++) {
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data[i].memory_pool_index = i;
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}
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__enable_irq();
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} // end initialize_memory
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void AudioStream_F32::initialize_f32_memory(audio_block_f32_t *data, unsigned int num, const AudioSettings_F32 &settings)
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{
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initialize_f32_memory(data,num);
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for (unsigned int i=0; i < num; i++) {
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data[i].fs_Hz = settings.sample_rate_Hz;
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data[i].length = settings.audio_block_samples;
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}
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} // end initialize_memory
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// Allocate 1 audio data block. If successful
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// the caller is the only owner of this new block
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audio_block_f32_t * AudioStream_F32::allocate_f32(void)
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{
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uint32_t n, index, avail;
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uint32_t *p;
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audio_block_f32_t *block;
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uint8_t used;
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p = f32_memory_pool_available_mask;
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__disable_irq();
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do {
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avail = *p; if (avail) break;
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p++; avail = *p; if (avail) break;
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p++; avail = *p; if (avail) break;
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p++; avail = *p; if (avail) break;
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p++; avail = *p; if (avail) break;
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p++; avail = *p; if (avail) break;
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__enable_irq();
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//Serial.println("alloc_f32:null");
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return NULL;
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} while (0);
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n = __builtin_clz(avail);
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*p = avail & ~(0x80000000 >> n);
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used = f32_memory_used + 1;
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f32_memory_used = used;
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__enable_irq();
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index = p - f32_memory_pool_available_mask;
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block = f32_memory_pool + ((index << 5) + (31 - n));
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block->ref_count = 1;
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if (used > f32_memory_used_max) f32_memory_used_max = used;
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//Serial.print("alloc_f32:");
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//Serial.println((uint32_t)block, HEX);
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return block;
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}
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// Release ownership of a data block. If no
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// other streams have ownership, the block is
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// returned to the free pool
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void AudioStream_F32::release(audio_block_f32_t *block)
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{
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uint32_t mask = (0x80000000 >> (31 - (block->memory_pool_index & 0x1F)));
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uint32_t index = block->memory_pool_index >> 5;
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__disable_irq();
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if (block->ref_count > 1) {
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block->ref_count--;
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} else {
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//Serial.print("release_f32:");
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//Serial.println((uint32_t)block, HEX);
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f32_memory_pool_available_mask[index] |= mask;
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f32_memory_used--;
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}
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__enable_irq();
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}
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// Transmit an audio data block
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// to all streams that connect to an output. The block
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// becomes owned by all the recepients, but also is still
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// owned by this object. Normally, a block must be released
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// by the caller after it's transmitted. This allows the
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// caller to transmit to same block to more than 1 output,
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// and then release it once after all transmit calls.
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void AudioStream_F32::transmit(audio_block_f32_t *block, unsigned char index)
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{
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//Serial.print("AudioStream_F32: transmit(). start...index = ");Serial.println(index);
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for (AudioConnection_F32 *c = destination_list_f32; c != NULL; c = c->next_dest) {
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//Serial.print(" : loop1, c->src_index = ");Serial.println(c->src_index);
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if (c->src_index == index) {
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//Serial.println(" : if1");
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if (c->dst.inputQueue_f32[c->dest_index] == NULL) {
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//Serial.println(" : if2");
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c->dst.inputQueue_f32[c->dest_index] = block;
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block->ref_count++;
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//Serial.print(" : block->ref_count = "); Serial.println(block->ref_count);
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}
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}
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}
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//Serial.println("AudioStream_F32: transmit(). finished.");
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}
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// Receive block from an input. The block's data
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// may be shared with other streams, so it must not be written
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audio_block_f32_t * AudioStream_F32::receiveReadOnly_f32(unsigned int index)
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{
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audio_block_f32_t *in;
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if (index >= num_inputs_f32) return NULL;
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in = inputQueue_f32[index];
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inputQueue_f32[index] = NULL;
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return in;
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}
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// Receive block from an input. The block will not
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// be shared, so its contents may be changed.
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audio_block_f32_t * AudioStream_F32::receiveWritable_f32(unsigned int index)
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{
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audio_block_f32_t *in, *p;
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if (index >= num_inputs_f32) return NULL;
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in = inputQueue_f32[index];
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inputQueue_f32[index] = NULL;
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if (in && in->ref_count > 1) {
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p = allocate_f32();
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if (p) memcpy(p->data, in->data, sizeof(p->data));
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in->ref_count--;
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in = p;
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}
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return in;
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}
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void AudioConnection_F32::connect(void) {
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AudioConnection_F32 *p;
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if (dest_index > dst.num_inputs_f32) return;
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__disable_irq();
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p = src.destination_list_f32;
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if (p == NULL) {
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src.destination_list_f32 = this;
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} else {
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while (p->next_dest) p = p->next_dest;
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p->next_dest = this;
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}
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src.active = true;
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dst.active = true;
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__enable_irq();
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}
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