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69 lines
2.1 KiB
69 lines
2.1 KiB
5 years ago
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/*
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* AudioSwitch_F32.h
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*
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* AudioSwitch4
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* Created: Chip Audette, OpenAudio, April 2019
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* Purpose: Switch one input to 4 outputs, which should only trigger one of the 4
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* audio processing paths (therebys saving computation on paths that you don't
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* care about).
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* Assumes floating-point data.
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* From Tympan Library, to OpenAudio_ArduinoLibrary June 2020, add 8 position class.
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*
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* This processes a single stream of audio data (ie, it is mono)
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*
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* MIT License. use at your own risk.
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*/
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#ifndef AUDIOSWITCH_OA_F32_H
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#define AUDIOSWITCH_OA_F32_H
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#include <AudioStream_F32.h>
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class AudioSwitch4_OA_F32 : public AudioStream_F32 {
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//GUI: inputs:1, outputs:4 //this line used for automatic generation of GUI node
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//GUI: shortName:Switch4
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public:
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AudioSwitch4_OA_F32() : AudioStream_F32(1, inputQueueArray) { setDefaultValues(); }
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AudioSwitch4_OA_F32(const AudioSettings_F32 &settings) : AudioStream_F32(1, inputQueueArray) { setDefaultValues(); }
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void setDefaultValues(void) {
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outputChannel = 0;
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}
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virtual void update(void);
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int setChannel(unsigned int channel) {
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if (channel >= 4 || channel < 0) return outputChannel; //invalid! stick with previous channel
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return outputChannel = channel;
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}
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private:
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audio_block_f32_t *inputQueueArray[1];
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int outputChannel;
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};
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class AudioSwitch8_OA_F32 : public AudioStream_F32 {
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//GUI: inputs:1, outputs:8 //this line used for automatic generation of GUI node
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//GUI: shortName:Switch8
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public:
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AudioSwitch8_OA_F32() : AudioStream_F32(1, inputQueueArray) { setDefaultValues(); }
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AudioSwitch8_OA_F32(const AudioSettings_F32 &settings) : AudioStream_F32(1, inputQueueArray) { setDefaultValues(); }
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void setDefaultValues(void) {
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outputChannel = 0;
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}
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virtual void update(void);
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int setChannel(unsigned int channel) {
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if (channel >= 8 || channel < 0) return outputChannel; //invalid! stick with previous channel
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return outputChannel = channel;
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}
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private:
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audio_block_f32_t *inputQueueArray[1];
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int outputChannel;
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};
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#endif
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