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MiniDexed/src/test/test_fx_mixing_console.cpp

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#include <gtest/gtest.h>
#include <cmath>
#include "test_fx_helper.h"
#include "wave.h"
#include "../mixing_console.hpp"
class MixingConsoleScenarioTest : public testing::TestWithParam<MixerOutput> {};
typedef MixingConsole<8> Mixer;
void setupMixingConsoleFX(Mixer* mixer);
void setupMixingConsoleFX(Mixer* mixer, int scenarioId);
TEST_P(MixingConsoleScenarioTest, MixerOutputTest)
{
MixerOutput v = this->GetParam();
std::string str = toString(v);
MixerOutput mo = toIndex(str.c_str());
ASSERT_EQ(v, mo);
}
INSTANTIATE_TEST_SUITE_P(MixerOutputTest, MixingConsoleScenarioTest, testing::Range(MixerOutput::OutputStart, MixerOutput::kFXCount));
void setupMixingConsoleFX(Mixer* mixer)
{
mixer->getTube()->setMute(false);
mixer->getTube()->setOverdrive(0.25f);
mixer->getChorus()->setMute(false);
mixer->getChorus()->setRate(0.4f);
mixer->getChorus()->setDepth(0.5f);
mixer->getFlanger()->setMute(false);
mixer->getFlanger()->setRate(0.03f);
mixer->getFlanger()->setDepth(0.75f);
mixer->getFlanger()->setFeedback(0.5f);
mixer->getOrbitone()->setMute(false);
mixer->getOrbitone()->setRate(0.4f);
mixer->getOrbitone()->setDepth(0.5f);
mixer->getPhaser()->setMute(false);
mixer->getPhaser()->setRate(0.1f);
mixer->getPhaser()->setDepth(1.0f);
mixer->getPhaser()->setFeedback(0.5f);
mixer->getPhaser()->setNbStages(12);
mixer->getDelay()->setMute(false);
mixer->getDelay()->setLeftDelayTime(0.5f);
mixer->getDelay()->setLeftDelayTime(0.7f);
mixer->getDelay()->setFeedback(0.7f);
mixer->getDelay()->setFlutterRate(0.7f);
mixer->getDelay()->setFlutterAmount(0.7f);
mixer->getPlateReverb()->setMute(false);
mixer->getPlateReverb()->set_bypass(false);
mixer->getPlateReverb()->size(0.7f);
mixer->getPlateReverb()->hidamp(0.5f);
mixer->getPlateReverb()->lodamp(0.5f);
mixer->getPlateReverb()->lowpass(0.3f);
mixer->getPlateReverb()->diffusion(0.65f);
mixer->getPlateReverb()->level(1.0f);
mixer->getReverberator()->setMute(false);
mixer->getReverberator()->setInputGain(0.65f);
mixer->getReverberator()->setTime(0.89f);
mixer->getReverberator()->setDiffusion(0.75f);
mixer->getReverberator()->setLP(0.8f);
}
#define ACTIVE_FX(scenarioId, fx) const bool b ## fx = ((scenarioId & MixerOutput::fx) == MixerOutput::fx)
void setupMixingConsoleFX(Mixer* mixer, int scenarioId)
{
ACTIVE_FX(scenarioId, FX_Tube);
ACTIVE_FX(scenarioId, FX_Chorus);
ACTIVE_FX(scenarioId, FX_Flanger);
ACTIVE_FX(scenarioId, FX_Orbitone);
ACTIVE_FX(scenarioId, FX_Phaser);
ACTIVE_FX(scenarioId, FX_Delay);
ACTIVE_FX(scenarioId, FX_PlateReverb);
ACTIVE_FX(scenarioId, FX_Reverberator);
mixer->setChannelLevel(0, 1.0f);
mixer->setPan(0, 0.5f);
size_t nbActiveFX = 0;
MixerOutput previousActivatedFX = MixerOutput::MainOutput;
if(bFX_Tube)
{
nbActiveFX++;
if(nbActiveFX == 1)
{
mixer->setSendLevel(0, MixerOutput::FX_Tube, 1.0f);
previousActivatedFX = MixerOutput::FX_Tube;
}
else
{
mixer->setReturnLevel(previousActivatedFX, MixerOutput::FX_Tube, 1.0f);
}
}
if(bFX_Chorus)
{
nbActiveFX++;
if(nbActiveFX == 1)
{
mixer->setSendLevel(0, MixerOutput::FX_Chorus, 1.0f);
previousActivatedFX = MixerOutput::FX_Chorus;
}
else
{
mixer->setReturnLevel(previousActivatedFX, MixerOutput::FX_Chorus, 1.0f);
}
}
if(bFX_Flanger)
{
nbActiveFX++;
if(nbActiveFX == 1)
{
mixer->setSendLevel(0, MixerOutput::FX_Flanger, 1.0f);
previousActivatedFX = MixerOutput::FX_Flanger;
}
else
{
mixer->setReturnLevel(previousActivatedFX, MixerOutput::FX_Flanger, 1.0f);
}
}
if(bFX_Orbitone)
{
nbActiveFX++;
if(nbActiveFX == 1)
{
mixer->setSendLevel(0, MixerOutput::FX_Orbitone, 1.0f);
previousActivatedFX = MixerOutput::FX_Orbitone;
}
else
{
mixer->setReturnLevel(previousActivatedFX, MixerOutput::FX_Orbitone, 1.0f);
}
}
if(bFX_Phaser)
{
nbActiveFX++;
if(nbActiveFX == 1)
{
mixer->setSendLevel(0, MixerOutput::FX_Phaser, 1.0f);
previousActivatedFX = MixerOutput::FX_Phaser;
}
else
{
mixer->setReturnLevel(previousActivatedFX, MixerOutput::FX_Phaser, 1.0f);
}
}
if(bFX_Delay)
{
nbActiveFX++;
if(nbActiveFX == 1)
{
mixer->setSendLevel(0, MixerOutput::FX_Delay, 1.0f);
previousActivatedFX = MixerOutput::FX_Delay;
}
else
{
mixer->setReturnLevel(previousActivatedFX, MixerOutput::FX_Delay, 1.0f);
}
}
if(bFX_PlateReverb)
{
nbActiveFX++;
if(nbActiveFX == 1)
{
mixer->setSendLevel(0, MixerOutput::FX_PlateReverb, 1.0f);
previousActivatedFX = MixerOutput::FX_PlateReverb;
}
else
{
mixer->setReturnLevel(previousActivatedFX, MixerOutput::FX_PlateReverb, 1.0f);
}
}
if(bFX_Reverberator)
{
nbActiveFX++;
if(nbActiveFX == 1)
{
mixer->setSendLevel(0, MixerOutput::FX_Reverberator, 1.0f);
previousActivatedFX = MixerOutput::FX_Reverberator;
}
else
{
mixer->setReturnLevel(previousActivatedFX, MixerOutput::FX_Reverberator, 1.0f);
}
}
}
TEST(MixingConsole, ZeroSamplesTest)
{
static const size_t length = 4;
Mixer mixer(SAMPLING_FREQUENCY, length);
ASSERT_EQ(0, FULL_INSPECT((&mixer), true));
mixer.reset();
ASSERT_EQ(0, FULL_INSPECT((&mixer), true));
setupMixingConsoleFX(&mixer);
ASSERT_EQ(0, FULL_INSPECT((&mixer), true));
mixer.setChannelLevel(0, 1.0f);
ASSERT_EQ(0, FULL_INSPECT((&mixer), true));
mixer.setPan(0, 0.5f);
ASSERT_EQ(0, FULL_INSPECT((&mixer), true));
float32_t samples[] = {0.0f, 0.0f, 0.0f, 0.0f};
mixer.setInputSampleBuffer(0, samples);
mixer.preProcessInputSampleBuffer(0);
ASSERT_EQ(0, FULL_INSPECT((&mixer), true));
mixer.setSendLevel(0, MixerOutput::MainOutput, 1.0f);
ASSERT_EQ(0, FULL_INSPECT((&mixer), true));
float32_t outL[4];
float32_t outR[4];
mixer.process(outL, outR);
ASSERT_EQ(0, FULL_INSPECT((&mixer), true));
mixer.setSendLevel(0, MixerOutput::FX_Tube, 1.0f);
mixer.setSendLevel(0, MixerOutput::FX_Delay, 1.0f);
mixer.setSendLevel(0, MixerOutput::FX_PlateReverb, 1.0f);
mixer.setReturnLevel(MixerOutput::FX_Tube, MixerOutput::FX_Orbitone, 1.0f);
mixer.setReturnLevel(MixerOutput::FX_Orbitone, MixerOutput::MainOutput, 0.5f);
mixer.setReturnLevel(MixerOutput::FX_Orbitone, MixerOutput::FX_PlateReverb, 1.0f);
mixer.setReturnLevel(MixerOutput::FX_Delay, MixerOutput::MainOutput, 0.5f);
mixer.setReturnLevel(MixerOutput::FX_PlateReverb, MixerOutput::MainOutput, 0.5f);
ASSERT_EQ(0, FULL_INSPECT((&mixer), true));
}
TEST(MixingConsole, DryProcessing)
{
static const float32_t epsilon = 1e-4;
static const size_t length = 2;
Mixer mixer(SAMPLING_FREQUENCY, length);
mixer.reset();
mixer.setSendLevel(0, MixerOutput::FX_Tube, 0.0f);
mixer.setSendLevel(0, MixerOutput::FX_Chorus, 0.0f);
mixer.setSendLevel(0, MixerOutput::FX_Flanger, 0.0f);
mixer.setSendLevel(0, MixerOutput::FX_Orbitone, 0.0f);
mixer.setSendLevel(0, MixerOutput::FX_Phaser, 0.0f);
mixer.setSendLevel(0, MixerOutput::FX_Delay, 0.0f);
mixer.setSendLevel(0, MixerOutput::FX_PlateReverb, 0.0f);
mixer.setSendLevel(0, MixerOutput::FX_Reverberator, 0.0f);
for(size_t i = MixerOutput::OutputStart; i < (MixerOutput::kFXCount - 1); ++i)
{
mixer.setReturnLevel(static_cast<MixerOutput>(i), MixerOutput::MainOutput, 0.0f);
}
mixer.setChannelLevel(0, 1.0f);
mixer.setPan(0, 0.5f);
mixer.setSendLevel(0, MixerOutput::MainOutput, 1.0f);
ASSERT_EQ(0, INSPECT((&mixer), fullInspector));
float32_t in[length] = {0.1, 0.2};
float32_t out[StereoChannels::kNumChannels][length];
for(size_t i = 0; i < StereoChannels::kNumChannels; ++i) memset(out[i], 0, length * sizeof(float32_t));
mixer.setInputSampleBuffer(0, in);
mixer.preProcessInputSampleBuffer(0);
ASSERT_EQ(0, INSPECT((&mixer), fullInspector));
mixer.process(
out[StereoChannels::Left ],
out[StereoChannels::Right]
);
ASSERT_EQ(0, INSPECT((&mixer), fullInspector));
EXPECT_FLOAT_EQ(out[StereoChannels::Left ][0], out[StereoChannels::Right][0]);
EXPECT_FLOAT_EQ(out[StereoChannels::Left ][1], out[StereoChannels::Right][1]);
EXPECT_NEAR(out[StereoChannels::Left ][0], sqrt(2.0f) / 20.0f, epsilon);
EXPECT_NEAR(out[StereoChannels::Left ][1], sqrt(2.0f) / 10.0f, epsilon);
}
TEST(MixingConsole, ReverberatorProcessing)
{
static const float32_t epsilon = 1e-7;
static const size_t length = 2;
Mixer mixer(SAMPLING_FREQUENCY, length);
mixer.reset();
mixer.setSendLevel(0, MixerOutput::MainOutput, 0.0f);
mixer.setSendLevel(0, MixerOutput::FX_Reverberator, 1.0f);
mixer.setReturnLevel(MixerOutput::FX_Reverberator, MixerOutput::MainOutput, 1.0f);
mixer.setChannelLevel(0, 1.0f);
mixer.setPan(0, 0.5f);
ASSERT_EQ(0, INSPECT((&mixer), fullInspector));
float32_t in[length] = {0.1, 0.2};
float32_t out1[StereoChannels::kNumChannels][length];
for(size_t i = 0; i < StereoChannels::kNumChannels; ++i) memset(out1[i], 0, length * sizeof(float32_t));
mixer.setInputSampleBuffer(0, in);
ASSERT_EQ(0, INSPECT((&mixer), fullInspector));
mixer.process(
out1[StereoChannels::Left ],
out1[StereoChannels::Right]
);
ASSERT_EQ(0, INSPECT((&mixer), fullInspector));
mixer.reset();
ASSERT_EQ(0, INSPECT((&mixer), fullInspector));
float32_t out2[StereoChannels::kNumChannels][length];
mixer.setInputSampleBuffer(0, in);
ASSERT_EQ(0, INSPECT((&mixer), fullInspector));
mixer.process(
out2[StereoChannels::Left ],
out2[StereoChannels::Right]
);
ASSERT_EQ(0, INSPECT((&mixer), fullInspector));
EXPECT_NEAR(out1[StereoChannels::Left ][0], out2[StereoChannels::Left ][0], epsilon);
EXPECT_NEAR(out1[StereoChannels::Right][0], out2[StereoChannels::Right][0], epsilon);
EXPECT_NEAR(out1[StereoChannels::Left ][1], out2[StereoChannels::Left ][1], epsilon);
EXPECT_NEAR(out1[StereoChannels::Right][1], out2[StereoChannels::Right][1], epsilon);
}
TEST(MixingConsole, ReverberatorNoiseProcessing)
{
static const size_t length = 1024;
Mixer mixer(SAMPLING_FREQUENCY, length);
mixer.reset();
mixer.setSendLevel(0, MixerOutput::MainOutput, 0.0f);
mixer.setSendLevel(0, MixerOutput::FX_Reverberator, 1.0f);
mixer.setReturnLevel(MixerOutput::FX_Reverberator, MixerOutput::MainOutput, 1.0f);
mixer.setChannelLevel(0, 1.0f);
mixer.setPan(0, 0.5f);
ASSERT_EQ(0, INSPECT((&mixer), fullInspector));
float32_t in[length];
for(size_t i = 0; i < length; ++i) in[i] = getRandomValue();
float32_t out[StereoChannels::kNumChannels][length];
for(size_t i = 0; i < StereoChannels::kNumChannels; ++i) memset(out[i], 0, length * sizeof(float32_t));
mixer.setInputSampleBuffer(0, in);
ASSERT_EQ(0, INSPECT((&mixer), fullInspector));
mixer.process(
out[StereoChannels::Left ],
out[StereoChannels::Right]
);
ASSERT_EQ(0, INSPECT((&mixer), fullInspector));
}
TEST(MixingConsole, StandardUsageProcessing)
{
PREPARE_AUDIO_TEST(size, inSamples, outSamples, full_test_name);
Mixer mixer(SAMPLING_FREQUENCY, size);
setupMixingConsoleFX(&mixer);
mixer.getTube()->setOverdrive(0.15f);
mixer.setSendLevel(0, MixerOutput::FX_Tube, 1.0f);
mixer.setSendLevel(0, MixerOutput::FX_Phaser, 1.0f);
// mixer.setReturnLevel(MixerOutput::FX_Tube, MixerOutput::MainOutput, 1.0f);
// mixer.setSendLevel(0, MixerOutput::FX_Chorus, 1.0f);
// mixer.setSendLevel(0, MixerOutput::FX_Reverberator, 1.0f);
mixer.setReturnLevel(MixerOutput::FX_Tube, MixerOutput::FX_Chorus, 1.0f);
mixer.setReturnLevel(MixerOutput::FX_Chorus, MixerOutput::FX_Reverberator, 1.0f);
mixer.setReturnLevel(MixerOutput::FX_Phaser, MixerOutput::FX_Delay, 1.0f);
mixer.setSendLevel(0, MixerOutput::MainOutput, 0.25f);
mixer.setReturnLevel(MixerOutput::FX_Tube, MixerOutput::MainOutput, 0.1f);
mixer.setReturnLevel(MixerOutput::FX_Chorus, MixerOutput::MainOutput, 0.15f);
mixer.setReturnLevel(MixerOutput::FX_Reverberator, MixerOutput::MainOutput, 0.3f);
mixer.setReturnLevel(MixerOutput::FX_Delay, MixerOutput::MainOutput, 0.3f);
mixer.setInputSampleBuffer(0, inSamples[0], inSamples[1]);
mixer.process(outSamples[0], outSamples[1]);
ASSERT_EQ(0, INSPECT((&mixer), fullInspector));
saveWaveFile(getResultFile(full_test_name + ".wav", true), outSamples[0], outSamples[1], size, static_cast<unsigned>(SAMPLING_FREQUENCY), 16);
CLEANUP_AUDIO_TEST(inSamples, outSamples);
}
// TEST_P(FXScenarioTest, FXProcessingScenario)
// {
// const testing::TestInfo* test_info = testing::UnitTest::GetInstance()->current_test_info();
// std::string full_test_name = test_info->test_case_name();
// full_test_name += ".";
// full_test_name += test_info->name();
// const unsigned nbRepeats = 2;
// size_t size;
// float32_t** samples = readWaveFile(AUDIO_SOURCE_FILE, size);
// float32_t* sampleOutL = new float32_t[size * nbRepeats];
// float32_t* sampleOutR = new float32_t[size * nbRepeats];
// memset(sampleOutL, 0, size * nbRepeats * sizeof(float32_t));
// memset(sampleOutR, 0, size * nbRepeats * sizeof(float32_t));
// Mixer mixer(SAMPLING_FREQUENCY, size);
// setupMixingConsoleFX(&mixer);
// int scenarioId = this->GetParam();
// setupMixingConsoleFXForScenario((&mixer), scenarioId);
// for(size_t j = 0; j < nbRepeats; ++j)
// {
// mixer.setInputSampleBuffer(0, samples[0], samples[1]);
// mixer.process(sampleOutL + j * size, sampleOutR + j * size);
// EXPECT_EQ(0, INSPECT((&mixer), fullInspector));
// }
// saveWaveFile(getResultFile(full_test_name + ".wav"), sampleOutL, sampleOutR, nbRepeats * size, static_cast<unsigned>(SAMPLING_FREQUENCY), 16);
// delete[] samples[0];
// delete[] samples[1];
// delete[] samples;
// delete[] sampleOutL;
// delete[] sampleOutR;
// }
// INSTANTIATE_TEST_SUITE_P(MixingConsole, FXScenarioTest, testing::Range(0, 1 << (MixerOutput::kFXCount - 1)));