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MiniDexed/src/fx_flanger.cpp

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4.7 KiB

#include "fx_flanger.h"
Flanger::Flanger(float32_t sampling_rate, float32_t rate, float32_t depth, float32_t feedback) :
FXElement(sampling_rate, 1.17f),
MaxDelayLineSize(static_cast<unsigned>(MAX_FLANGER_DELAY * sampling_rate)),
write_index_(0)
{
this->delay_lineL_ = new float32_t[this->MaxDelayLineSize];
this->delay_lineR_ = new float32_t[this->MaxDelayLineSize];
this->lfo_[LFOIndex::LFO_L] = new LFO(sampling_rate, 0.1f, 5.0f, 0.0f, false);
this->lfo_[LFOIndex::LFO_R] = new LFO(sampling_rate, 0.1f, 5.0f, Constants::MPI_2, false);
this->setRate(rate);
this->setDepth(depth);
this->setFeedback(feedback);
this->reset();
}
Flanger::~Flanger()
{
delete[] this->delay_lineL_;
delete[] this->delay_lineR_;
for(unsigned i = 0; i < LFOIndex::kLFOCount; ++i)
{
delete this->lfo_[i];
}
}
inline float32_t linearIterpolationnterp(float32_t inX, float32_t inY, float32_t inPhase)
{
return (1.0f - inPhase) * inX + inPhase * inY;
}
void Flanger::reset()
{
memset(this->delay_lineL_, 0, this->MaxDelayLineSize * sizeof(float32_t));
memset(this->delay_lineR_, 0, this->MaxDelayLineSize * sizeof(float32_t));
memset(this->feedback_samples_, 0, StereoChannels::kNumChannels * sizeof(float32_t));
this->write_index_ = 0;
for(unsigned i = 0; i < LFOIndex::kLFOCount; ++i)
{
this->lfo_[i]->reset();
}
}
void Flanger::processSample(float32_t inL, float32_t inR, float32_t& outL, float32_t& outR)
{
// Write sample and any feedback into delay buffers
this->delay_lineL_[this->write_index_] = inL + this->feedback_samples_[StereoChannels::Left ];
this->delay_lineR_[this->write_index_] = inR + this->feedback_samples_[StereoChannels::Right];
++this->write_index_;
if(this->write_index_ >= this->MaxDelayLineSize)
{
this->write_index_ -= this->MaxDelayLineSize;
}
// Configure LFO for effect processing
float32_t lfo_l = this->lfo_[LFOIndex::LFO_L]->process() * this->depth_;
float32_t lfo_r = this->lfo_[LFOIndex::LFO_R]->process() * this->depth_;
// Map LFO range to millisecond range according to Chorus or Flanger effect
float32_t lfoMappedL = mapfloat(lfo_l, -1.0f, 1.0f, 0.001f, 0.005f);
float32_t lfoMappedR = mapfloat(lfo_r, -1.0f, 1.0f, 0.001f, 0.005f);
// Calculate delay lengths in samples
float32_t delayTimeSamplesL = this->getSamplingRate() * lfoMappedL;
float32_t delayTimeSamplesR = this->getSamplingRate() * lfoMappedR;
// Calculate read head positions
float32_t delayReadHeadL = this->write_index_ - delayTimeSamplesL;
if(delayReadHeadL < 0.0f)
{
delayReadHeadL += this->MaxDelayLineSize;
}
float32_t delayReadHeadR = this->write_index_ - delayTimeSamplesR;
if(delayReadHeadR < 0.0f)
{
delayReadHeadR += this->MaxDelayLineSize;
}
// Calculate linear interpolation point for left channel
int32_t currentL = static_cast<int32_t>(delayReadHeadL);
int32_t nextL = currentL + 1;
float32_t fractionL = delayReadHeadL - currentL;
if(nextL >= static_cast<int>(this->MaxDelayLineSize))
{
nextL -= this->MaxDelayLineSize;
}
// Calculate linear interpolation point for right channel
int32_t currentR = static_cast<int32_t>(delayReadHeadR);
int32_t nextR = currentR + 1;
float32_t fractionR = delayReadHeadR - currentR;
if(nextR >= static_cast<int>(this->MaxDelayLineSize))
{
nextR -= this->MaxDelayLineSize;
}
// Interpolate and read from delay buffer
float32_t delay_sample_l = linearIterpolationnterp(this->delay_lineL_[currentL], this->delay_lineL_[nextL], fractionL);
float32_t delay_sample_r = linearIterpolationnterp(this->delay_lineR_[currentR], this->delay_lineR_[nextR], fractionR);
// Store delayed samples as feedback
this->feedback_samples_[StereoChannels::Left ] = delay_sample_l * this->feedback_;
this->feedback_samples_[StereoChannels::Right] = delay_sample_r * this->feedback_;
outL = delay_sample_l * this->OutputLevelCorrector;
outR = delay_sample_r * this->OutputLevelCorrector;
}
void Flanger::setRate(float32_t rate)
{
this->lfo_[LFOIndex::LFO_L]->setNormalizedFrequency(rate);
this->lfo_[LFOIndex::LFO_R]->setNormalizedFrequency(rate);
}
float32_t Flanger::getRate() const
{
return this->lfo_[LFOIndex::LFO_L]->getNormalizedFrequency();
}
void Flanger::setDepth(float32_t depth)
{
this->depth_ = constrain(depth, 0.0f, 1.0f);
}
float32_t Flanger::getDepth() const
{
return this->depth_;
}
void Flanger::setFeedback(float32_t feedback)
{
this->feedback_ = constrain(feedback, 0.0f, 0.97f);
}
float32_t Flanger::getFeedback() const
{
return this->feedback_;
}