MiniDexed/src/fx_dry.cpp

21 lines
300 B

#include "fx_dry.h"
Dry::Dry(float32_t samplingRate) :
FXElement(samplingRate)
{
}
Dry::~Dry()
{
}
void Dry::reset()
{
// nothing to be done
}
void Dry::processSample(float32_t inL, float32_t inR, float32_t& outL, float32_t& outR)
{
outL = inL;
outR = inR;
}