#include "fx_dry.h"
Dry::Dry(float32_t samplingRate) :
FXElement(samplingRate)
{
}
Dry::~Dry()
void Dry::reset()
// does nothing
void Dry::processSample(float32_t inL, float32_t inR, float32_t& outL, float32_t& outR)
outL = inL;
outR = inR;