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MiniDexed/src/effect_chorus.h

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#ifndef _EFFECT_CHORUS_H
#define _EFFECT_CHORUS_H
#include "effect_base.h"
#include "ykchorus/ChorusEngine.h"
class AudioEffectChorus : public AudioEffect
{
public:
enum Param
{
CHORUS_I_ENABLE,
CHORUS_II_ENABLE,
CHORUS_I_RATE,
CHORUS_II_RATE,
UNKNOWN
};
AudioEffectChorus(float32_t samplerate);
virtual ~AudioEffectChorus();
virtual unsigned getId();
virtual void setParameter(unsigned param, unsigned value);
virtual unsigned getParameter(unsigned param);
unsigned getChorusI();
void setChorusI(unsigned enable);
unsigned getChorusII();
void setChorusII(unsigned enable);
unsigned getChorusIRate();
void setChorusIRate(unsigned int rate);
unsigned getChorusIIRate();
void setChorusIIRate(unsigned int rate);
protected:
virtual void doProcess(const float32_t* inblockL, const float32_t* inblockR, float32_t* outblockL, float32_t* outblockR, uint16_t len);
private:
ChorusEngine *engine;
};
#endif // _EFFECT_CHORUS_H