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MiniDexed/src/performanceconfig.cpp

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//
// performanceconfig.cpp
//
// MiniDexed - Dexed FM synthesizer for bare metal Raspberry Pi
// Copyright (C) 2022 The MiniDexed Team
//
// Original author of this class:
// R. Stange <rsta2@o2online.de>
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
//
#include <circle/logger.h>
#include "performanceconfig.h"
#include "mididevice.h"
#include <cstring>
#include <algorithm>
LOGMODULE ("Performance");
//#define VERBOSE_DEBUG
#define PERFORMANCE_DIR "performance"
#define DEFAULT_PERFORMANCE_FILENAME "performance.ini"
#define DEFAULT_PERFORMANCE_NAME "Default"
#define DEFAULT_PERFORMANCE_BANK_NAME "Default"
CPerformanceConfig::CPerformanceConfig (FATFS *pFileSystem)
: m_Properties (DEFAULT_PERFORMANCE_FILENAME, pFileSystem)
{
m_pFileSystem = pFileSystem;
}
CPerformanceConfig::~CPerformanceConfig (void)
{
}
bool CPerformanceConfig::Init (void)
{
// Check intermal performance directory exists
DIR Directory;
FRESULT Result;
//Check if internal "performance" directory exists
Result = f_opendir (&Directory, "SD:/" PERFORMANCE_DIR);
if (Result == FR_OK)
{
m_bPerformanceDirectoryExists=true;
Result = f_closedir (&Directory);
}
else
{
m_bPerformanceDirectoryExists = false;
}
// List banks if present
ListPerformanceBanks();
#ifdef VERBOSE_DEBUG
#warning "PerformanceConfig in verbose debug printing mode"
LOGNOTE("Testing loading of banks");
for (unsigned i=0; i<NUM_PERFORMANCE_BANKS; i++)
{
if (!m_PerformanceBankName[i].empty())
{
SetNewPerformanceBank(i);
SetNewPerformance(0);
}
}
#endif
// Set to default initial bank
SetNewPerformanceBank(0);
SetNewPerformance(0);
LOGNOTE ("Loaded Default Performance Bank - Last Performance: %d", m_nLastPerformance + 1); // Show "user facing" index
return true;
}
bool CPerformanceConfig::Load (void)
{
if (!m_Properties.Load ())
{
return false;
}
bool bResult = false;
for (unsigned nTG = 0; nTG < CConfig::ToneGenerators; nTG++)
{
CString PropertyName;
PropertyName.Format ("BankNumber%u", nTG+1);
m_nBankNumber[nTG] = m_Properties.GetNumber (PropertyName, 0);
PropertyName.Format ("VoiceNumber%u", nTG+1);
m_nVoiceNumber[nTG] = m_Properties.GetNumber (PropertyName, 1);
if (m_nVoiceNumber[nTG] > 0)
{
m_nVoiceNumber[nTG]--;
}
PropertyName.Format ("MIDIChannel%u", nTG+1);
unsigned nMIDIChannel = m_Properties.GetNumber (PropertyName, 255);
if (nMIDIChannel == 0)
{
m_nMIDIChannel[nTG] = CMIDIDevice::Disabled;
}
else if (nMIDIChannel <= CMIDIDevice::Channels)
{
m_nMIDIChannel[nTG] = nMIDIChannel-1;
bResult = true;
}
else
{
m_nMIDIChannel[nTG] = CMIDIDevice::OmniMode;
bResult = true;
}
PropertyName.Format ("Volume%u", nTG+1);
m_nVolume[nTG] = m_Properties.GetNumber (PropertyName, 100);
PropertyName.Format ("Pan%u", nTG+1);
m_nPan[nTG] = m_Properties.GetNumber (PropertyName, 64);
PropertyName.Format ("Detune%u", nTG+1);
m_nDetune[nTG] = m_Properties.GetSignedNumber (PropertyName, 0);
PropertyName.Format ("Cutoff%u", nTG+1);
m_nCutoff[nTG] = m_Properties.GetNumber (PropertyName, 99);
PropertyName.Format ("Resonance%u", nTG+1);
m_nResonance[nTG] = m_Properties.GetNumber (PropertyName, 0);
PropertyName.Format ("NoteLimitLow%u", nTG+1);
m_nNoteLimitLow[nTG] = m_Properties.GetNumber (PropertyName, 0);
PropertyName.Format ("NoteLimitHigh%u", nTG+1);
m_nNoteLimitHigh[nTG] = m_Properties.GetNumber (PropertyName, 127);
PropertyName.Format ("NoteShift%u", nTG+1);
m_nNoteShift[nTG] = m_Properties.GetSignedNumber (PropertyName, 0);
PropertyName.Format ("ReverbSend%u", nTG+1);
m_nReverbSend[nTG] = m_Properties.GetNumber (PropertyName, 50);
PropertyName.Format ("PitchBendRange%u", nTG+1);
m_nPitchBendRange[nTG] = m_Properties.GetNumber (PropertyName, 2);
PropertyName.Format ("PitchBendStep%u", nTG+1);
m_nPitchBendStep[nTG] = m_Properties.GetNumber (PropertyName, 0);
PropertyName.Format ("PortamentoMode%u", nTG+1);
m_nPortamentoMode[nTG] = m_Properties.GetNumber (PropertyName, 0);
PropertyName.Format ("PortamentoGlissando%u", nTG+1);
m_nPortamentoGlissando[nTG] = m_Properties.GetNumber (PropertyName, 0);
PropertyName.Format ("PortamentoTime%u", nTG+1);
m_nPortamentoTime[nTG] = m_Properties.GetNumber (PropertyName, 0);
PropertyName.Format ("VoiceData%u", nTG+1);
m_nVoiceDataTxt[nTG] = m_Properties.GetString (PropertyName, "");
PropertyName.Format ("MonoMode%u", nTG+1);
m_bMonoMode[nTG] = m_Properties.GetNumber (PropertyName, 0) != 0;
PropertyName.Format ("ModulationWheelRange%u", nTG+1);
m_nModulationWheelRange[nTG] = m_Properties.GetNumber (PropertyName, 99);
PropertyName.Format ("ModulationWheelTarget%u", nTG+1);
m_nModulationWheelTarget[nTG] = m_Properties.GetNumber (PropertyName, 1);
PropertyName.Format ("FootControlRange%u", nTG+1);
m_nFootControlRange[nTG] = m_Properties.GetNumber (PropertyName, 99);
PropertyName.Format ("FootControlTarget%u", nTG+1);
m_nFootControlTarget[nTG] = m_Properties.GetNumber (PropertyName, 0);
PropertyName.Format ("BreathControlRange%u", nTG+1);
m_nBreathControlRange[nTG] = m_Properties.GetNumber (PropertyName, 99);
PropertyName.Format ("BreathControlTarget%u", nTG+1);
m_nBreathControlTarget[nTG] = m_Properties.GetNumber (PropertyName, 0);
PropertyName.Format ("AftertouchRange%u", nTG+1);
m_nAftertouchRange[nTG] = m_Properties.GetNumber (PropertyName, 99);
PropertyName.Format ("AftertouchTarget%u", nTG+1);
m_nAftertouchTarget[nTG] = m_Properties.GetNumber (PropertyName, 0);
}
m_bCompressorEnable = m_Properties.GetNumber ("CompressorEnable", 1) != 0;
m_bReverbEnable = m_Properties.GetNumber ("ReverbEnable", 1) != 0;
m_nReverbSize = m_Properties.GetNumber ("ReverbSize", 70);
m_nReverbHighDamp = m_Properties.GetNumber ("ReverbHighDamp", 50);
m_nReverbLowDamp = m_Properties.GetNumber ("ReverbLowDamp", 50);
m_nReverbLowPass = m_Properties.GetNumber ("ReverbLowPass", 30);
m_nReverbDiffusion = m_Properties.GetNumber ("ReverbDiffusion", 65);
m_nReverbLevel = m_Properties.GetNumber ("ReverbLevel", 99);
return bResult;
}
bool CPerformanceConfig::Save (void)
{
m_Properties.RemoveAll ();
for (unsigned nTG = 0; nTG < CConfig::ToneGenerators; nTG++)
{
CString PropertyName;
PropertyName.Format ("BankNumber%u", nTG+1);
m_Properties.SetNumber (PropertyName, m_nBankNumber[nTG]);
PropertyName.Format ("VoiceNumber%u", nTG+1);
m_Properties.SetNumber (PropertyName, m_nVoiceNumber[nTG]+1);
PropertyName.Format ("MIDIChannel%u", nTG+1);
unsigned nMIDIChannel = m_nMIDIChannel[nTG];
if (nMIDIChannel < CMIDIDevice::Channels)
{
nMIDIChannel++;
}
else if (nMIDIChannel == CMIDIDevice::OmniMode)
{
nMIDIChannel = 255;
}
else
{
nMIDIChannel = 0;
}
m_Properties.SetNumber (PropertyName, nMIDIChannel);
PropertyName.Format ("Volume%u", nTG+1);
m_Properties.SetNumber (PropertyName, m_nVolume[nTG]);
PropertyName.Format ("Pan%u", nTG+1);
m_Properties.SetNumber (PropertyName, m_nPan[nTG]);
PropertyName.Format ("Detune%u", nTG+1);
m_Properties.SetSignedNumber (PropertyName, m_nDetune[nTG]);
PropertyName.Format ("Cutoff%u", nTG+1);
m_Properties.SetNumber (PropertyName, m_nCutoff[nTG]);
PropertyName.Format ("Resonance%u", nTG+1);
m_Properties.SetNumber (PropertyName, m_nResonance[nTG]);
PropertyName.Format ("NoteLimitLow%u", nTG+1);
m_Properties.SetNumber (PropertyName, m_nNoteLimitLow[nTG]);
PropertyName.Format ("NoteLimitHigh%u", nTG+1);
m_Properties.SetNumber (PropertyName, m_nNoteLimitHigh[nTG]);
PropertyName.Format ("NoteShift%u", nTG+1);
m_Properties.SetSignedNumber (PropertyName, m_nNoteShift[nTG]);
PropertyName.Format ("ReverbSend%u", nTG+1);
m_Properties.SetNumber (PropertyName, m_nReverbSend[nTG]);
PropertyName.Format ("PitchBendRange%u", nTG+1);
m_Properties.SetNumber (PropertyName, m_nPitchBendRange[nTG]);
PropertyName.Format ("PitchBendStep%u", nTG+1);
m_Properties.SetNumber (PropertyName, m_nPitchBendStep[nTG]);
PropertyName.Format ("PortamentoMode%u", nTG+1);
m_Properties.SetNumber (PropertyName, m_nPortamentoMode[nTG]);
PropertyName.Format ("PortamentoGlissando%u", nTG+1);
m_Properties.SetNumber (PropertyName, m_nPortamentoGlissando[nTG]);
PropertyName.Format ("PortamentoTime%u", nTG+1);
m_Properties.SetNumber (PropertyName, m_nPortamentoTime[nTG]);
PropertyName.Format ("VoiceData%u", nTG+1);
char *cstr = &m_nVoiceDataTxt[nTG][0];
m_Properties.SetString (PropertyName, cstr);
PropertyName.Format ("MonoMode%u", nTG+1);
m_Properties.SetNumber (PropertyName, m_bMonoMode[nTG] ? 1 : 0);
PropertyName.Format ("ModulationWheelRange%u", nTG+1);
m_Properties.SetNumber (PropertyName, m_nModulationWheelRange[nTG]);
PropertyName.Format ("ModulationWheelTarget%u", nTG+1);
m_Properties.SetNumber (PropertyName, m_nModulationWheelTarget[nTG]);
PropertyName.Format ("FootControlRange%u", nTG+1);
m_Properties.SetNumber (PropertyName, m_nFootControlRange[nTG]);
PropertyName.Format ("FootControlTarget%u", nTG+1);
m_Properties.SetNumber (PropertyName, m_nFootControlTarget[nTG]);
PropertyName.Format ("BreathControlRange%u", nTG+1);
m_Properties.SetNumber (PropertyName, m_nBreathControlRange[nTG]);
PropertyName.Format ("BreathControlTarget%u", nTG+1);
m_Properties.SetNumber (PropertyName, m_nBreathControlTarget[nTG]);
PropertyName.Format ("AftertouchRange%u", nTG+1);
m_Properties.SetNumber (PropertyName, m_nAftertouchRange[nTG]);
PropertyName.Format ("AftertouchTarget%u", nTG+1);
m_Properties.SetNumber (PropertyName, m_nAftertouchTarget[nTG]);
}
m_Properties.SetNumber ("CompressorEnable", m_bCompressorEnable ? 1 : 0);
m_Properties.SetNumber ("ReverbEnable", m_bReverbEnable ? 1 : 0);
m_Properties.SetNumber ("ReverbSize", m_nReverbSize);
m_Properties.SetNumber ("ReverbHighDamp", m_nReverbHighDamp);
m_Properties.SetNumber ("ReverbLowDamp", m_nReverbLowDamp);
m_Properties.SetNumber ("ReverbLowPass", m_nReverbLowPass);
m_Properties.SetNumber ("ReverbDiffusion", m_nReverbDiffusion);
m_Properties.SetNumber ("ReverbLevel", m_nReverbLevel);
return m_Properties.Save ();
}
unsigned CPerformanceConfig::GetBankNumber (unsigned nTG) const
{
assert (nTG < CConfig::ToneGenerators);
return m_nBankNumber[nTG];
}
unsigned CPerformanceConfig::GetVoiceNumber (unsigned nTG) const
{
assert (nTG < CConfig::ToneGenerators);
return m_nVoiceNumber[nTG];
}
unsigned CPerformanceConfig::GetMIDIChannel (unsigned nTG) const
{
assert (nTG < CConfig::ToneGenerators);
return m_nMIDIChannel[nTG];
}
unsigned CPerformanceConfig::GetVolume (unsigned nTG) const
{
assert (nTG < CConfig::ToneGenerators);
return m_nVolume[nTG];
}
unsigned CPerformanceConfig::GetPan (unsigned nTG) const
{
assert (nTG < CConfig::ToneGenerators);
return m_nPan[nTG];
}
int CPerformanceConfig::GetDetune (unsigned nTG) const
{
assert (nTG < CConfig::ToneGenerators);
return m_nDetune[nTG];
}
unsigned CPerformanceConfig::GetCutoff (unsigned nTG) const
{
assert (nTG < CConfig::ToneGenerators);
return m_nCutoff[nTG];
}
unsigned CPerformanceConfig::GetResonance (unsigned nTG) const
{
assert (nTG < CConfig::ToneGenerators);
return m_nResonance[nTG];
}
unsigned CPerformanceConfig::GetNoteLimitLow (unsigned nTG) const
{
assert (nTG < CConfig::ToneGenerators);
return m_nNoteLimitLow[nTG];
}
unsigned CPerformanceConfig::GetNoteLimitHigh (unsigned nTG) const
{
assert (nTG < CConfig::ToneGenerators);
return m_nNoteLimitHigh[nTG];
}
int CPerformanceConfig::GetNoteShift (unsigned nTG) const
{
assert (nTG < CConfig::ToneGenerators);
return m_nNoteShift[nTG];
}
unsigned CPerformanceConfig::GetReverbSend (unsigned nTG) const
{
assert (nTG < CConfig::ToneGenerators);
return m_nReverbSend[nTG];
}
void CPerformanceConfig::SetBankNumber (unsigned nValue, unsigned nTG)
{
assert (nTG < CConfig::ToneGenerators);
m_nBankNumber[nTG] = nValue;
}
void CPerformanceConfig::SetVoiceNumber (unsigned nValue, unsigned nTG)
{
assert (nTG < CConfig::ToneGenerators);
m_nVoiceNumber[nTG] = nValue;
}
void CPerformanceConfig::SetMIDIChannel (unsigned nValue, unsigned nTG)
{
assert (nTG < CConfig::ToneGenerators);
m_nMIDIChannel[nTG] = nValue;
}
void CPerformanceConfig::SetVolume (unsigned nValue, unsigned nTG)
{
assert (nTG < CConfig::ToneGenerators);
m_nVolume[nTG] = nValue;
}
void CPerformanceConfig::SetPan (unsigned nValue, unsigned nTG)
{
assert (nTG < CConfig::ToneGenerators);
m_nPan[nTG] = nValue;
}
void CPerformanceConfig::SetDetune (int nValue, unsigned nTG)
{
assert (nTG < CConfig::ToneGenerators);
m_nDetune[nTG] = nValue;
}
void CPerformanceConfig::SetCutoff (unsigned nValue, unsigned nTG)
{
assert (nTG < CConfig::ToneGenerators);
m_nCutoff[nTG] = nValue;
}
void CPerformanceConfig::SetResonance (unsigned nValue, unsigned nTG)
{
assert (nTG < CConfig::ToneGenerators);
m_nResonance[nTG] = nValue;
}
void CPerformanceConfig::SetNoteLimitLow (unsigned nValue, unsigned nTG)
{
assert (nTG < CConfig::ToneGenerators);
m_nNoteLimitLow[nTG] = nValue;
}
void CPerformanceConfig::SetNoteLimitHigh (unsigned nValue, unsigned nTG)
{
assert (nTG < CConfig::ToneGenerators);
m_nNoteLimitHigh[nTG] = nValue;
}
void CPerformanceConfig::SetNoteShift (int nValue, unsigned nTG)
{
assert (nTG < CConfig::ToneGenerators);
m_nNoteShift[nTG] = nValue;
}
void CPerformanceConfig::SetReverbSend (unsigned nValue, unsigned nTG)
{
assert (nTG < CConfig::ToneGenerators);
m_nReverbSend[nTG] = nValue;
}
bool CPerformanceConfig::GetCompressorEnable (void) const
{
return m_bCompressorEnable;
}
bool CPerformanceConfig::GetReverbEnable (void) const
{
return m_bReverbEnable;
}
unsigned CPerformanceConfig::GetReverbSize (void) const
{
return m_nReverbSize;
}
unsigned CPerformanceConfig::GetReverbHighDamp (void) const
{
return m_nReverbHighDamp;
}
unsigned CPerformanceConfig::GetReverbLowDamp (void) const
{
return m_nReverbLowDamp;
}
unsigned CPerformanceConfig::GetReverbLowPass (void) const
{
return m_nReverbLowPass;
}
unsigned CPerformanceConfig::GetReverbDiffusion (void) const
{
return m_nReverbDiffusion;
}
unsigned CPerformanceConfig::GetReverbLevel (void) const
{
return m_nReverbLevel;
}
void CPerformanceConfig::SetCompressorEnable (bool bValue)
{
m_bCompressorEnable = bValue;
}
void CPerformanceConfig::SetReverbEnable (bool bValue)
{
m_bReverbEnable = bValue;
}
void CPerformanceConfig::SetReverbSize (unsigned nValue)
{
m_nReverbSize = nValue;
}
void CPerformanceConfig::SetReverbHighDamp (unsigned nValue)
{
m_nReverbHighDamp = nValue;
}
void CPerformanceConfig::SetReverbLowDamp (unsigned nValue)
{
m_nReverbLowDamp = nValue;
}
void CPerformanceConfig::SetReverbLowPass (unsigned nValue)
{
m_nReverbLowPass = nValue;
}
void CPerformanceConfig::SetReverbDiffusion (unsigned nValue)
{
m_nReverbDiffusion = nValue;
}
void CPerformanceConfig::SetReverbLevel (unsigned nValue)
{
m_nReverbLevel = nValue;
}
// Pitch bender and portamento:
void CPerformanceConfig::SetPitchBendRange (unsigned nValue, unsigned nTG)
{
assert (nTG < CConfig::ToneGenerators);
m_nPitchBendRange[nTG] = nValue;
}
unsigned CPerformanceConfig::GetPitchBendRange (unsigned nTG) const
{
assert (nTG < CConfig::ToneGenerators);
return m_nPitchBendRange[nTG];
}
void CPerformanceConfig::SetPitchBendStep (unsigned nValue, unsigned nTG)
{
assert (nTG < CConfig::ToneGenerators);
m_nPitchBendStep[nTG] = nValue;
}
unsigned CPerformanceConfig::GetPitchBendStep (unsigned nTG) const
{
assert (nTG < CConfig::ToneGenerators);
return m_nPitchBendStep[nTG];
}
void CPerformanceConfig::SetPortamentoMode (unsigned nValue, unsigned nTG)
{
assert (nTG < CConfig::ToneGenerators);
m_nPortamentoMode[nTG] = nValue;
}
unsigned CPerformanceConfig::GetPortamentoMode (unsigned nTG) const
{
assert (nTG < CConfig::ToneGenerators);
return m_nPortamentoMode[nTG];
}
void CPerformanceConfig::SetPortamentoGlissando (unsigned nValue, unsigned nTG)
{
assert (nTG < CConfig::ToneGenerators);
m_nPortamentoGlissando[nTG] = nValue;
}
unsigned CPerformanceConfig::GetPortamentoGlissando (unsigned nTG) const
{
assert (nTG < CConfig::ToneGenerators);
return m_nPortamentoGlissando[nTG];
}
void CPerformanceConfig::SetPortamentoTime (unsigned nValue, unsigned nTG)
{
assert (nTG < CConfig::ToneGenerators);
m_nPortamentoTime[nTG] = nValue;
}
unsigned CPerformanceConfig::GetPortamentoTime (unsigned nTG) const
{
assert (nTG < CConfig::ToneGenerators);
return m_nPortamentoTime[nTG];
}
void CPerformanceConfig::SetMonoMode (bool bValue, unsigned nTG)
{
assert (nTG < CConfig::ToneGenerators);
m_bMonoMode[nTG] = bValue;
}
bool CPerformanceConfig::GetMonoMode (unsigned nTG) const
{
return m_bMonoMode[nTG];
}
void CPerformanceConfig::SetModulationWheelRange (unsigned nValue, unsigned nTG)
{
assert (nTG < CConfig::ToneGenerators);
m_nModulationWheelRange[nTG] = nValue;
}
unsigned CPerformanceConfig::GetModulationWheelRange (unsigned nTG) const
{
assert (nTG < CConfig::ToneGenerators);
return m_nModulationWheelRange[nTG];
}
void CPerformanceConfig::SetModulationWheelTarget (unsigned nValue, unsigned nTG)
{
assert (nTG < CConfig::ToneGenerators);
m_nModulationWheelTarget[nTG] = nValue;
}
unsigned CPerformanceConfig::GetModulationWheelTarget (unsigned nTG) const
{
assert (nTG < CConfig::ToneGenerators);
return m_nModulationWheelTarget[nTG];
}
void CPerformanceConfig::SetFootControlRange (unsigned nValue, unsigned nTG)
{
assert (nTG < CConfig::ToneGenerators);
m_nFootControlRange[nTG] = nValue;
}
unsigned CPerformanceConfig::GetFootControlRange (unsigned nTG) const
{
assert (nTG < CConfig::ToneGenerators);
return m_nFootControlRange[nTG];
}
void CPerformanceConfig::SetFootControlTarget (unsigned nValue, unsigned nTG)
{
assert (nTG < CConfig::ToneGenerators);
m_nFootControlTarget[nTG] = nValue;
}
unsigned CPerformanceConfig::GetFootControlTarget (unsigned nTG) const
{
assert (nTG < CConfig::ToneGenerators);
return m_nFootControlTarget[nTG];
}
void CPerformanceConfig::SetBreathControlRange (unsigned nValue, unsigned nTG)
{
assert (nTG < CConfig::ToneGenerators);
m_nBreathControlRange[nTG] = nValue;
}
unsigned CPerformanceConfig::GetBreathControlRange (unsigned nTG) const
{
assert (nTG < CConfig::ToneGenerators);
return m_nBreathControlRange[nTG];
}
void CPerformanceConfig::SetBreathControlTarget (unsigned nValue, unsigned nTG)
{
assert (nTG < CConfig::ToneGenerators);
m_nBreathControlTarget[nTG] = nValue;
}
unsigned CPerformanceConfig::GetBreathControlTarget (unsigned nTG) const
{
assert (nTG < CConfig::ToneGenerators);
return m_nBreathControlTarget[nTG];
}
void CPerformanceConfig::SetAftertouchRange (unsigned nValue, unsigned nTG)
{
assert (nTG < CConfig::ToneGenerators);
m_nAftertouchRange[nTG] = nValue;
}
unsigned CPerformanceConfig::GetAftertouchRange (unsigned nTG) const
{
assert (nTG < CConfig::ToneGenerators);
return m_nAftertouchRange[nTG];
}
void CPerformanceConfig::SetAftertouchTarget (unsigned nValue, unsigned nTG)
{
assert (nTG < CConfig::ToneGenerators);
m_nAftertouchTarget[nTG] = nValue;
}
unsigned CPerformanceConfig::GetAftertouchTarget (unsigned nTG) const
{
assert (nTG < CConfig::ToneGenerators);
return m_nAftertouchTarget[nTG];
}
void CPerformanceConfig::SetVoiceDataToTxt (const uint8_t *pData, unsigned nTG)
{
assert (nTG < CConfig::ToneGenerators);
m_nVoiceDataTxt[nTG] = "";
char nDtoH[]="0123456789ABCDEF";
for (int i = 0; i < NUM_VOICE_PARAM; i++)
{
m_nVoiceDataTxt[nTG] += nDtoH[(pData[i] & 0xF0)/16];
m_nVoiceDataTxt[nTG] += nDtoH[pData[i] & 0x0F] ;
if ( i < (NUM_VOICE_PARAM-1) )
{
m_nVoiceDataTxt[nTG] += " ";
}
}
}
uint8_t *CPerformanceConfig::GetVoiceDataFromTxt (unsigned nTG)
{
assert (nTG < CConfig::ToneGenerators);
static uint8_t pData[NUM_VOICE_PARAM];
std::string nHtoD="0123456789ABCDEF";
for (int i=0; i<NUM_VOICE_PARAM * 3; i=i+3)
{
pData[i/3] = ((nHtoD.find(toupper(m_nVoiceDataTxt[nTG][i]),0) * 16 + nHtoD.find(toupper(m_nVoiceDataTxt[nTG][i+1]),0))) & 0xFF ;
}
return pData;
}
bool CPerformanceConfig::VoiceDataFilled(unsigned nTG)
{
return (strcmp(m_nVoiceDataTxt[nTG].c_str(),"") != 0) ;
}
std::string CPerformanceConfig::GetPerformanceFileName(unsigned nID)
{
assert (nID < NUM_PERFORMANCES);
std::string FileN = "";
if ((m_nPerformanceBank==0) && (nID == 0)) // in order to assure retrocompatibility
{
FileN += DEFAULT_PERFORMANCE_FILENAME;
}
else
{
// Build up from the index, "_", performance name, and ".ini"
// NB: Index on disk = index in memory + 1
std::string nIndex = "000000";
nIndex += std::to_string(nID+1);
nIndex = nIndex.substr(nIndex.length()-6,6);
FileN += nIndex;
FileN += "_";
FileN += m_PerformanceFileName[nID];
FileN += ".ini";
}
return FileN;
}
std::string CPerformanceConfig::GetPerformanceFullFilePath(unsigned nID)
{
assert (nID < NUM_PERFORMANCES);
std::string FileN = "SD:/";
if ((m_nPerformanceBank == 0) && (nID == 0))
{
// Special case for the legacy Bank 1/Default performance
FileN += DEFAULT_PERFORMANCE_FILENAME;
}
else
{
if (m_bPerformanceDirectoryExists)
{
FileN += PERFORMANCE_DIR;
FileN += AddPerformanceBankDirName(m_nPerformanceBank);
FileN += "/";
FileN += GetPerformanceFileName(nID);
}
}
return FileN;
}
std::string CPerformanceConfig::GetPerformanceName(unsigned nID)
{
assert (nID < NUM_PERFORMANCES);
if ((m_nPerformanceBank==0) && (nID == 0)) // in order to assure retrocompatibility
{
return DEFAULT_PERFORMANCE_NAME;
}
else
{
return m_PerformanceFileName[nID];
}
}
unsigned CPerformanceConfig::GetLastPerformance()
{
return m_nLastPerformance;
}
unsigned CPerformanceConfig::GetLastPerformanceBank()
{
return m_nLastPerformanceBank;
}
unsigned CPerformanceConfig::GetActualPerformanceID()
{
return m_nActualPerformance;
}
void CPerformanceConfig::SetActualPerformanceID(unsigned nID)
{
assert (nID < NUM_PERFORMANCES);
m_nActualPerformance = nID;
}
unsigned CPerformanceConfig::GetActualPerformanceBankID()
{
return m_nActualPerformanceBank;
}
void CPerformanceConfig::SetActualPerformanceBankID(unsigned nBankID)
{
assert (nBankID < NUM_PERFORMANCE_BANKS);
m_nActualPerformanceBank = nBankID;
}
bool CPerformanceConfig::GetInternalFolderOk()
{
return m_bPerformanceDirectoryExists;
}
bool CPerformanceConfig::IsValidPerformance(unsigned nID)
{
if (nID < NUM_PERFORMANCES)
{
if (!m_PerformanceFileName[nID].empty())
{
return true;
}
}
return false;
}
bool CPerformanceConfig::CheckFreePerformanceSlot(void)
{
if (m_nLastPerformance < NUM_PERFORMANCES-1)
{
// There is a free slot...
return true;
}
else
{
return false;
}
}
bool CPerformanceConfig::CreateNewPerformanceFile(void)
{
if (!m_bPerformanceDirectoryExists)
{
// Nothing can be done if there is no performance directory
LOGNOTE("Performance directory does not exist");
return false;
}
if (m_nLastPerformance >= NUM_PERFORMANCES) {
// No space left for new performances
LOGWARN ("No space left for new performance");
return false;
}
// Note: New performances are created at the end of the currently selected bank.
// Sould we default to a new bank just for user-performances?
//
// There is the possibility of MIDI changing the Bank Number and the user
// not spotting the bank has changed...
//
// Another option would be to find empty slots in the current bank
// rather than always add at the end.
//
// Sorting this out is left for a future update.
std::string sPerformanceName = NewPerformanceName;
NewPerformanceName="";
unsigned nNewPerformance = m_nLastPerformance + 1;
std::string nFileName;
std::string nPath;
std::string nIndex = "000000";
nIndex += std::to_string(nNewPerformance+1); // Index on disk = index in memory+1
nIndex = nIndex.substr(nIndex.length()-6,6);
nFileName = nIndex;
nFileName += "_";
if (strcmp(sPerformanceName.c_str(),"") == 0)
{
nFileName += "Perf";
nFileName += nIndex;
}
else
{
nFileName +=sPerformanceName.substr(0,14);
}
nFileName += ".ini";
m_PerformanceFileName[nNewPerformance]= sPerformanceName;
nPath = "SD:/" ;
nPath += PERFORMANCE_DIR;
nPath += AddPerformanceBankDirName(m_nPerformanceBank);
nPath += "/";
nFileName = nPath + nFileName;
FIL File;
FRESULT Result = f_open (&File, nFileName.c_str(), FA_WRITE | FA_CREATE_ALWAYS);
if (Result != FR_OK)
{
m_PerformanceFileName[nNewPerformance]=nullptr;
return false;
}
if (f_close (&File) != FR_OK)
{
m_PerformanceFileName[nNewPerformance]=nullptr;
return false;
}
m_nLastPerformance = nNewPerformance;
m_nActualPerformance = nNewPerformance;
new (&m_Properties) CPropertiesFatFsFile(nFileName.c_str(), m_pFileSystem);
return true;
}
bool CPerformanceConfig::ListPerformances()
{
// Clear any existing lists of performances
for (unsigned i=0; i<NUM_PERFORMANCES; i++)
{
m_PerformanceFileName[i].clear();
}
m_nLastPerformance=0;
if (m_nPerformanceBank == 0)
{
// The first bank is the default performance directory
m_PerformanceFileName[0]=DEFAULT_PERFORMANCE_NAME; // in order to assure retrocompatibility
}
if (m_bPerformanceDirectoryExists)
{
DIR Directory;
FILINFO FileInfo;
FRESULT Result;
std::string PerfDir = "SD:/" PERFORMANCE_DIR + AddPerformanceBankDirName(m_nPerformanceBank);
#ifdef VERBOSE_DEBUG
LOGNOTE("Listing Performances from %s", PerfDir.c_str());
#endif
Result = f_opendir (&Directory, PerfDir.c_str());
if (Result != FR_OK)
{
return false;
}
unsigned nPIndex;
Result = f_findfirst (&Directory, &FileInfo, PerfDir.c_str(), "*.ini");
for (unsigned i = 0; Result == FR_OK && FileInfo.fname[0]; i++)
{
if (!(FileInfo.fattrib & (AM_HID | AM_SYS)))
{
std::string OriFileName = FileInfo.fname;
size_t nLen = OriFileName.length();
if ( nLen > 8 && nLen <26 && strcmp(OriFileName.substr(6,1).c_str(), "_")==0)
{
// Note: m_nLastPerformance - refers to the number (index) of the last performance in memory,
// which includes a default performance.
//
// Filenames on the disk start from 1 to match what the user might see in MIDI.
// So this means that actually file 000001_ will correspond to index position [0].
// For the default bank though, ID 1 is the default performance, so will already exist.
// m_PerformanceFileName[0] = default performance (file 000001)
// m_PerformanceFileName[1] = first available on-disk performance (file 000002)
//
// Note2: filenames assume 6 digits, underscore, name, finally ".ini"
// i.e. 123456_Performance Name.ini
//
nPIndex=stoi(OriFileName.substr(0,6));
if ((nPIndex < 1) || (nPIndex >= (NUM_PERFORMANCES+1)))
{
// Index is out of range - skip to next file
LOGNOTE ("Performance number out of range: %s (%d to %d)", FileInfo.fname, 1, NUM_PERFORMANCES);
}
else
{
// Convert from "user facing" 1..indexed number to internal 0..indexed
nPIndex = nPIndex-1;
if (m_PerformanceFileName[nPIndex].empty())
{
if(nPIndex > m_nLastPerformance)
{
m_nLastPerformance=nPIndex;
}
std::string FileName = OriFileName.substr(0,OriFileName.length()-4).substr(7,14);
m_PerformanceFileName[nPIndex] = FileName;
#ifdef VERBOSE_DEBUG
LOGNOTE ("Loading performance %s (%d, %s)", OriFileName.c_str(), nPIndex, FileName.c_str());
#endif
}
else
{
LOGNOTE ("Duplicate performance %s", OriFileName.c_str());
}
}
}
}
Result = f_findnext (&Directory, &FileInfo);
}
f_closedir (&Directory);
}
return true;
}
void CPerformanceConfig::SetNewPerformance (unsigned nID)
{
assert (nID < NUM_PERFORMANCES);
m_nActualPerformance=nID;
std::string FileN = GetPerformanceFullFilePath(nID);
new (&m_Properties) CPropertiesFatFsFile(FileN.c_str(), m_pFileSystem);
#ifdef VERBOSE_DEBUG
LOGNOTE("Selecting Performance: %d (%s)", nID+1, FileN.c_str());
#endif
}
unsigned CPerformanceConfig::FindFirstPerformance (void)
{
for (int nID=0; nID < NUM_PERFORMANCES; nID++)
{
if (IsValidPerformance(nID))
{
return nID;
}
}
return 0; // Even though 0 is a valid performance, not much else to do
}
std::string CPerformanceConfig::GetNewPerformanceDefaultName(void)
{
std::string nIndex = "000000";
nIndex += std::to_string(m_nLastPerformance+1+1); // Convert from internal 0.. index to a file-based 1.. index to show the user
nIndex = nIndex.substr(nIndex.length()-6,6);
return "Perf" + nIndex;
}
void CPerformanceConfig::SetNewPerformanceName(std::string nName)
{
int i = nName.length();
do
{
--i;
}
while (i>=0 && nName[i] == 32);
nName=nName.substr(0,i+1) ;
NewPerformanceName = nName;
}
bool CPerformanceConfig::DeletePerformance(unsigned nID)
{
if (!m_bPerformanceDirectoryExists)
{
// Nothing can be done if there is no performance directory
LOGNOTE("Performance directory does not exist");
return false;
}
bool bOK = false;
if((m_nPerformanceBank == 0) && (nID == 0)){return bOK;} // default (performance.ini at root directory) can't be deleted
DIR Directory;
FILINFO FileInfo;
std::string FileN = "SD:/";
FileN += PERFORMANCE_DIR;
FileN += AddPerformanceBankDirName(m_nPerformanceBank);
FRESULT Result = f_findfirst (&Directory, &FileInfo, FileN.c_str(), GetPerformanceFileName(nID).c_str());
if (Result == FR_OK && FileInfo.fname[0])
{
FileN += "/";
FileN += GetPerformanceFileName(nID);
Result=f_unlink (FileN.c_str());
if (Result == FR_OK)
{
SetNewPerformance(0);
m_nActualPerformance =0;
//nMenuSelectedPerformance=0;
m_PerformanceFileName[nID].clear();
// If this was the last performance in the bank...
if (nID == m_nLastPerformance)
{
do
{
// Find the new last performance
m_nLastPerformance--;
} while (!IsValidPerformance(m_nLastPerformance) && (m_nLastPerformance > 0));
}
bOK=true;
}
else
{
LOGNOTE ("Failed to delete %s", FileN.c_str());
}
}
return bOK;
}
bool CPerformanceConfig::ListPerformanceBanks()
{
m_nPerformanceBank = 0;
m_nLastPerformance = 0;
m_nLastPerformanceBank = 0;
// Open performance directory
DIR Directory;
FILINFO FileInfo;
FRESULT Result;
Result = f_opendir (&Directory, "SD:/" PERFORMANCE_DIR);
if (Result != FR_OK)
{
// No performance directory, so no performance banks.
// So nothing else to do here
LOGNOTE ("No performance banks detected");
m_bPerformanceDirectoryExists = false;
return false;
}
unsigned nNumBanks = 0;
// Add in the default performance directory as the first bank
m_PerformanceBankName[0] = DEFAULT_PERFORMANCE_BANK_NAME;
nNumBanks = 1;
m_nLastPerformanceBank = 0;
// List directories with names in format 01_Perf Bank Name
Result = f_findfirst (&Directory, &FileInfo, "SD:/" PERFORMANCE_DIR, "*");
for (unsigned i = 0; Result == FR_OK && FileInfo.fname[0]; i++)
{
// Check to see if it is a directory
if ((FileInfo.fattrib & AM_DIR) != 0)
{
// Looking for Performance banks of the form: 01_Perf Bank Name
// So positions 0,1,2 = decimal digit
// position 3 = "_"
// positions 4.. = actual name
//
std::string OriFileName = FileInfo.fname;
size_t nLen = OriFileName.length();
if ( nLen > 4 && nLen <26 && strcmp(OriFileName.substr(3,1).c_str(), "_")==0)
{
unsigned nBankIndex = stoi(OriFileName.substr(0,3));
// Recall user index numbered 002..NUM_PERFORMANCE_BANKS
// NB: Bank 001 is reserved for the default performance directory
if ((nBankIndex > 0) && (nBankIndex <= NUM_PERFORMANCE_BANKS))
{
// Convert from "user facing" 1..indexed number to internal 0..indexed
nBankIndex = nBankIndex-1;
if (m_PerformanceBankName[nBankIndex].empty())
{
std::string BankName = OriFileName.substr(4,nLen);
m_PerformanceBankName[nBankIndex] = BankName;
#ifdef VERBOSE_DEBUG
LOGNOTE ("Found performance bank %s (%d, %s)", OriFileName.c_str(), nBankIndex, BankName.c_str());
#endif
nNumBanks++;
if (nBankIndex > m_nLastPerformanceBank)
{
m_nLastPerformanceBank = nBankIndex;
}
}
else
{
LOGNOTE ("Duplicate Performance Bank: %s", FileInfo.fname);
if (nBankIndex==0)
{
LOGNOTE ("(Bank 001 is the default performance directory)");
}
}
}
else
{
LOGNOTE ("Performance Bank number out of range: %s (%d to %d)", FileInfo.fname, 1, NUM_PERFORMANCE_BANKS);
}
}
else
{
#ifdef VERBOSE_DEBUG
LOGNOTE ("Skipping: %s", FileInfo.fname);
#endif
}
}
Result = f_findnext (&Directory, &FileInfo);
}
if (nNumBanks > 0)
{
LOGNOTE ("Number of Performance Banks: %d (last = %d)", nNumBanks, m_nLastPerformanceBank+1);
}
f_closedir (&Directory);
return true;
}
void CPerformanceConfig::SetNewPerformanceBank(unsigned nBankID)
{
assert (nBankID < NUM_PERFORMANCE_BANKS);
if (IsValidPerformanceBank(nBankID))
{
#ifdef VERBOSE_DEBUG
LOGNOTE("Selecting Performance Bank: %d", nBankID+1);
#endif
m_nPerformanceBank = nBankID;
m_nActualPerformanceBank = nBankID;
ListPerformances();
}
else
{
#ifdef VERBOSE_DEBUG
LOGNOTE("Not selecting invalid Performance Bank: %d", nBankID+1);
#endif
}
}
unsigned CPerformanceConfig::GetPerformanceBank(void)
{
return m_nPerformanceBank;
}
std::string CPerformanceConfig::GetPerformanceBankName(unsigned nBankID)
{
assert (nBankID < NUM_PERFORMANCE_BANKS);
if (IsValidPerformanceBank(nBankID))
{
return m_PerformanceBankName[nBankID];
}
else
{
return DEFAULT_PERFORMANCE_BANK_NAME;
}
}
std::string CPerformanceConfig::AddPerformanceBankDirName(unsigned nBankID)
{
assert (nBankID < NUM_PERFORMANCE_BANKS);
if (IsValidPerformanceBank(nBankID))
{
// Performance Banks directories in format "001_Bank Name"
std::string Index;
if (nBankID == 0)
{
// Legacy: Bank 1 is the default performance directory
return "";
}
if (nBankID < 9)
{
Index = "00" + std::to_string(nBankID+1);
}
else if (nBankID < 99)
{
Index = "0" + std::to_string(nBankID+1);
}
else
{
Index = std::to_string(nBankID+1);
}
return "/" + Index + "_" + m_PerformanceBankName[nBankID];
}
else
{
return "";
}
}
bool CPerformanceConfig::IsValidPerformanceBank(unsigned nBankID)
{
if (nBankID >= NUM_PERFORMANCE_BANKS) {
return false;
}
if (m_PerformanceBankName[nBankID].empty())
{
return false;
}
return true;
}