// This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, either version 3 of the License, or // (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program. If not, see . // // fx_unit.h // // Unit of FX that handle enable and wet parameters // #pragma once #include "fx_components.h" class FXUnitModule { DISALLOW_COPY_AND_ASSIGN(FXUnitModule); public: FXUnitModule(bool enable = true, float32_t wet_level = 0.5f) { this->setEnable(enable); this->setWetLevel(wet_level); } virtual ~FXUnitModule() { } virtual void processSample(float32_t inL, float32_t inR, float32_t& outL, float32_t& outR) = 0; void setEnable(bool enable = true) { this->enable_ = enable; } inline bool isEnable() const { return this->enable_; } void setWetLevel(float32_t wet_level) { this->wet_level_ = constrain(wet_level, 0.0f, 1.0f); } inline float32_t getWetLevel() const { return this->wet_level_; } protected: bool enable_; float32_t wet_level_; // How much the signal is affected by the inner FX (0.0 - 1.0) }; template class FXUnit : public virtual FXUnitModule, public virtual _FXElement { DISALLOW_COPY_AND_ASSIGN(FXUnit); public: FXUnit(float32_t sampling_rate, bool enable = true, float32_t wet_level = 0.5f) : FXUnitModule(), _FXElement(sampling_rate) { this->setEnable(enable); this->setWetLevel(wet_level); } virtual ~FXUnit() { } void processSample(float32_t inL, float32_t inR, float32_t& outL, float32_t& outR) { if(!this->isEnable() || this->getWetLevel() == 0.0f) { outL = inL; outR = inR; } else { _FXElement::processSample(inL, inR, outL, outR); float32_t dry = 1.0f - this->getWetLevel(); outL = this->getWetLevel() * outL + dry * inL; outR = this->getWetLevel() * outR + dry * inR; } } };