#include "fx_dry.h" Dry::Dry(float32_t samplingRate) : FXElement(samplingRate) { } Dry::~Dry() { } void Dry::reset() { // does nothing } void Dry::processSample(float32_t inL, float32_t inR, float32_t& outL, float32_t& outR) { outL = inL; outR = inR; }