#pragma once #include "test_fixture.h" #include "../mixing_console_constants.h" #define AUDIO_SOURCE_FILE "test.wav" #define SAMPLING_FREQUENCY 44100.0f #define Active(scenarioKey, FxID) ((scenarioKey & (1 << FxID)) == (1 << FxID)) string getScenarioName(int scenario); enum FXSwitch { FX__Tube = 0, FX__Chorus, FX__Flanger, FX__Orbitone, FX__Phaser, FX__Delay, FX__ShimmerReverb, FX__PlateReverb }; class FXScenarioTest : public testing::TestWithParam { };