#pragma once #include #include #include struct WaveHeader { char chunkId[4]; uint32_t chunkSize; char format[4]; char subchunk1Id[4]; uint32_t subchunk1Size; uint16_t audioFormat; uint16_t numChannels; uint32_t sampleRate; uint32_t byteRate; uint16_t blockAlign; uint16_t bitsPerSample; char subchunk2Id[4]; uint32_t subchunk2Size; }; float32_t** readWaveFile(const std::string& fileName, unsigned& size); void saveWaveFile(const std::string& fileName, float32_t* LChannel, float32_t* RChannel, unsigned size, int sampleRate, int bitsPerSample); // void playSound(float32_t* LChannel, // float32_t* RChannel, // unsigned size, // int sampleRate, // int bitsPerSample);