#pragma once #include #include #include #include "../fx.h" #include "../mixing_console_constants.h" #define AUDIO_SOURCE_FILE "test.wav" #define SAMPLING_FREQUENCY 44100.0f #define STR(x) #x #define Active(scenarioKey, FxID) ((scenarioKey & (1 << FxID)) == (1 << FxID)) std::string getScenarioName(int scenario); enum FXSwitch { FX__Tube = 0, FX__Chorus, FX__Flanger, FX__Orbitone, FX__Phaser, FX__Delay, FX__ShimmerReverb, FX__PlateReverb }; class FXScenarioTest : public testing::TestWithParam { }; void setupOuputStreamFocCSV(std::ostream& out); class FxComponentFixture : public testing::Test { public: FxComponentFixture(); virtual void SetUp() override; virtual void TearDown() override; std::string getResultFile(const string& filename); float32_t getRandomValue(); random_device rd_; mt19937 gen_; uniform_real_distribution dist_; };