#include "fx.h" FXBase::FXBase(float32_t sampling_rate) : SamplingRate(sampling_rate) { } FXBase::~FXBase() { } float32_t FXBase::getSamplingRate() const { return this->SamplingRate; } FXElement::FXElement(float32_t sampling_rate) : FXBase(sampling_rate) { } FXElement::~FXElement() { } FX::FX(float32_t sampling_rate) : FXBase(sampling_rate) { } FX::~FX() { }