mirror of https://github.com/probonopd/MiniDexed
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2542be1148
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#include "fx_flanger.h" |
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#include <cmath> |
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#define MAX_FLANGER_DELAY 20.0f |
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Flanger::Flanger(float32_t sampling_rate, float32_t delay_time, float32_t frequency, float32_t depth, float32_t feedback) : |
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FXElement(sampling_rate), |
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MaxDelayLineSize(static_cast<unsigned>(MAX_FLANGER_DELAY * sampling_rate / 1000.0f)), |
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lfo_phase_(0.0f) |
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{ |
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this->delay_lineL_ = new float32_t[this->MaxDelayLineSize]; |
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this->delay_lineR_ = new float32_t[this->MaxDelayLineSize]; |
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this->setDelayTime(delay_time); |
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this->setFrequency(frequency); |
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this->setDepth(depth); |
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this->setFeedback(feedback); |
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} |
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Flanger::~Flanger() |
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{ |
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delete[] this->delay_lineL_; |
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delete[] this->delay_lineR_; |
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} |
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void Flanger::processSample(float32_t inL, float32_t inR, float32_t& outL, float32_t& outR) |
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{ |
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// Modulate the delay time using the LFO
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float32_t delay = this->delay_time_ms_ + this->depth_ * sin(this->lfo_phase_); |
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// Calculate the delay line index and interpolate between samples
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int index = (i - (int) (this->getSamplingRate() * delay / 1000.0f)) % this->delay_line_size_; |
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float32_t frac = (this->getSamplingRate() * delay / 1000.0f) - (int) (this->getSamplingRate() * delay / 1000.0f); |
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float32_t x1 = this->delay_lineL_[index]; |
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float32_t x2 = this->delay_lineL_[(index + 1) % this->delay_line_size_]; |
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float32_t sample = x1 + frac * (x2 - x1); |
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// Process the input sample through the flanger
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outL = inL + sample * this->feedback_; |
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outR = inR + sample * this->feedback_; |
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// Update the delay line
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this->delay_lineL_[i % this->delay_line_size_] = outL; |
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this->delay_lineR_[i % this->delay_line_size_] = outR; |
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// Update the phase of the LFO
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this->lfo_phase_ += this->lfo_phase_increment_; |
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if(this->lfo_phase_ > 2.0 * PI) { |
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this->lfo_phase_ -= 2.0 * PI; |
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} |
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} |
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void Flanger::setDelayTime(float32_t delayMS) |
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{ |
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this->delay_time_ms_ = constrain(delayMS, 1.0f, 10.0f); |
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this->adjustDelayCofficients(); |
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} |
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float32_t Flanger::getDelayTime() const |
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{ |
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return this->delay_time_ms_; |
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} |
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void Flanger::setFrequency(float32_t frequency) |
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{ |
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frequency = constrain(frequency, 0.1f, 1.0f); |
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this->frequency_ = frequency; |
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this->lfo_phase_increment_ = 2.0f * PI * frequency / this->getSamplingRate(); |
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} |
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float32_t Flanger::getFrequency() const |
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{ |
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return this->frequency_; |
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} |
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void Flanger::setDepth(float32_t depth) |
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{ |
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this->depth_ = constrain(depth, 0.0f, 10.0f); |
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this->adjustDelayCofficients(); |
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} |
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float32_t Flanger::getDepth() const |
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{ |
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return this->depth_; |
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} |
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void Flanger::setFeedback(float32_t feedback) |
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{ |
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this->feedback_ = constrain(feedback, 0.0f, 1.0f); |
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} |
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float32_t Flanger::getFeedback() const |
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{ |
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return this->feedback_; |
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} |
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void Flanger::adjustDelayCofficients() |
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{ |
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this->delay_line_size_ = static_cast<unsigned>(this->getSamplingRate() * (this->getDelayTime() + this->getDepth()) / 1000.0f); |
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} |
@ -0,0 +1,60 @@ |
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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//
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// fx_flanger.h
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//
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// Stereo Flanger audio effects proposed in the context of the MiniDexed project
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//
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#pragma once |
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#include "fx.h" |
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class Flanger : public FXElement |
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{ |
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DISALLOW_COPY_AND_ASSIGN(Flanger); |
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public: |
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Flanger(float32_t sampling_rate, float32_t delay_time = 5.0f, float32_t frequency = 0.5f, float32_t depth = 1.0f, float32_t feedback = 0.5f); |
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virtual ~Flanger(); |
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virtual void processSample(float32_t inL, float32_t inR, float32_t& outL, float32_t& outR) override; |
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void setDelayTime(float32_t delayMS); |
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inline float32_t getDelayTime() const; |
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void setFrequency(float32_t frequency); |
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inline float32_t getFrequency() const; |
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void setDepth(float32_t depth); |
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inline float32_t getDepth() const; |
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void setFeedback(float32_t feedback); |
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inline float32_t getFeedback() const; |
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private: |
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inline void adjustDelayCofficients(); |
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const unsigned MaxDelayLineSize; |
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unsigned delay_line_size_; |
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float32_t* delay_lineL_; |
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float32_t* delay_lineR_; |
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float32_t lfo_phase_; |
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float32_t lfo_phase_increment_; |
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float32_t delay_time_ms_; // Delay time in milliseconds
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float32_t frequency_; // LFO frequency in HZ (0.1 - 10.0)
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float32_t depth_; // Depth of the flanger effect in milliseconds
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float32_t feedback_; // Amount of feedback to apply to the delay line
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}; |
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