Adding Flanger FX -> 1 point to fix as code is not compiling

pull/409/head
abscisys 2 years ago
parent 2542be1148
commit fd3fd0efcc
  1. 2
      src/Makefile
  2. 101
      src/fx_flanger.cpp
  3. 60
      src/fx_flanger.h

@ -10,7 +10,7 @@ OBJS = main.o kernel.o minidexed.o config.o userinterface.o uimenu.o \
mididevice.o midikeyboard.o serialmididevice.o pckeyboard.o \
sysexfileloader.o performanceconfig.o perftimer.o \
effect_compressor.o effect_platervbstereo.o \
fx.o fx_orbitone.o fx_phaser.o fx_tape_delay.o fx_shimmer_reverb.o fx_rack.o \
fx.o fx_flanger.o fx_orbitone.o fx_phaser.o fx_tape_delay.o fx_shimmer_reverb.o fx_rack.o \
uibuttons.o midipin.o
OPTIMIZE = -O3

@ -0,0 +1,101 @@
#include "fx_flanger.h"
#include <cmath>
#define MAX_FLANGER_DELAY 20.0f
Flanger::Flanger(float32_t sampling_rate, float32_t delay_time, float32_t frequency, float32_t depth, float32_t feedback) :
FXElement(sampling_rate),
MaxDelayLineSize(static_cast<unsigned>(MAX_FLANGER_DELAY * sampling_rate / 1000.0f)),
lfo_phase_(0.0f)
{
this->delay_lineL_ = new float32_t[this->MaxDelayLineSize];
this->delay_lineR_ = new float32_t[this->MaxDelayLineSize];
this->setDelayTime(delay_time);
this->setFrequency(frequency);
this->setDepth(depth);
this->setFeedback(feedback);
}
Flanger::~Flanger()
{
delete[] this->delay_lineL_;
delete[] this->delay_lineR_;
}
void Flanger::processSample(float32_t inL, float32_t inR, float32_t& outL, float32_t& outR)
{
// Modulate the delay time using the LFO
float32_t delay = this->delay_time_ms_ + this->depth_ * sin(this->lfo_phase_);
// Calculate the delay line index and interpolate between samples
int index = (i - (int) (this->getSamplingRate() * delay / 1000.0f)) % this->delay_line_size_;
float32_t frac = (this->getSamplingRate() * delay / 1000.0f) - (int) (this->getSamplingRate() * delay / 1000.0f);
float32_t x1 = this->delay_lineL_[index];
float32_t x2 = this->delay_lineL_[(index + 1) % this->delay_line_size_];
float32_t sample = x1 + frac * (x2 - x1);
// Process the input sample through the flanger
outL = inL + sample * this->feedback_;
outR = inR + sample * this->feedback_;
// Update the delay line
this->delay_lineL_[i % this->delay_line_size_] = outL;
this->delay_lineR_[i % this->delay_line_size_] = outR;
// Update the phase of the LFO
this->lfo_phase_ += this->lfo_phase_increment_;
if(this->lfo_phase_ > 2.0 * PI) {
this->lfo_phase_ -= 2.0 * PI;
}
}
void Flanger::setDelayTime(float32_t delayMS)
{
this->delay_time_ms_ = constrain(delayMS, 1.0f, 10.0f);
this->adjustDelayCofficients();
}
float32_t Flanger::getDelayTime() const
{
return this->delay_time_ms_;
}
void Flanger::setFrequency(float32_t frequency)
{
frequency = constrain(frequency, 0.1f, 1.0f);
this->frequency_ = frequency;
this->lfo_phase_increment_ = 2.0f * PI * frequency / this->getSamplingRate();
}
float32_t Flanger::getFrequency() const
{
return this->frequency_;
}
void Flanger::setDepth(float32_t depth)
{
this->depth_ = constrain(depth, 0.0f, 10.0f);
this->adjustDelayCofficients();
}
float32_t Flanger::getDepth() const
{
return this->depth_;
}
void Flanger::setFeedback(float32_t feedback)
{
this->feedback_ = constrain(feedback, 0.0f, 1.0f);
}
float32_t Flanger::getFeedback() const
{
return this->feedback_;
}
void Flanger::adjustDelayCofficients()
{
this->delay_line_size_ = static_cast<unsigned>(this->getSamplingRate() * (this->getDelayTime() + this->getDepth()) / 1000.0f);
}

@ -0,0 +1,60 @@
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
//
// fx_flanger.h
//
// Stereo Flanger audio effects proposed in the context of the MiniDexed project
//
#pragma once
#include "fx.h"
class Flanger : public FXElement
{
DISALLOW_COPY_AND_ASSIGN(Flanger);
public:
Flanger(float32_t sampling_rate, float32_t delay_time = 5.0f, float32_t frequency = 0.5f, float32_t depth = 1.0f, float32_t feedback = 0.5f);
virtual ~Flanger();
virtual void processSample(float32_t inL, float32_t inR, float32_t& outL, float32_t& outR) override;
void setDelayTime(float32_t delayMS);
inline float32_t getDelayTime() const;
void setFrequency(float32_t frequency);
inline float32_t getFrequency() const;
void setDepth(float32_t depth);
inline float32_t getDepth() const;
void setFeedback(float32_t feedback);
inline float32_t getFeedback() const;
private:
inline void adjustDelayCofficients();
const unsigned MaxDelayLineSize;
unsigned delay_line_size_;
float32_t* delay_lineL_;
float32_t* delay_lineR_;
float32_t lfo_phase_;
float32_t lfo_phase_increment_;
float32_t delay_time_ms_; // Delay time in milliseconds
float32_t frequency_; // LFO frequency in HZ (0.1 - 10.0)
float32_t depth_; // Depth of the flanger effect in milliseconds
float32_t feedback_; // Amount of feedback to apply to the delay line
};
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