Fixing Flanger

pull/409/head
Vincent 2 years ago
parent fd3fd0efcc
commit 992f275643
  1. 41
      src/fx_flanger.cpp
  2. 1
      src/fx_flanger.h

@ -6,7 +6,8 @@
Flanger::Flanger(float32_t sampling_rate, float32_t delay_time, float32_t frequency, float32_t depth, float32_t feedback) :
FXElement(sampling_rate),
MaxDelayLineSize(static_cast<unsigned>(MAX_FLANGER_DELAY * sampling_rate / 1000.0f)),
MaxDelayLineSize(static_cast<unsigned>(2.0f * MAX_FLANGER_DELAY * sampling_rate / 1000.0f)),
delay_line_index_(0),
lfo_phase_(0.0f)
{
this->delay_lineL_ = new float32_t[this->MaxDelayLineSize];
@ -26,34 +27,34 @@ Flanger::~Flanger()
void Flanger::processSample(float32_t inL, float32_t inR, float32_t& outL, float32_t& outR)
{
// Modulate the delay time using the LFO
float32_t delay = this->delay_time_ms_ + this->depth_ * sin(this->lfo_phase_);
static float32_t M2PI = 2.0f * PI;
// Calculate the delay line index and interpolate between samples
int index = (i - (int) (this->getSamplingRate() * delay / 1000.0f)) % this->delay_line_size_;
float32_t frac = (this->getSamplingRate() * delay / 1000.0f) - (int) (this->getSamplingRate() * delay / 1000.0f);
float32_t x1 = this->delay_lineL_[index];
float32_t x2 = this->delay_lineL_[(index + 1) % this->delay_line_size_];
float32_t sample = x1 + frac * (x2 - x1);
// Calculate the delay time based on the depth and rate parameters
float32_t delay = this->getDelayTime() + this->getDepth() * std::sin(this->lfo_phase_);
// Process the input sample through the flanger
outL = inL + sample * this->feedback_;
outR = inR + sample * this->feedback_;
// Convert the delay time to samples
unsigned delay_samples = static_cast<unsigned>(delay * this->getSamplingRate() / 1000.0f);
// Update the delay line
this->delay_lineL_[i % this->delay_line_size_] = outL;
this->delay_lineR_[i % this->delay_line_size_] = outR;
// mix the input audio with the delayed audio and the feedback signal
outL = inL + this->delay_lineL_[(this->delay_line_index_ + this->delay_line_size_ - delay_samples) % this->delay_line_size_] * (1.0 - this->getFeedback());
outR = inR + this->delay_lineR_[(this->delay_line_index_ + this->delay_line_size_ - delay_samples) % this->delay_line_size_] * (1.0 - this->getFeedback());
// Update the delay buffer with the mixed audio and the feedback signal
this->delay_lineL_[this->delay_line_index_] = inL + outL * this->getFeedback();
this->delay_lineR_[this->delay_line_index_] = inR + outR * this->getFeedback();
this->delay_line_index_ = (this->delay_line_index_ + 1) % this->delay_line_size_;
// Update the phase of the LFO
this->lfo_phase_ += this->lfo_phase_increment_;
if(this->lfo_phase_ > 2.0 * PI) {
this->lfo_phase_ -= 2.0 * PI;
if(this->lfo_phase_ > M2PI)
{
this->lfo_phase_ -= M2PI;
}
}
void Flanger::setDelayTime(float32_t delayMS)
{
this->delay_time_ms_ = constrain(delayMS, 1.0f, 10.0f);
this->delay_time_ms_ = constrain(delayMS, 1.0f, MAX_FLANGER_DELAY);
this->adjustDelayCofficients();
}
@ -76,7 +77,7 @@ float32_t Flanger::getFrequency() const
void Flanger::setDepth(float32_t depth)
{
this->depth_ = constrain(depth, 0.0f, 10.0f);
this->depth_ = constrain(depth, 0.0f, MAX_FLANGER_DELAY);
this->adjustDelayCofficients();
}

@ -46,6 +46,7 @@ private:
inline void adjustDelayCofficients();
const unsigned MaxDelayLineSize;
unsigned delay_line_index_;
unsigned delay_line_size_;
float32_t* delay_lineL_;
float32_t* delay_lineR_;

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