mirror of https://github.com/probonopd/MiniDexed
Configurable GPIO buttons (#274)
* Default behavior changed: Click to enter menus, long-press to leave menus, double-click to go to the home screen (configurable) * Buttons can have click, double click and long press events * Changed default config, added new options and renamed EncoderPinSwitch to ButtonPinShortcut Co-authored-by: Kevin <diyelectromusic@gmail.com> Co-authored-by: Stephen Brown <steve@fig14.com>pull/287/head^2
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//
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// uibuttons.cpp
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//
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// MiniDexed - Dexed FM synthesizer for bare metal Raspberry Pi
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// Copyright (C) 2022 The MiniDexed Team
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//
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// Original author of this class:
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// R. Stange <rsta2@o2online.de>
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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//
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#include "uibuttons.h" |
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#include <circle/logger.h> |
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#include <assert.h> |
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#include <circle/timer.h> |
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#include <string.h> |
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LOGMODULE ("uibuttons"); |
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CUIButton::CUIButton (void) |
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: m_pinNumber (0), |
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m_pin (0), |
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m_lastValue (1), |
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m_timer (0), |
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m_debounceTimer (0), |
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m_numClicks (0), |
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m_clickEvent(BtnEventNone), |
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m_doubleClickEvent(BtnEventNone), |
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m_longPressEvent(BtnEventNone), |
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m_doubleClickTimeout(0), |
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m_longPressTimeout(0) |
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{ |
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} |
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CUIButton::~CUIButton (void) |
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{ |
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if (m_pin) |
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{ |
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delete m_pin; |
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} |
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} |
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void CUIButton::reset (void) |
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{ |
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m_timer = m_longPressTimeout; |
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m_numClicks = 0; |
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} |
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boolean CUIButton::Initialize (unsigned pinNumber, unsigned doubleClickTimeout, unsigned longPressTimeout) |
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{ |
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assert (!m_pin); |
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assert(longPressTimeout >= doubleClickTimeout); |
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m_pinNumber = pinNumber; |
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m_doubleClickTimeout = doubleClickTimeout; |
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m_longPressTimeout = longPressTimeout; |
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// Initialise timing values
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m_timer = m_longPressTimeout; |
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m_debounceTimer = DEBOUNCE_TIME; |
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if (m_pinNumber != 0) |
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{ |
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m_pin = new CGPIOPin (m_pinNumber, GPIOModeInputPullUp); |
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} |
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return TRUE; |
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} |
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void CUIButton::setClickEvent(BtnEvent clickEvent) |
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{ |
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m_clickEvent = clickEvent; |
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} |
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void CUIButton::setDoubleClickEvent(BtnEvent doubleClickEvent) |
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{ |
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m_doubleClickEvent = doubleClickEvent; |
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} |
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void CUIButton::setLongPressEvent(BtnEvent longPressEvent) |
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{ |
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m_longPressEvent = longPressEvent; |
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} |
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unsigned CUIButton::getPinNumber(void) |
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{ |
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return m_pinNumber; |
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} |
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CUIButton::BtnTrigger CUIButton::ReadTrigger (void) |
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{ |
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if (!m_pin) |
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{ |
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// Always return "not pressed" if not configured
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return BtnTriggerNone; |
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} |
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unsigned value = m_pin->Read(); |
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if (m_timer < m_longPressTimeout) { |
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m_timer++; |
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if (m_timer == m_doubleClickTimeout && m_lastValue == 1 && m_numClicks == 1) { |
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// The user has clicked and released the button once within the
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// timeout - this must be a single click
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reset(); |
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return BtnTriggerClick; |
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} |
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if (m_timer == m_longPressTimeout) { |
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if (m_lastValue == 0 && m_numClicks == 1) { |
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// Single long press
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reset(); |
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return BtnTriggerLongPress; |
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} |
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else { |
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// Just reset it - we've run out of possible interactions
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reset(); |
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} |
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} |
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} |
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// Debounce here - we don't need to do anything if the debounce timer is active
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if (m_debounceTimer < DEBOUNCE_TIME) { |
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m_debounceTimer++; |
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return BtnTriggerNone; |
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} |
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// Buttons in PULL UP mode are "active low"
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if (value == 0) |
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{ |
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if (m_lastValue == 0) { |
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// 0 -> 0 : Button is pressed, was already pressed
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} |
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else { |
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// 1 -> 0 : Button was not pressed but is now pressed
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m_lastValue = 0; |
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m_debounceTimer = 0; |
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if (m_numClicks == 0) { |
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// No clicks recorded - start a new timer
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m_timer = 0; |
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} |
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if (m_numClicks < 2) { |
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m_numClicks++; |
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} |
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} |
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} |
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else |
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{ |
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if (m_lastValue == 1) { |
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// 1 -> 1 : Button is not pressed, was already not pressed
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} |
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else { |
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// 0 -> 1 : Button was pressed but is now not pressed (it was released)
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m_lastValue = 1; |
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m_debounceTimer = 0; |
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if (m_numClicks == 1 && |
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(m_doubleClickEvent == BtnEventNone || |
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m_timer >= m_doubleClickTimeout && m_timer < m_longPressTimeout) |
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) { |
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// Either the user released the button when there is no double
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// click mapped
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// OR:
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// The user released the button after the double click
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// timeout, but before the long press timeout
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reset(); |
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return BtnTriggerClick; |
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} |
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else if (m_numClicks == 2) { |
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// This is the second release in a short period of time
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reset(); |
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return BtnTriggerDoubleClick; |
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} |
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} |
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} |
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return BtnTriggerNone; |
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} |
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CUIButton::BtnEvent CUIButton::Read (void) { |
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BtnTrigger trigger = ReadTrigger(); |
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if (trigger == BtnTriggerClick) { |
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return m_clickEvent; |
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} |
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else if (trigger == BtnTriggerDoubleClick) { |
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return m_doubleClickEvent; |
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} |
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else if (trigger == BtnTriggerLongPress) { |
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return m_longPressEvent; |
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} |
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assert (trigger == BtnTriggerNone); |
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return BtnEventNone; |
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} |
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CUIButton::BtnTrigger CUIButton::triggerTypeFromString(const char* triggerString) |
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{ |
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if (strcmp(triggerString, "") == 0 || strcmp(triggerString, "none") == 0) { |
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return BtnTriggerNone; |
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} |
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else if (strcmp(triggerString, "click") == 0) { |
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return BtnTriggerClick; |
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}
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else if (strcmp(triggerString, "doubleclick") == 0) { |
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return BtnTriggerDoubleClick; |
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}
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else if (strcmp(triggerString, "longpress") == 0) { |
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return BtnTriggerLongPress; |
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} |
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LOGERR("Invalid action: %s", triggerString); |
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return BtnTriggerNone; |
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} |
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CUIButtons::CUIButtons ( |
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unsigned prevPin, const char *prevAction, |
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unsigned nextPin, const char *nextAction, |
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unsigned backPin, const char *backAction, |
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unsigned selectPin, const char *selectAction, |
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unsigned homePin, const char *homeAction, |
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unsigned doubleClickTimeout, unsigned longPressTimeout |
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) |
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: m_doubleClickTimeout(doubleClickTimeout), |
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m_longPressTimeout(longPressTimeout), |
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m_prevPin(prevPin), |
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m_prevAction(CUIButton::triggerTypeFromString(prevAction)), |
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m_nextPin(nextPin), |
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m_nextAction(CUIButton::triggerTypeFromString(nextAction)), |
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m_backPin(backPin), |
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m_backAction(CUIButton::triggerTypeFromString(backAction)), |
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m_selectPin(selectPin), |
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m_selectAction(CUIButton::triggerTypeFromString(selectAction)), |
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m_homePin(homePin), |
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m_homeAction(CUIButton::triggerTypeFromString(homeAction)), |
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m_eventHandler (0), |
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m_lastTick (0) |
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{ |
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} |
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CUIButtons::~CUIButtons (void) |
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{ |
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} |
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boolean CUIButtons::Initialize (void) |
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{ |
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// First sanity check and convert the timeouts:
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// Internally values are in tenths of a millisecond, but config values
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// are in milliseconds
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unsigned doubleClickTimeout = m_doubleClickTimeout * 10; |
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unsigned longPressTimeout = m_longPressTimeout * 10; |
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if (longPressTimeout < doubleClickTimeout) { |
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// This is invalid - long press must be longest timeout
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LOGERR("LongPressTimeout (%u) should not be shorter than DoubleClickTimeout (%u)", |
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m_longPressTimeout, |
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m_doubleClickTimeout); |
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// Just make long press as long as double click
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longPressTimeout = doubleClickTimeout; |
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} |
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// Each button can be assigned up to 3 actions: click, doubleclick and
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// longpress. We may not initialise all of the buttons
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unsigned pins[MAX_BUTTONS] = { |
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m_prevPin, m_nextPin, m_backPin, m_selectPin, m_homePin |
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}; |
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CUIButton::BtnTrigger triggers[MAX_BUTTONS] = { |
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m_prevAction, m_nextAction, m_backAction, m_selectAction, m_homeAction |
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}; |
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CUIButton::BtnEvent events[MAX_BUTTONS] = { |
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CUIButton::BtnEventPrev, |
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CUIButton::BtnEventNext, |
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CUIButton::BtnEventBack, |
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CUIButton::BtnEventSelect, |
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CUIButton::BtnEventHome |
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}; |
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for (unsigned i=0; i<MAX_BUTTONS; i++) { |
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// if this pin is 0 it means it's disabled - so continue
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if (pins[i] == 0) { |
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continue; |
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} |
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// Search through buttons and see if there is already a button with this
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// pin number. If we find a 0 then the button is not initialised and is
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// ready for this pin
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for (unsigned j=0; j<MAX_BUTTONS; j++) { |
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if (m_buttons[j].getPinNumber() == pins[i]) { |
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// This pin is already assigned
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break; |
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} |
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else if (m_buttons[j].getPinNumber() == 0) { |
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// This is un-initialised so can be assigned
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m_buttons[j].Initialize(pins[i], doubleClickTimeout, longPressTimeout); |
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break; |
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} |
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} |
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} |
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// All of the buttons are now initialised, they just need to have their
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// events assigned to them
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for (unsigned i=0; i<MAX_BUTTONS; i++) { |
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bindButton(pins[i], triggers[i], events[i]); |
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} |
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return TRUE; |
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} |
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void CUIButtons::bindButton(unsigned pinNumber, CUIButton::BtnTrigger trigger, CUIButton::BtnEvent event) |
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{ |
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// First find the button
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bool found = false; |
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for (unsigned i=0; i<MAX_BUTTONS; i++) { |
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if (m_buttons[i].getPinNumber() == pinNumber) { |
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// This is the one!
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found = true; |
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if (trigger == CUIButton::BtnTriggerClick) { |
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m_buttons[i].setClickEvent(event); |
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} |
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else if (trigger == CUIButton::BtnTriggerDoubleClick) { |
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m_buttons[i].setDoubleClickEvent(event); |
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} |
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else if (trigger == CUIButton::BtnTriggerLongPress) { |
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m_buttons[i].setLongPressEvent(event); |
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} |
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else { |
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assert (trigger == CUIButton::BtnTriggerNone); |
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} |
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break; |
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} |
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} |
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assert(found); |
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} |
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void CUIButtons::RegisterEventHandler (BtnEventHandler *handler, void *param) |
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{ |
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assert (!m_eventHandler); |
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m_eventHandler = handler; |
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assert (m_eventHandler); |
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m_eventParam = param; |
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} |
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void CUIButtons::Update (void) |
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{ |
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assert (m_eventHandler); |
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// Don't update unless enough time has elapsed.
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// Get the current time in microseconds
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unsigned currentTick = CTimer::GetClockTicks(); |
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if (currentTick - m_lastTick < BUTTONS_UPDATE_NUM_TICKS) { |
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// Not enough time has passed, just return
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return; |
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} |
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m_lastTick = currentTick; |
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for (unsigned i=0; i<MAX_BUTTONS; i++) { |
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CUIButton::BtnEvent event = m_buttons[i].Read(); |
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if (event != CUIButton::BtnEventNone) { |
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LOGDBG("Event: %u", event); |
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(*m_eventHandler) (event, m_eventParam); |
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} |
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} |
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} |
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void CUIButtons::ResetButton (unsigned pinNumber) |
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{ |
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for (unsigned i=0; i<MAX_BUTTONS; i++) { |
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if (m_buttons[i].getPinNumber() == pinNumber) { |
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m_buttons[i].reset(); |
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} |
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} |
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} |
@ -0,0 +1,154 @@ |
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//
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// uibuttons.h
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//
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// MiniDexed - Dexed FM synthesizer for bare metal Raspberry Pi
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// Copyright (C) 2022 The MiniDexed Team
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//
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// Original author of this class:
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// R. Stange <rsta2@o2online.de>
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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//
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#ifndef _uibuttons_h |
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#define _uibuttons_h |
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#include <circle/gpiopin.h> |
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#include <circle/types.h> |
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#include "config.h" |
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#define BUTTONS_UPDATE_NUM_TICKS 100 |
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#define DEBOUNCE_TIME 100 |
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#define MAX_BUTTONS 5 |
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class CUIButtons; |
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class CUIButton |
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{ |
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public: |
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enum BtnTrigger |
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{ |
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BtnTriggerNone = 0, |
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BtnTriggerClick = 1, |
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BtnTriggerDoubleClick = 2, |
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BtnTriggerLongPress = 3 |
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}; |
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|
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|
enum BtnEvent |
||||||
|
{ |
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|
BtnEventNone = 0, |
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|
BtnEventPrev = 1, |
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|
BtnEventNext = 2, |
||||||
|
BtnEventBack = 3, |
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|
BtnEventSelect = 4, |
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|
BtnEventHome = 5, |
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|
BtnEventUnknown = 6 |
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|
}; |
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|
|
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|
CUIButton (void); |
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|
~CUIButton (void); |
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|
|
||||||
|
void reset (void); |
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|
boolean Initialize (unsigned pinNumber, unsigned doubleClickTimeout, unsigned longPressTimeout); |
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|
|
||||||
|
void setClickEvent(BtnEvent clickEvent); |
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|
void setDoubleClickEvent(BtnEvent doubleClickEvent); |
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|
void setLongPressEvent(BtnEvent longPressEvent); |
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|
|
||||||
|
unsigned getPinNumber(void); |
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|
|
||||||
|
BtnTrigger ReadTrigger (void); |
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|
BtnEvent Read (void); |
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|
|
||||||
|
static BtnTrigger triggerTypeFromString(const char* triggerString); |
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|
|
||||||
|
private: |
||||||
|
// Pin number
|
||||||
|
unsigned m_pinNumber; |
||||||
|
// GPIO pin
|
||||||
|
CGPIOPin *m_pin; |
||||||
|
// The value of the pin at the end of the last loop
|
||||||
|
unsigned m_lastValue; |
||||||
|
// Set to 0 on press, increment each read, use to trigger events
|
||||||
|
uint16_t m_timer; |
||||||
|
// Debounce timer
|
||||||
|
uint16_t m_debounceTimer; |
||||||
|
// Number of clicks recorded since last timer reset
|
||||||
|
uint8_t m_numClicks; |
||||||
|
// Event to fire on click
|
||||||
|
BtnEvent m_clickEvent; |
||||||
|
// Event to fire on double click
|
||||||
|
BtnEvent m_doubleClickEvent; |
||||||
|
// Event to fire on long press
|
||||||
|
BtnEvent m_longPressEvent; |
||||||
|
|
||||||
|
// Timeout for double click in tenths of a millisecond
|
||||||
|
unsigned m_doubleClickTimeout; |
||||||
|
// Timeout for long press in tenths of a millisecond
|
||||||
|
unsigned m_longPressTimeout; |
||||||
|
}; |
||||||
|
|
||||||
|
class CUIButtons |
||||||
|
{ |
||||||
|
public: |
||||||
|
typedef void BtnEventHandler (CUIButton::BtnEvent Event, void *param); |
||||||
|
|
||||||
|
public: |
||||||
|
CUIButtons ( |
||||||
|
unsigned prevPin, const char *prevAction, |
||||||
|
unsigned nextPin, const char *nextAction, |
||||||
|
unsigned backPin, const char *backAction, |
||||||
|
unsigned selectPin, const char *selectAction, |
||||||
|
unsigned homePin, const char *homeAction, |
||||||
|
unsigned doubleClickTimeout, unsigned longPressTimeout |
||||||
|
); |
||||||
|
~CUIButtons (void); |
||||||
|
|
||||||
|
boolean Initialize (void); |
||||||
|
|
||||||
|
void RegisterEventHandler (BtnEventHandler *handler, void *param = 0); |
||||||
|
|
||||||
|
void Update (void); |
||||||
|
|
||||||
|
void ResetButton (unsigned pinNumber); |
||||||
|
|
||||||
|
private: |
||||||
|
// Array of 5 buttons
|
||||||
|
CUIButton m_buttons[MAX_BUTTONS]; |
||||||
|
|
||||||
|
// Timeout for double click in tenths of a millisecond
|
||||||
|
unsigned m_doubleClickTimeout; |
||||||
|
// Timeout for long press in tenths of a millisecond
|
||||||
|
unsigned m_longPressTimeout; |
||||||
|
|
||||||
|
// Configuration for buttons
|
||||||
|
unsigned m_prevPin; |
||||||
|
CUIButton::BtnTrigger m_prevAction; |
||||||
|
unsigned m_nextPin; |
||||||
|
CUIButton::BtnTrigger m_nextAction; |
||||||
|
unsigned m_backPin; |
||||||
|
CUIButton::BtnTrigger m_backAction; |
||||||
|
unsigned m_selectPin; |
||||||
|
CUIButton::BtnTrigger m_selectAction; |
||||||
|
unsigned m_homePin; |
||||||
|
CUIButton::BtnTrigger m_homeAction; |
||||||
|
|
||||||
|
BtnEventHandler *m_eventHandler; |
||||||
|
void *m_eventParam; |
||||||
|
|
||||||
|
unsigned m_lastTick; |
||||||
|
|
||||||
|
void bindButton(unsigned pinNumber, CUIButton::BtnTrigger trigger, CUIButton::BtnEvent event); |
||||||
|
}; |
||||||
|
|
||||||
|
#endif |
Loading…
Reference in new issue