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MiniDexed/src/fx_shimmer_reverb.h

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2.5 KiB

// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
//
//
// fx_shimmer_reverb.h
//
// Stereo Shimmer reverb proposed in the context of the MiniDexed project
//
#pragma once
#include "fx.h"
class ShimmerReverb : public FXElement
{
DISALLOW_COPY_AND_ASSIGN(ShimmerReverb);
public:
ShimmerReverb( float32_t sampling_rate,
float32_t left_delay_time = 0.5f,
float32_t right_delay_time = 0.6f,
float32_t shimmer_frequency = 2.0f,
float32_t shimmer_amplitude = 0.5f,
float32_t decay_time = 2.0f);
virtual ~ShimmerReverb();
virtual void processSample(float32_t inL, float32_t inR, float32_t& outL, float32_t& outR) override;
void setLeftDelayTime(float32_t delay_time_L);
float32_t getLeftDelayTime() const;
void setRightDelayTime(float32_t delay_time_R);
float32_t getRightDelayTime() const;
void setShimmerFrequency(float32_t frequency);
float32_t getShimmerFrequency() const;
void setShimmerAmplitude(float32_t amplitude);
float32_t getShimmerAmplitude() const;
void setDecayTime(float32_t decay_time);
float32_t getDecayTime() const;
private:
const unsigned DelayLineLength;
float32_t* delay_line_L_;
float32_t* delay_line_R_;
// Current write position for left and right channel delay lines
unsigned write_pos_L_;
unsigned write_pos_R_;
float32_t shimmer_phase_;
float32_t shimmer_phase_increment_;
float32_t delay_time_L_; // Left channel delay time in seconds
float32_t delay_time_R_; // Right channel delay time in seconds
float32_t shimmer_frequency_; // Shimmer frequency parameter in Hz (0.0 === 20Hz - 1.0 === 20kHz)
float32_t shimmer_amplitude_; // Shimmer amplitude (0.0 - 1.0)
float32_t decay_time_; // Reverb decay time in seconds
};