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393 lines
9.6 KiB
393 lines
9.6 KiB
3 years ago
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//
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// uibuttons.cpp
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//
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// MiniDexed - Dexed FM synthesizer for bare metal Raspberry Pi
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// Copyright (C) 2022 The MiniDexed Team
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//
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// Original author of this class:
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// R. Stange <rsta2@o2online.de>
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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//
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#include "uibuttons.h"
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#include <circle/logger.h>
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#include <assert.h>
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#include <circle/timer.h>
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#include <string.h>
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LOGMODULE ("uibuttons");
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CUIButton::CUIButton (void)
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: m_pinNumber (0),
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m_pin (0),
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m_lastValue (1),
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m_timer (0),
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m_debounceTimer (0),
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m_numClicks (0),
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m_clickEvent(BtnEventNone),
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m_doubleClickEvent(BtnEventNone),
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m_longPressEvent(BtnEventNone),
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m_doubleClickTimeout(0),
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m_longPressTimeout(0)
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{
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}
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CUIButton::~CUIButton (void)
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{
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if (m_pin)
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{
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delete m_pin;
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}
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}
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void CUIButton::reset (void)
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{
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m_timer = m_longPressTimeout;
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m_numClicks = 0;
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}
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boolean CUIButton::Initialize (unsigned pinNumber, unsigned doubleClickTimeout, unsigned longPressTimeout)
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{
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assert (!m_pin);
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assert(longPressTimeout >= doubleClickTimeout);
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m_pinNumber = pinNumber;
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m_doubleClickTimeout = doubleClickTimeout;
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m_longPressTimeout = longPressTimeout;
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// Initialise timing values
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m_timer = m_longPressTimeout;
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m_debounceTimer = DEBOUNCE_TIME;
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if (m_pinNumber != 0)
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{
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m_pin = new CGPIOPin (m_pinNumber, GPIOModeInputPullUp);
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}
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return TRUE;
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}
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void CUIButton::setClickEvent(BtnEvent clickEvent)
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{
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m_clickEvent = clickEvent;
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}
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void CUIButton::setDoubleClickEvent(BtnEvent doubleClickEvent)
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{
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m_doubleClickEvent = doubleClickEvent;
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}
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void CUIButton::setLongPressEvent(BtnEvent longPressEvent)
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{
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m_longPressEvent = longPressEvent;
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}
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unsigned CUIButton::getPinNumber(void)
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{
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return m_pinNumber;
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}
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CUIButton::BtnTrigger CUIButton::ReadTrigger (void)
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{
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if (!m_pin)
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{
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// Always return "not pressed" if not configured
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return BtnTriggerNone;
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}
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unsigned value = m_pin->Read();
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if (m_timer < m_longPressTimeout) {
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m_timer++;
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if (m_timer == m_doubleClickTimeout && m_lastValue == 1 && m_numClicks == 1) {
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// The user has clicked and released the button once within the
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// timeout - this must be a single click
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reset();
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return BtnTriggerClick;
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}
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if (m_timer == m_longPressTimeout) {
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if (m_lastValue == 0 && m_numClicks == 1) {
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// Single long press
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reset();
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return BtnTriggerLongPress;
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}
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else {
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// Just reset it - we've run out of possible interactions
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reset();
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}
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}
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}
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// Debounce here - we don't need to do anything if the debounce timer is active
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if (m_debounceTimer < DEBOUNCE_TIME) {
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m_debounceTimer++;
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return BtnTriggerNone;
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}
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// Buttons in PULL UP mode are "active low"
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if (value == 0)
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{
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if (m_lastValue == 0) {
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// 0 -> 0 : Button is pressed, was already pressed
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}
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else {
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// 1 -> 0 : Button was not pressed but is now pressed
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m_lastValue = 0;
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m_debounceTimer = 0;
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if (m_numClicks == 0) {
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// No clicks recorded - start a new timer
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m_timer = 0;
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}
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if (m_numClicks < 2) {
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m_numClicks++;
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}
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}
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}
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else
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{
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if (m_lastValue == 1) {
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// 1 -> 1 : Button is not pressed, was already not pressed
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}
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else {
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// 0 -> 1 : Button was pressed but is now not pressed (it was released)
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m_lastValue = 1;
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m_debounceTimer = 0;
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if (m_numClicks == 1 &&
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(m_doubleClickEvent == BtnEventNone ||
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m_timer >= m_doubleClickTimeout && m_timer < m_longPressTimeout)
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) {
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// Either the user released the button when there is no double
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// click mapped
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// OR:
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// The user released the button after the double click
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// timeout, but before the long press timeout
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reset();
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return BtnTriggerClick;
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}
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else if (m_numClicks == 2) {
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// This is the second release in a short period of time
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reset();
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return BtnTriggerDoubleClick;
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}
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}
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}
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return BtnTriggerNone;
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}
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CUIButton::BtnEvent CUIButton::Read (void) {
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BtnTrigger trigger = ReadTrigger();
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if (trigger == BtnTriggerClick) {
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return m_clickEvent;
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}
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else if (trigger == BtnTriggerDoubleClick) {
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return m_doubleClickEvent;
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}
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else if (trigger == BtnTriggerLongPress) {
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return m_longPressEvent;
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}
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assert (trigger == BtnTriggerNone);
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return BtnEventNone;
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}
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CUIButton::BtnTrigger CUIButton::triggerTypeFromString(const char* triggerString)
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{
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if (strcmp(triggerString, "") == 0 || strcmp(triggerString, "none") == 0) {
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return BtnTriggerNone;
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}
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else if (strcmp(triggerString, "click") == 0) {
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return BtnTriggerClick;
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}
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else if (strcmp(triggerString, "doubleclick") == 0) {
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return BtnTriggerDoubleClick;
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}
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else if (strcmp(triggerString, "longpress") == 0) {
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return BtnTriggerLongPress;
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}
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LOGERR("Invalid action: %s", triggerString);
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return BtnTriggerNone;
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}
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CUIButtons::CUIButtons (
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unsigned prevPin, const char *prevAction,
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unsigned nextPin, const char *nextAction,
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unsigned backPin, const char *backAction,
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unsigned selectPin, const char *selectAction,
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unsigned homePin, const char *homeAction,
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unsigned doubleClickTimeout, unsigned longPressTimeout
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)
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: m_doubleClickTimeout(doubleClickTimeout),
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m_longPressTimeout(longPressTimeout),
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m_prevPin(prevPin),
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m_prevAction(CUIButton::triggerTypeFromString(prevAction)),
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m_nextPin(nextPin),
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m_nextAction(CUIButton::triggerTypeFromString(nextAction)),
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m_backPin(backPin),
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m_backAction(CUIButton::triggerTypeFromString(backAction)),
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m_selectPin(selectPin),
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m_selectAction(CUIButton::triggerTypeFromString(selectAction)),
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m_homePin(homePin),
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m_homeAction(CUIButton::triggerTypeFromString(homeAction)),
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m_eventHandler (0),
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m_lastTick (0)
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{
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}
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CUIButtons::~CUIButtons (void)
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{
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}
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boolean CUIButtons::Initialize (void)
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{
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// First sanity check and convert the timeouts:
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// Internally values are in tenths of a millisecond, but config values
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// are in milliseconds
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unsigned doubleClickTimeout = m_doubleClickTimeout * 10;
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unsigned longPressTimeout = m_longPressTimeout * 10;
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if (longPressTimeout < doubleClickTimeout) {
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// This is invalid - long press must be longest timeout
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LOGERR("LongPressTimeout (%u) should not be shorter than DoubleClickTimeout (%u)",
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m_longPressTimeout,
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m_doubleClickTimeout);
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// Just make long press as long as double click
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longPressTimeout = doubleClickTimeout;
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}
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// Each button can be assigned up to 3 actions: click, doubleclick and
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// longpress. We may not initialise all of the buttons
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unsigned pins[MAX_BUTTONS] = {
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m_prevPin, m_nextPin, m_backPin, m_selectPin, m_homePin
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};
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CUIButton::BtnTrigger triggers[MAX_BUTTONS] = {
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m_prevAction, m_nextAction, m_backAction, m_selectAction, m_homeAction
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};
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CUIButton::BtnEvent events[MAX_BUTTONS] = {
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CUIButton::BtnEventPrev,
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CUIButton::BtnEventNext,
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CUIButton::BtnEventBack,
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CUIButton::BtnEventSelect,
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CUIButton::BtnEventHome
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};
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for (unsigned i=0; i<MAX_BUTTONS; i++) {
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// if this pin is 0 it means it's disabled - so continue
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if (pins[i] == 0) {
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continue;
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}
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// Search through buttons and see if there is already a button with this
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// pin number. If we find a 0 then the button is not initialised and is
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// ready for this pin
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for (unsigned j=0; j<MAX_BUTTONS; j++) {
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if (m_buttons[j].getPinNumber() == pins[i]) {
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// This pin is already assigned
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break;
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}
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else if (m_buttons[j].getPinNumber() == 0) {
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// This is un-initialised so can be assigned
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m_buttons[j].Initialize(pins[i], doubleClickTimeout, longPressTimeout);
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break;
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}
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}
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}
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// All of the buttons are now initialised, they just need to have their
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// events assigned to them
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for (unsigned i=0; i<MAX_BUTTONS; i++) {
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bindButton(pins[i], triggers[i], events[i]);
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}
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return TRUE;
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}
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void CUIButtons::bindButton(unsigned pinNumber, CUIButton::BtnTrigger trigger, CUIButton::BtnEvent event)
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{
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// First find the button
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bool found = false;
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for (unsigned i=0; i<MAX_BUTTONS; i++) {
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if (m_buttons[i].getPinNumber() == pinNumber) {
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// This is the one!
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found = true;
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if (trigger == CUIButton::BtnTriggerClick) {
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m_buttons[i].setClickEvent(event);
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}
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else if (trigger == CUIButton::BtnTriggerDoubleClick) {
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m_buttons[i].setDoubleClickEvent(event);
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}
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else if (trigger == CUIButton::BtnTriggerLongPress) {
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m_buttons[i].setLongPressEvent(event);
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}
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else {
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assert (trigger == CUIButton::BtnTriggerNone);
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}
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break;
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}
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}
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assert(found);
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}
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void CUIButtons::RegisterEventHandler (BtnEventHandler *handler, void *param)
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{
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assert (!m_eventHandler);
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m_eventHandler = handler;
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assert (m_eventHandler);
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m_eventParam = param;
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}
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void CUIButtons::Update (void)
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{
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assert (m_eventHandler);
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// Don't update unless enough time has elapsed.
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// Get the current time in microseconds
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unsigned currentTick = CTimer::GetClockTicks();
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if (currentTick - m_lastTick < BUTTONS_UPDATE_NUM_TICKS) {
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// Not enough time has passed, just return
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return;
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}
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m_lastTick = currentTick;
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for (unsigned i=0; i<MAX_BUTTONS; i++) {
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CUIButton::BtnEvent event = m_buttons[i].Read();
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if (event != CUIButton::BtnEventNone) {
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LOGDBG("Event: %u", event);
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(*m_eventHandler) (event, m_eventParam);
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}
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}
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}
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void CUIButtons::ResetButton (unsigned pinNumber)
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{
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for (unsigned i=0; i<MAX_BUTTONS; i++) {
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if (m_buttons[i].getPinNumber() == pinNumber) {
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m_buttons[i].reset();
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}
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}
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}
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