Support hierarchic menus (#61)
* Support hierarchic menus
This introduces a new menu engine implemented in the class CUIMenu,
which can be configured with C-tables. This should make it easier to
extend the menus, without modifying the code too much. The UI provides
a main menu, which selects the TG to be edited and a TG sub-menu, which
presents the already known TG parameters (voice bank, voice, volume,
pan, detune and channel). A sub-menu is entered with single click and
left with double click. There are arrows displayed on the LCD, which
show the direction(s), to which the knob can be moved. All TG related
parameters are maintained in the class CMiniDexed now.
* uimenu: Make the tables const
* uimenu: Add sub-menu "Edit Voice"
Menu items can be re-sorted, if necessary.
* uimenu: Add "Reverb" sub-menu
* Map reverb float parameters to range 0 .. 99
* minidexed: Add global (non-TG) parameters
* minidexed: Protect reverb module with spin lock
3 years ago
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//
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// uimenu.cpp
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//
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// MiniDexed - Dexed FM synthesizer for bare metal Raspberry Pi
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// Copyright (C) 2022 The MiniDexed Team
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//
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// Original author of this class:
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// R. Stange <rsta2@o2online.de>
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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//
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#include "uimenu.h"
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#include "minidexed.h"
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#include "mididevice.h"
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#include "userinterface.h"
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#include "sysexfileloader.h"
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#include "config.h"
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#include <cmath>
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Support hierarchic menus (#61)
* Support hierarchic menus
This introduces a new menu engine implemented in the class CUIMenu,
which can be configured with C-tables. This should make it easier to
extend the menus, without modifying the code too much. The UI provides
a main menu, which selects the TG to be edited and a TG sub-menu, which
presents the already known TG parameters (voice bank, voice, volume,
pan, detune and channel). A sub-menu is entered with single click and
left with double click. There are arrows displayed on the LCD, which
show the direction(s), to which the knob can be moved. All TG related
parameters are maintained in the class CMiniDexed now.
* uimenu: Make the tables const
* uimenu: Add sub-menu "Edit Voice"
Menu items can be re-sorted, if necessary.
* uimenu: Add "Reverb" sub-menu
* Map reverb float parameters to range 0 .. 99
* minidexed: Add global (non-TG) parameters
* minidexed: Protect reverb module with spin lock
3 years ago
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#include <circle/sysconfig.h>
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#include <assert.h>
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using namespace std;
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const CUIMenu::TMenuItem CUIMenu::s_MenuRoot[] =
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{
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{"MiniDexed", MenuHandler, s_MainMenu},
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{0}
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};
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// inserting menu items before "TG1" affect TGShortcutHandler()
|
Support hierarchic menus (#61)
* Support hierarchic menus
This introduces a new menu engine implemented in the class CUIMenu,
which can be configured with C-tables. This should make it easier to
extend the menus, without modifying the code too much. The UI provides
a main menu, which selects the TG to be edited and a TG sub-menu, which
presents the already known TG parameters (voice bank, voice, volume,
pan, detune and channel). A sub-menu is entered with single click and
left with double click. There are arrows displayed on the LCD, which
show the direction(s), to which the knob can be moved. All TG related
parameters are maintained in the class CMiniDexed now.
* uimenu: Make the tables const
* uimenu: Add sub-menu "Edit Voice"
Menu items can be re-sorted, if necessary.
* uimenu: Add "Reverb" sub-menu
* Map reverb float parameters to range 0 .. 99
* minidexed: Add global (non-TG) parameters
* minidexed: Protect reverb module with spin lock
3 years ago
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const CUIMenu::TMenuItem CUIMenu::s_MainMenu[] =
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{
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{"TG1", MenuHandler, s_TGMenu, 0},
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#ifdef ARM_ALLOW_MULTI_CORE
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{"TG2", MenuHandler, s_TGMenu, 1},
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{"TG3", MenuHandler, s_TGMenu, 2},
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{"TG4", MenuHandler, s_TGMenu, 3},
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{"TG5", MenuHandler, s_TGMenu, 4},
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{"TG6", MenuHandler, s_TGMenu, 5},
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{"TG7", MenuHandler, s_TGMenu, 6},
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{"TG8", MenuHandler, s_TGMenu, 7},
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#endif
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{"Effects", MenuHandler, s_EffectsMenu},
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{"Performance", MenuHandler, s_PerformanceMenu},
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Support hierarchic menus (#61)
* Support hierarchic menus
This introduces a new menu engine implemented in the class CUIMenu,
which can be configured with C-tables. This should make it easier to
extend the menus, without modifying the code too much. The UI provides
a main menu, which selects the TG to be edited and a TG sub-menu, which
presents the already known TG parameters (voice bank, voice, volume,
pan, detune and channel). A sub-menu is entered with single click and
left with double click. There are arrows displayed on the LCD, which
show the direction(s), to which the knob can be moved. All TG related
parameters are maintained in the class CMiniDexed now.
* uimenu: Make the tables const
* uimenu: Add sub-menu "Edit Voice"
Menu items can be re-sorted, if necessary.
* uimenu: Add "Reverb" sub-menu
* Map reverb float parameters to range 0 .. 99
* minidexed: Add global (non-TG) parameters
* minidexed: Protect reverb module with spin lock
3 years ago
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{0}
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};
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const CUIMenu::TMenuItem CUIMenu::s_TGMenu[] =
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{
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{"Voice", EditProgramNumber},
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{"Bank", EditVoiceBankNumber},
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{"Volume", EditTGParameter, 0, CMiniDexed::TGParameterVolume},
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#ifdef ARM_ALLOW_MULTI_CORE
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{"Pan", EditTGParameter, 0, CMiniDexed::TGParameterPan},
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#endif
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{"Reverb-Send", EditTGParameter, 0, CMiniDexed::TGParameterReverbSend},
|
Support hierarchic menus (#61)
* Support hierarchic menus
This introduces a new menu engine implemented in the class CUIMenu,
which can be configured with C-tables. This should make it easier to
extend the menus, without modifying the code too much. The UI provides
a main menu, which selects the TG to be edited and a TG sub-menu, which
presents the already known TG parameters (voice bank, voice, volume,
pan, detune and channel). A sub-menu is entered with single click and
left with double click. There are arrows displayed on the LCD, which
show the direction(s), to which the knob can be moved. All TG related
parameters are maintained in the class CMiniDexed now.
* uimenu: Make the tables const
* uimenu: Add sub-menu "Edit Voice"
Menu items can be re-sorted, if necessary.
* uimenu: Add "Reverb" sub-menu
* Map reverb float parameters to range 0 .. 99
* minidexed: Add global (non-TG) parameters
* minidexed: Protect reverb module with spin lock
3 years ago
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{"Detune", EditTGParameter, 0, CMiniDexed::TGParameterMasterTune},
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{"Cutoff", EditTGParameter, 0, CMiniDexed::TGParameterCutoff},
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{"Resonance", EditTGParameter, 0, CMiniDexed::TGParameterResonance},
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{"Pitch Bend", MenuHandler, s_EditPitchBendMenu},
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{"Portamento", MenuHandler, s_EditPortamentoMenu},
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{"Poly/Mono", EditTGParameter, 0, CMiniDexed::TGParameterMonoMode},
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{"Modulation", MenuHandler, s_ModulationMenu},
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Support hierarchic menus (#61)
* Support hierarchic menus
This introduces a new menu engine implemented in the class CUIMenu,
which can be configured with C-tables. This should make it easier to
extend the menus, without modifying the code too much. The UI provides
a main menu, which selects the TG to be edited and a TG sub-menu, which
presents the already known TG parameters (voice bank, voice, volume,
pan, detune and channel). A sub-menu is entered with single click and
left with double click. There are arrows displayed on the LCD, which
show the direction(s), to which the knob can be moved. All TG related
parameters are maintained in the class CMiniDexed now.
* uimenu: Make the tables const
* uimenu: Add sub-menu "Edit Voice"
Menu items can be re-sorted, if necessary.
* uimenu: Add "Reverb" sub-menu
* Map reverb float parameters to range 0 .. 99
* minidexed: Add global (non-TG) parameters
* minidexed: Protect reverb module with spin lock
3 years ago
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{"Channel", EditTGParameter, 0, CMiniDexed::TGParameterMIDIChannel},
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{"Edit Voice", MenuHandler, s_EditVoiceMenu},
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{0}
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};
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const CUIMenu::TMenuItem CUIMenu::s_EffectsMenu[] =
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{
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{"Compress", EditGlobalParameter, 0, CMiniDexed::ParameterCompressorEnable},
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#ifdef ARM_ALLOW_MULTI_CORE
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{"Reverb", MenuHandler, s_ReverbMenu},
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#endif
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{0}
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};
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const CUIMenu::TMenuItem CUIMenu::s_EditPitchBendMenu[] =
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{
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{"Bend Range", EditTGParameter2, 0, CMiniDexed::TGParameterPitchBendRange},
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{"Bend Step", EditTGParameter2, 0, CMiniDexed::TGParameterPitchBendStep},
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{0}
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};
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const CUIMenu::TMenuItem CUIMenu::s_EditPortamentoMenu[] =
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{
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{"Mode", EditTGParameter2, 0, CMiniDexed::TGParameterPortamentoMode},
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{"Glissando", EditTGParameter2, 0, CMiniDexed::TGParameterPortamentoGlissando},
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{"Time", EditTGParameter2, 0, CMiniDexed::TGParameterPortamentoTime},
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{0}
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};
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const CUIMenu::TMenuItem CUIMenu::s_ModulationMenu[] =
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{
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{"Mod. Wheel", MenuHandler, s_ModulationMenuParameters, CMiniDexed::TGParameterMWRange},
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{"Foot Control", MenuHandler, s_ModulationMenuParameters, CMiniDexed::TGParameterFCRange},
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{"Breath Control", MenuHandler, s_ModulationMenuParameters, CMiniDexed::TGParameterBCRange},
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{"Aftertouch", MenuHandler, s_ModulationMenuParameters, CMiniDexed::TGParameterATRange},
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{0}
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};
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const CUIMenu::TMenuItem CUIMenu::s_ModulationMenuParameters[] =
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{
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{"Range", EditTGParameterModulation, 0, 0},
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{"Pitch", EditTGParameterModulation, 0, 1},
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{"Amplitude", EditTGParameterModulation, 0, 2},
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{"EG Bias", EditTGParameterModulation, 0, 3},
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{0}
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};
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Support hierarchic menus (#61)
* Support hierarchic menus
This introduces a new menu engine implemented in the class CUIMenu,
which can be configured with C-tables. This should make it easier to
extend the menus, without modifying the code too much. The UI provides
a main menu, which selects the TG to be edited and a TG sub-menu, which
presents the already known TG parameters (voice bank, voice, volume,
pan, detune and channel). A sub-menu is entered with single click and
left with double click. There are arrows displayed on the LCD, which
show the direction(s), to which the knob can be moved. All TG related
parameters are maintained in the class CMiniDexed now.
* uimenu: Make the tables const
* uimenu: Add sub-menu "Edit Voice"
Menu items can be re-sorted, if necessary.
* uimenu: Add "Reverb" sub-menu
* Map reverb float parameters to range 0 .. 99
* minidexed: Add global (non-TG) parameters
* minidexed: Protect reverb module with spin lock
3 years ago
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#ifdef ARM_ALLOW_MULTI_CORE
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const CUIMenu::TMenuItem CUIMenu::s_ReverbMenu[] =
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{
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{"Enable", EditGlobalParameter, 0, CMiniDexed::ParameterReverbEnable},
|
Support hierarchic menus (#61)
* Support hierarchic menus
This introduces a new menu engine implemented in the class CUIMenu,
which can be configured with C-tables. This should make it easier to
extend the menus, without modifying the code too much. The UI provides
a main menu, which selects the TG to be edited and a TG sub-menu, which
presents the already known TG parameters (voice bank, voice, volume,
pan, detune and channel). A sub-menu is entered with single click and
left with double click. There are arrows displayed on the LCD, which
show the direction(s), to which the knob can be moved. All TG related
parameters are maintained in the class CMiniDexed now.
* uimenu: Make the tables const
* uimenu: Add sub-menu "Edit Voice"
Menu items can be re-sorted, if necessary.
* uimenu: Add "Reverb" sub-menu
* Map reverb float parameters to range 0 .. 99
* minidexed: Add global (non-TG) parameters
* minidexed: Protect reverb module with spin lock
3 years ago
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{"Size", EditGlobalParameter, 0, CMiniDexed::ParameterReverbSize},
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{"High damp", EditGlobalParameter, 0, CMiniDexed::ParameterReverbHighDamp},
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{"Low damp", EditGlobalParameter, 0, CMiniDexed::ParameterReverbLowDamp},
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{"Low pass", EditGlobalParameter, 0, CMiniDexed::ParameterReverbLowPass},
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{"Diffusion", EditGlobalParameter, 0, CMiniDexed::ParameterReverbDiffusion},
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{"Level", EditGlobalParameter, 0, CMiniDexed::ParameterReverbLevel},
|
Support hierarchic menus (#61)
* Support hierarchic menus
This introduces a new menu engine implemented in the class CUIMenu,
which can be configured with C-tables. This should make it easier to
extend the menus, without modifying the code too much. The UI provides
a main menu, which selects the TG to be edited and a TG sub-menu, which
presents the already known TG parameters (voice bank, voice, volume,
pan, detune and channel). A sub-menu is entered with single click and
left with double click. There are arrows displayed on the LCD, which
show the direction(s), to which the knob can be moved. All TG related
parameters are maintained in the class CMiniDexed now.
* uimenu: Make the tables const
* uimenu: Add sub-menu "Edit Voice"
Menu items can be re-sorted, if necessary.
* uimenu: Add "Reverb" sub-menu
* Map reverb float parameters to range 0 .. 99
* minidexed: Add global (non-TG) parameters
* minidexed: Protect reverb module with spin lock
3 years ago
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{0}
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};
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#endif
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// inserting menu items before "OP1" affect OPShortcutHandler()
|
Support hierarchic menus (#61)
* Support hierarchic menus
This introduces a new menu engine implemented in the class CUIMenu,
which can be configured with C-tables. This should make it easier to
extend the menus, without modifying the code too much. The UI provides
a main menu, which selects the TG to be edited and a TG sub-menu, which
presents the already known TG parameters (voice bank, voice, volume,
pan, detune and channel). A sub-menu is entered with single click and
left with double click. There are arrows displayed on the LCD, which
show the direction(s), to which the knob can be moved. All TG related
parameters are maintained in the class CMiniDexed now.
* uimenu: Make the tables const
* uimenu: Add sub-menu "Edit Voice"
Menu items can be re-sorted, if necessary.
* uimenu: Add "Reverb" sub-menu
* Map reverb float parameters to range 0 .. 99
* minidexed: Add global (non-TG) parameters
* minidexed: Protect reverb module with spin lock
3 years ago
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const CUIMenu::TMenuItem CUIMenu::s_EditVoiceMenu[] =
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{
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{"OP1", MenuHandler, s_OperatorMenu, 0},
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{"OP2", MenuHandler, s_OperatorMenu, 1},
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{"OP3", MenuHandler, s_OperatorMenu, 2},
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{"OP4", MenuHandler, s_OperatorMenu, 3},
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{"OP5", MenuHandler, s_OperatorMenu, 4},
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{"OP6", MenuHandler, s_OperatorMenu, 5},
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{"Algorithm", EditVoiceParameter, 0, DEXED_ALGORITHM},
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{"Feedback", EditVoiceParameter, 0, DEXED_FEEDBACK},
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Support hierarchic menus (#61)
* Support hierarchic menus
This introduces a new menu engine implemented in the class CUIMenu,
which can be configured with C-tables. This should make it easier to
extend the menus, without modifying the code too much. The UI provides
a main menu, which selects the TG to be edited and a TG sub-menu, which
presents the already known TG parameters (voice bank, voice, volume,
pan, detune and channel). A sub-menu is entered with single click and
left with double click. There are arrows displayed on the LCD, which
show the direction(s), to which the knob can be moved. All TG related
parameters are maintained in the class CMiniDexed now.
* uimenu: Make the tables const
* uimenu: Add sub-menu "Edit Voice"
Menu items can be re-sorted, if necessary.
* uimenu: Add "Reverb" sub-menu
* Map reverb float parameters to range 0 .. 99
* minidexed: Add global (non-TG) parameters
* minidexed: Protect reverb module with spin lock
3 years ago
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{"P EG Rate 1", EditVoiceParameter, 0, DEXED_PITCH_EG_R1},
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{"P EG Rate 2", EditVoiceParameter, 0, DEXED_PITCH_EG_R2},
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{"P EG Rate 3", EditVoiceParameter, 0, DEXED_PITCH_EG_R3},
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{"P EG Rate 4", EditVoiceParameter, 0, DEXED_PITCH_EG_R4},
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{"P EG Level 1",EditVoiceParameter, 0, DEXED_PITCH_EG_L1},
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{"P EG Level 2",EditVoiceParameter, 0, DEXED_PITCH_EG_L2},
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{"P EG Level 3",EditVoiceParameter, 0, DEXED_PITCH_EG_L3},
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{"P EG Level 4",EditVoiceParameter, 0, DEXED_PITCH_EG_L4},
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{"Osc Key Sync",EditVoiceParameter, 0, DEXED_OSC_KEY_SYNC},
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{"LFO Speed", EditVoiceParameter, 0, DEXED_LFO_SPEED},
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{"LFO Delay", EditVoiceParameter, 0, DEXED_LFO_DELAY},
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{"LFO PMD", EditVoiceParameter, 0, DEXED_LFO_PITCH_MOD_DEP},
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{"LFO AMD", EditVoiceParameter, 0, DEXED_LFO_AMP_MOD_DEP},
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{"LFO Sync", EditVoiceParameter, 0, DEXED_LFO_SYNC},
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{"LFO Wave", EditVoiceParameter, 0, DEXED_LFO_WAVE},
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{"P Mod Sens.", EditVoiceParameter, 0, DEXED_LFO_PITCH_MOD_SENS},
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{"Transpose", EditVoiceParameter, 0, DEXED_TRANSPOSE},
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{"Name", InputTxt,0 , 3},
|
Support hierarchic menus (#61)
* Support hierarchic menus
This introduces a new menu engine implemented in the class CUIMenu,
which can be configured with C-tables. This should make it easier to
extend the menus, without modifying the code too much. The UI provides
a main menu, which selects the TG to be edited and a TG sub-menu, which
presents the already known TG parameters (voice bank, voice, volume,
pan, detune and channel). A sub-menu is entered with single click and
left with double click. There are arrows displayed on the LCD, which
show the direction(s), to which the knob can be moved. All TG related
parameters are maintained in the class CMiniDexed now.
* uimenu: Make the tables const
* uimenu: Add sub-menu "Edit Voice"
Menu items can be re-sorted, if necessary.
* uimenu: Add "Reverb" sub-menu
* Map reverb float parameters to range 0 .. 99
* minidexed: Add global (non-TG) parameters
* minidexed: Protect reverb module with spin lock
3 years ago
|
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{0}
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};
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const CUIMenu::TMenuItem CUIMenu::s_OperatorMenu[] =
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{
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{"Output Level",EditOPParameter, 0, DEXED_OP_OUTPUT_LEV},
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{"Freq Coarse", EditOPParameter, 0, DEXED_OP_FREQ_COARSE},
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{"Freq Fine", EditOPParameter, 0, DEXED_OP_FREQ_FINE},
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{"Osc Detune", EditOPParameter, 0, DEXED_OP_OSC_DETUNE},
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{"Osc Mode", EditOPParameter, 0, DEXED_OP_OSC_MODE},
|
Support hierarchic menus (#61)
* Support hierarchic menus
This introduces a new menu engine implemented in the class CUIMenu,
which can be configured with C-tables. This should make it easier to
extend the menus, without modifying the code too much. The UI provides
a main menu, which selects the TG to be edited and a TG sub-menu, which
presents the already known TG parameters (voice bank, voice, volume,
pan, detune and channel). A sub-menu is entered with single click and
left with double click. There are arrows displayed on the LCD, which
show the direction(s), to which the knob can be moved. All TG related
parameters are maintained in the class CMiniDexed now.
* uimenu: Make the tables const
* uimenu: Add sub-menu "Edit Voice"
Menu items can be re-sorted, if necessary.
* uimenu: Add "Reverb" sub-menu
* Map reverb float parameters to range 0 .. 99
* minidexed: Add global (non-TG) parameters
* minidexed: Protect reverb module with spin lock
3 years ago
|
|
|
{"EG Rate 1", EditOPParameter, 0, DEXED_OP_EG_R1},
|
|
|
|
{"EG Rate 2", EditOPParameter, 0, DEXED_OP_EG_R2},
|
|
|
|
{"EG Rate 3", EditOPParameter, 0, DEXED_OP_EG_R3},
|
|
|
|
{"EG Rate 4", EditOPParameter, 0, DEXED_OP_EG_R4},
|
|
|
|
{"EG Level 1", EditOPParameter, 0, DEXED_OP_EG_L1},
|
|
|
|
{"EG Level 2", EditOPParameter, 0, DEXED_OP_EG_L2},
|
|
|
|
{"EG Level 3", EditOPParameter, 0, DEXED_OP_EG_L3},
|
|
|
|
{"EG Level 4", EditOPParameter, 0, DEXED_OP_EG_L4},
|
|
|
|
{"Break Point", EditOPParameter, 0, DEXED_OP_LEV_SCL_BRK_PT},
|
|
|
|
{"L Key Depth", EditOPParameter, 0, DEXED_OP_SCL_LEFT_DEPTH},
|
|
|
|
{"R Key Depth", EditOPParameter, 0, DEXED_OP_SCL_RGHT_DEPTH},
|
|
|
|
{"L Key Scale", EditOPParameter, 0, DEXED_OP_SCL_LEFT_CURVE},
|
|
|
|
{"R Key Scale", EditOPParameter, 0, DEXED_OP_SCL_RGHT_CURVE},
|
|
|
|
{"Rate Scaling",EditOPParameter, 0, DEXED_OP_OSC_RATE_SCALE},
|
|
|
|
{"A Mod Sens.", EditOPParameter, 0, DEXED_OP_AMP_MOD_SENS},
|
|
|
|
{"K Vel. Sens.",EditOPParameter, 0, DEXED_OP_KEY_VEL_SENS},
|
|
|
|
{"Enable", EditOPParameter, 0, DEXED_OP_ENABLE},
|
Support hierarchic menus (#61)
* Support hierarchic menus
This introduces a new menu engine implemented in the class CUIMenu,
which can be configured with C-tables. This should make it easier to
extend the menus, without modifying the code too much. The UI provides
a main menu, which selects the TG to be edited and a TG sub-menu, which
presents the already known TG parameters (voice bank, voice, volume,
pan, detune and channel). A sub-menu is entered with single click and
left with double click. There are arrows displayed on the LCD, which
show the direction(s), to which the knob can be moved. All TG related
parameters are maintained in the class CMiniDexed now.
* uimenu: Make the tables const
* uimenu: Add sub-menu "Edit Voice"
Menu items can be re-sorted, if necessary.
* uimenu: Add "Reverb" sub-menu
* Map reverb float parameters to range 0 .. 99
* minidexed: Add global (non-TG) parameters
* minidexed: Protect reverb module with spin lock
3 years ago
|
|
|
{0}
|
|
|
|
};
|
|
|
|
|
|
|
|
const CUIMenu::TMenuItem CUIMenu::s_SaveMenu[] =
|
|
|
|
{
|
|
|
|
{"Overwrite", SavePerformance, 0, 0},
|
|
|
|
{"New", InputTxt,0 , 1},
|
|
|
|
{"Save as default", SavePerformance, 0, 1},
|
|
|
|
{0}
|
|
|
|
};
|
|
|
|
|
Support hierarchic menus (#61)
* Support hierarchic menus
This introduces a new menu engine implemented in the class CUIMenu,
which can be configured with C-tables. This should make it easier to
extend the menus, without modifying the code too much. The UI provides
a main menu, which selects the TG to be edited and a TG sub-menu, which
presents the already known TG parameters (voice bank, voice, volume,
pan, detune and channel). A sub-menu is entered with single click and
left with double click. There are arrows displayed on the LCD, which
show the direction(s), to which the knob can be moved. All TG related
parameters are maintained in the class CMiniDexed now.
* uimenu: Make the tables const
* uimenu: Add sub-menu "Edit Voice"
Menu items can be re-sorted, if necessary.
* uimenu: Add "Reverb" sub-menu
* Map reverb float parameters to range 0 .. 99
* minidexed: Add global (non-TG) parameters
* minidexed: Protect reverb module with spin lock
3 years ago
|
|
|
// must match CMiniDexed::TParameter
|
|
|
|
const CUIMenu::TParameter CUIMenu::s_GlobalParameter[CMiniDexed::ParameterUnknown] =
|
Support hierarchic menus (#61)
* Support hierarchic menus
This introduces a new menu engine implemented in the class CUIMenu,
which can be configured with C-tables. This should make it easier to
extend the menus, without modifying the code too much. The UI provides
a main menu, which selects the TG to be edited and a TG sub-menu, which
presents the already known TG parameters (voice bank, voice, volume,
pan, detune and channel). A sub-menu is entered with single click and
left with double click. There are arrows displayed on the LCD, which
show the direction(s), to which the knob can be moved. All TG related
parameters are maintained in the class CMiniDexed now.
* uimenu: Make the tables const
* uimenu: Add sub-menu "Edit Voice"
Menu items can be re-sorted, if necessary.
* uimenu: Add "Reverb" sub-menu
* Map reverb float parameters to range 0 .. 99
* minidexed: Add global (non-TG) parameters
* minidexed: Protect reverb module with spin lock
3 years ago
|
|
|
{
|
|
|
|
{0, 1, 1, ToOnOff}, // ParameterCompessorEnable
|
|
|
|
{0, 1, 1, ToOnOff}, // ParameterReverbEnable
|
|
|
|
{0, 99, 1}, // ParameterReverbSize
|
|
|
|
{0, 99, 1}, // ParameterReverbHighDamp
|
|
|
|
{0, 99, 1}, // ParameterReverbLowDamp
|
|
|
|
{0, 99, 1}, // ParameterReverbLowPass
|
|
|
|
{0, 99, 1}, // ParameterReverbDiffusion
|
|
|
|
{0, 99, 1} // ParameterReverbLevel
|
Support hierarchic menus (#61)
* Support hierarchic menus
This introduces a new menu engine implemented in the class CUIMenu,
which can be configured with C-tables. This should make it easier to
extend the menus, without modifying the code too much. The UI provides
a main menu, which selects the TG to be edited and a TG sub-menu, which
presents the already known TG parameters (voice bank, voice, volume,
pan, detune and channel). A sub-menu is entered with single click and
left with double click. There are arrows displayed on the LCD, which
show the direction(s), to which the knob can be moved. All TG related
parameters are maintained in the class CMiniDexed now.
* uimenu: Make the tables const
* uimenu: Add sub-menu "Edit Voice"
Menu items can be re-sorted, if necessary.
* uimenu: Add "Reverb" sub-menu
* Map reverb float parameters to range 0 .. 99
* minidexed: Add global (non-TG) parameters
* minidexed: Protect reverb module with spin lock
3 years ago
|
|
|
};
|
|
|
|
|
|
|
|
// must match CMiniDexed::TTGParameter
|
|
|
|
const CUIMenu::TParameter CUIMenu::s_TGParameter[CMiniDexed::TGParameterUnknown] =
|
|
|
|
{
|
|
|
|
{0, CSysExFileLoader::MaxVoiceBankID, 1}, // TGParameterVoiceBank
|
|
|
|
{0, CSysExFileLoader::VoicesPerBank-1, 1}, // TGParameterProgram
|
|
|
|
{0, 127, 8, ToVolume}, // TGParameterVolume
|
|
|
|
{0, 127, 8, ToPan}, // TGParameterPan
|
|
|
|
{-99, 99, 1}, // TGParameterMasterTune
|
|
|
|
{0, 99, 1}, // TGParameterCutoff
|
|
|
|
{0, 99, 1}, // TGParameterResonance
|
|
|
|
{0, CMIDIDevice::ChannelUnknown-1, 1, ToMIDIChannel}, // TGParameterMIDIChannel
|
|
|
|
{0, 99, 1}, // TGParameterReverbSend
|
|
|
|
{0, 12, 1}, // TGParameterPitchBendRange
|
|
|
|
{0, 12, 1}, // TGParameterPitchBendStep
|
|
|
|
{0, 1, 1, ToPortaMode}, // TGParameterPortamentoMode
|
|
|
|
{0, 1, 1, ToPortaGlissando}, // TGParameterPortamentoGlissando
|
|
|
|
{0, 99, 1}, // TGParameterPortamentoTime
|
|
|
|
{0, 1, 1, ToPolyMono}, // TGParameterMonoMode
|
|
|
|
{0, 99, 1}, //MW Range
|
|
|
|
{0, 1, 1, ToOnOff}, //MW Pitch
|
|
|
|
{0, 1, 1, ToOnOff}, //MW Amp
|
|
|
|
{0, 1, 1, ToOnOff}, //MW EGBias
|
|
|
|
{0, 99, 1}, //FC Range
|
|
|
|
{0, 1, 1, ToOnOff}, //FC Pitch
|
|
|
|
{0, 1, 1, ToOnOff}, //FC Amp
|
|
|
|
{0, 1, 1, ToOnOff}, //FC EGBias
|
|
|
|
{0, 99, 1}, //BC Range
|
|
|
|
{0, 1, 1, ToOnOff}, //BC Pitch
|
|
|
|
{0, 1, 1, ToOnOff}, //BC Amp
|
|
|
|
{0, 1, 1, ToOnOff}, //BC EGBias
|
|
|
|
{0, 99, 1}, //AT Range
|
|
|
|
{0, 1, 1, ToOnOff}, //AT Pitch
|
|
|
|
{0, 1, 1, ToOnOff}, //AT Amp
|
|
|
|
{0, 1, 1, ToOnOff} //AT EGBias
|
|
|
|
|
Support hierarchic menus (#61)
* Support hierarchic menus
This introduces a new menu engine implemented in the class CUIMenu,
which can be configured with C-tables. This should make it easier to
extend the menus, without modifying the code too much. The UI provides
a main menu, which selects the TG to be edited and a TG sub-menu, which
presents the already known TG parameters (voice bank, voice, volume,
pan, detune and channel). A sub-menu is entered with single click and
left with double click. There are arrows displayed on the LCD, which
show the direction(s), to which the knob can be moved. All TG related
parameters are maintained in the class CMiniDexed now.
* uimenu: Make the tables const
* uimenu: Add sub-menu "Edit Voice"
Menu items can be re-sorted, if necessary.
* uimenu: Add "Reverb" sub-menu
* Map reverb float parameters to range 0 .. 99
* minidexed: Add global (non-TG) parameters
* minidexed: Protect reverb module with spin lock
3 years ago
|
|
|
};
|
|
|
|
|
|
|
|
// must match DexedVoiceParameters in Synth_Dexed
|
|
|
|
const CUIMenu::TParameter CUIMenu::s_VoiceParameter[] =
|
|
|
|
{
|
|
|
|
{0, 99, 1}, // DEXED_PITCH_EG_R1
|
|
|
|
{0, 99, 1}, // DEXED_PITCH_EG_R2
|
|
|
|
{0, 99, 1}, // DEXED_PITCH_EG_R3
|
|
|
|
{0, 99, 1}, // DEXED_PITCH_EG_R4
|
|
|
|
{0, 99, 1}, // DEXED_PITCH_EG_L1
|
|
|
|
{0, 99, 1}, // DEXED_PITCH_EG_L2
|
|
|
|
{0, 99, 1}, // DEXED_PITCH_EG_L3
|
|
|
|
{0, 99, 1}, // DEXED_PITCH_EG_L4
|
|
|
|
{0, 31, 1, ToAlgorithm}, // DEXED_ALGORITHM
|
|
|
|
{0, 7, 1}, // DEXED_FEEDBACK
|
|
|
|
{0, 1, 1, ToOnOff}, // DEXED_OSC_KEY_SYNC
|
|
|
|
{0, 99, 1}, // DEXED_LFO_SPEED
|
|
|
|
{0, 99, 1}, // DEXED_LFO_DELAY
|
|
|
|
{0, 99, 1}, // DEXED_LFO_PITCH_MOD_DEP
|
|
|
|
{0, 99, 1}, // DEXED_LFO_AMP_MOD_DEP
|
|
|
|
{0, 1, 1, ToOnOff}, // DEXED_LFO_SYNC
|
|
|
|
{0, 5, 1, ToLFOWaveform}, // DEXED_LFO_WAVE
|
|
|
|
{0, 7, 1}, // DEXED_LFO_PITCH_MOD_SENS
|
|
|
|
{0, 48, 1, ToTransposeNote}, // DEXED_TRANSPOSE
|
|
|
|
{0, 1, 1} // Voice Name - Dummy parameters for in case new item would be added in future
|
Support hierarchic menus (#61)
* Support hierarchic menus
This introduces a new menu engine implemented in the class CUIMenu,
which can be configured with C-tables. This should make it easier to
extend the menus, without modifying the code too much. The UI provides
a main menu, which selects the TG to be edited and a TG sub-menu, which
presents the already known TG parameters (voice bank, voice, volume,
pan, detune and channel). A sub-menu is entered with single click and
left with double click. There are arrows displayed on the LCD, which
show the direction(s), to which the knob can be moved. All TG related
parameters are maintained in the class CMiniDexed now.
* uimenu: Make the tables const
* uimenu: Add sub-menu "Edit Voice"
Menu items can be re-sorted, if necessary.
* uimenu: Add "Reverb" sub-menu
* Map reverb float parameters to range 0 .. 99
* minidexed: Add global (non-TG) parameters
* minidexed: Protect reverb module with spin lock
3 years ago
|
|
|
};
|
|
|
|
|
|
|
|
// must match DexedVoiceOPParameters in Synth_Dexed
|
|
|
|
const CUIMenu::TParameter CUIMenu::s_OPParameter[] =
|
|
|
|
{
|
|
|
|
{0, 99, 1}, // DEXED_OP_EG_R1
|
|
|
|
{0, 99, 1}, // DEXED_OP_EG_R2
|
|
|
|
{0, 99, 1}, // DEXED_OP_EG_R3
|
|
|
|
{0, 99, 1}, // DEXED_OP_EG_R4
|
|
|
|
{0, 99, 1}, // DEXED_OP_EG_L1
|
|
|
|
{0, 99, 1}, // DEXED_OP_EG_L2
|
|
|
|
{0, 99, 1}, // DEXED_OP_EG_L3
|
|
|
|
{0, 99, 1}, // DEXED_OP_EG_L4
|
|
|
|
{0, 99, 1, ToBreakpointNote}, // DEXED_OP_LEV_SCL_BRK_PT
|
|
|
|
{0, 99, 1}, // DEXED_OP_SCL_LEFT_DEPTH
|
|
|
|
{0, 99, 1}, // DEXED_OP_SCL_RGHT_DEPTH
|
|
|
|
{0, 3, 1, ToKeyboardCurve}, // DEXED_OP_SCL_LEFT_CURVE
|
|
|
|
{0, 3, 1, ToKeyboardCurve}, // DEXED_OP_SCL_RGHT_CURVE
|
|
|
|
{0, 7, 1}, // DEXED_OP_OSC_RATE_SCALE
|
|
|
|
{0, 3, 1}, // DEXED_OP_AMP_MOD_SENS
|
|
|
|
{0, 7, 1}, // DEXED_OP_KEY_VEL_SENS
|
|
|
|
{0, 99, 1}, // DEXED_OP_OUTPUT_LEV
|
|
|
|
{0, 1, 1, ToOscillatorMode}, // DEXED_OP_OSC_MODE
|
|
|
|
{0, 31, 1}, // DEXED_OP_FREQ_COARSE
|
|
|
|
{0, 99, 1}, // DEXED_OP_FREQ_FINE
|
|
|
|
{0, 14, 1, ToOscillatorDetune}, // DEXED_OP_OSC_DETUNE
|
|
|
|
{0, 1, 1, ToOnOff} // DEXED_OP_ENABLE
|
Support hierarchic menus (#61)
* Support hierarchic menus
This introduces a new menu engine implemented in the class CUIMenu,
which can be configured with C-tables. This should make it easier to
extend the menus, without modifying the code too much. The UI provides
a main menu, which selects the TG to be edited and a TG sub-menu, which
presents the already known TG parameters (voice bank, voice, volume,
pan, detune and channel). A sub-menu is entered with single click and
left with double click. There are arrows displayed on the LCD, which
show the direction(s), to which the knob can be moved. All TG related
parameters are maintained in the class CMiniDexed now.
* uimenu: Make the tables const
* uimenu: Add sub-menu "Edit Voice"
Menu items can be re-sorted, if necessary.
* uimenu: Add "Reverb" sub-menu
* Map reverb float parameters to range 0 .. 99
* minidexed: Add global (non-TG) parameters
* minidexed: Protect reverb module with spin lock
3 years ago
|
|
|
};
|
|
|
|
|
|
|
|
const char CUIMenu::s_NoteName[100][4] =
|
|
|
|
{
|
|
|
|
"A1", "A#1", "B1", "C1", "C#1", "D1", "D#1", "E1", "F1", "F#1", "G1", "G#1",
|
|
|
|
"A2", "A#2", "B2", "C2", "C#2", "D2", "D#2", "E2", "F2", "F#2", "G2", "G#2",
|
|
|
|
"A3", "A#3", "B3", "C3", "C#3", "D3", "D#3", "E3", "F3", "F#3", "G3", "G#3",
|
|
|
|
"A4", "A#4", "B4", "C4", "C#4", "D4", "D#4", "E4", "F4", "F#4", "G4", "G#4",
|
|
|
|
"A5", "A#5", "B5", "C5", "C#5", "D5", "D#5", "E5", "F5", "F#5", "G5", "G#5",
|
|
|
|
"A6", "A#6", "B6", "C6", "C#6", "D6", "D#6", "E6", "F6", "F#6", "G6", "G#6",
|
|
|
|
"A7", "A#7", "B7", "C7", "C#7", "D7", "D#7", "E7", "F7", "F#7", "G7", "G#7",
|
|
|
|
"A8", "A#8", "B8", "C8", "C#8", "D8", "D#8", "E8", "F8", "F#8", "G8", "G#8",
|
|
|
|
"A9", "A#9", "B9", "C9"
|
|
|
|
};
|
|
|
|
static const unsigned NoteC3 = 27;
|
|
|
|
|
|
|
|
const CUIMenu::TMenuItem CUIMenu::s_PerformanceMenu[] =
|
|
|
|
{
|
|
|
|
{"Load", PerformanceMenu, 0, 0},
|
|
|
|
{"Save", MenuHandler, s_SaveMenu},
|
|
|
|
{"Delete", PerformanceMenu, 0, 1},
|
|
|
|
{0}
|
|
|
|
};
|
|
|
|
|
|
|
|
|
Support hierarchic menus (#61)
* Support hierarchic menus
This introduces a new menu engine implemented in the class CUIMenu,
which can be configured with C-tables. This should make it easier to
extend the menus, without modifying the code too much. The UI provides
a main menu, which selects the TG to be edited and a TG sub-menu, which
presents the already known TG parameters (voice bank, voice, volume,
pan, detune and channel). A sub-menu is entered with single click and
left with double click. There are arrows displayed on the LCD, which
show the direction(s), to which the knob can be moved. All TG related
parameters are maintained in the class CMiniDexed now.
* uimenu: Make the tables const
* uimenu: Add sub-menu "Edit Voice"
Menu items can be re-sorted, if necessary.
* uimenu: Add "Reverb" sub-menu
* Map reverb float parameters to range 0 .. 99
* minidexed: Add global (non-TG) parameters
* minidexed: Protect reverb module with spin lock
3 years ago
|
|
|
CUIMenu::CUIMenu (CUserInterface *pUI, CMiniDexed *pMiniDexed)
|
|
|
|
: m_pUI (pUI),
|
|
|
|
m_pMiniDexed (pMiniDexed),
|
|
|
|
m_pParentMenu (s_MenuRoot),
|
|
|
|
m_pCurrentMenu (s_MainMenu),
|
|
|
|
m_nCurrentMenuItem (0),
|
|
|
|
m_nCurrentSelection (0),
|
|
|
|
m_nCurrentParameter (0),
|
|
|
|
m_nCurrentMenuDepth (0)
|
|
|
|
{
|
|
|
|
}
|
|
|
|
|
|
|
|
void CUIMenu::EventHandler (TMenuEvent Event)
|
|
|
|
{
|
|
|
|
switch (Event)
|
|
|
|
{
|
|
|
|
case MenuEventBack: // pop menu
|
|
|
|
if (m_nCurrentMenuDepth)
|
|
|
|
{
|
|
|
|
m_nCurrentMenuDepth--;
|
|
|
|
|
|
|
|
m_pParentMenu = m_MenuStackParent[m_nCurrentMenuDepth];
|
|
|
|
m_pCurrentMenu = m_MenuStackMenu[m_nCurrentMenuDepth];
|
|
|
|
m_nCurrentMenuItem = m_nMenuStackItem[m_nCurrentMenuDepth];
|
|
|
|
m_nCurrentSelection = m_nMenuStackSelection[m_nCurrentMenuDepth];
|
|
|
|
m_nCurrentParameter = m_nMenuStackParameter[m_nCurrentMenuDepth];
|
|
|
|
|
|
|
|
EventHandler (MenuEventUpdate);
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
|
|
|
|
case MenuEventHome:
|
|
|
|
m_pParentMenu = s_MenuRoot;
|
|
|
|
m_pCurrentMenu = s_MainMenu;
|
|
|
|
m_nCurrentMenuItem = 0;
|
|
|
|
m_nCurrentSelection = 0;
|
|
|
|
m_nCurrentParameter = 0;
|
|
|
|
m_nCurrentMenuDepth = 0;
|
|
|
|
|
|
|
|
EventHandler (MenuEventUpdate);
|
|
|
|
break;
|
|
|
|
|
|
|
|
default:
|
|
|
|
(*m_pParentMenu[m_nCurrentMenuItem].Handler) (this, Event);
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
void CUIMenu::MenuHandler (CUIMenu *pUIMenu, TMenuEvent Event)
|
|
|
|
{
|
|
|
|
switch (Event)
|
|
|
|
{
|
|
|
|
case MenuEventUpdate:
|
|
|
|
break;
|
|
|
|
|
|
|
|
case MenuEventSelect: // push menu
|
|
|
|
assert (pUIMenu->m_nCurrentMenuDepth < MaxMenuDepth);
|
|
|
|
pUIMenu->m_MenuStackParent[pUIMenu->m_nCurrentMenuDepth] = pUIMenu->m_pParentMenu;
|
|
|
|
pUIMenu->m_MenuStackMenu[pUIMenu->m_nCurrentMenuDepth] = pUIMenu->m_pCurrentMenu;
|
|
|
|
pUIMenu->m_nMenuStackItem[pUIMenu->m_nCurrentMenuDepth]
|
|
|
|
= pUIMenu->m_nCurrentMenuItem;
|
|
|
|
pUIMenu->m_nMenuStackSelection[pUIMenu->m_nCurrentMenuDepth]
|
|
|
|
= pUIMenu->m_nCurrentSelection;
|
|
|
|
pUIMenu->m_nMenuStackParameter[pUIMenu->m_nCurrentMenuDepth]
|
|
|
|
= pUIMenu->m_nCurrentParameter;
|
|
|
|
pUIMenu->m_nCurrentMenuDepth++;
|
|
|
|
|
|
|
|
pUIMenu->m_pParentMenu = pUIMenu->m_pCurrentMenu;
|
|
|
|
pUIMenu->m_nCurrentParameter =
|
|
|
|
pUIMenu->m_pCurrentMenu[pUIMenu->m_nCurrentSelection].Parameter;
|
|
|
|
pUIMenu->m_pCurrentMenu =
|
|
|
|
pUIMenu->m_pCurrentMenu[pUIMenu->m_nCurrentSelection].MenuItem;
|
|
|
|
pUIMenu->m_nCurrentMenuItem = pUIMenu->m_nCurrentSelection;
|
|
|
|
pUIMenu->m_nCurrentSelection = 0;
|
|
|
|
break;
|
|
|
|
|
|
|
|
case MenuEventStepDown:
|
|
|
|
if (pUIMenu->m_nCurrentSelection > 0)
|
|
|
|
{
|
|
|
|
pUIMenu->m_nCurrentSelection--;
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
|
|
|
|
case MenuEventStepUp:
|
|
|
|
++pUIMenu->m_nCurrentSelection;
|
|
|
|
if (!pUIMenu->m_pCurrentMenu[pUIMenu->m_nCurrentSelection].Name) // more entries?
|
|
|
|
{
|
|
|
|
pUIMenu->m_nCurrentSelection--;
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
|
|
|
|
default:
|
|
|
|
return;
|
Support hierarchic menus (#61)
* Support hierarchic menus
This introduces a new menu engine implemented in the class CUIMenu,
which can be configured with C-tables. This should make it easier to
extend the menus, without modifying the code too much. The UI provides
a main menu, which selects the TG to be edited and a TG sub-menu, which
presents the already known TG parameters (voice bank, voice, volume,
pan, detune and channel). A sub-menu is entered with single click and
left with double click. There are arrows displayed on the LCD, which
show the direction(s), to which the knob can be moved. All TG related
parameters are maintained in the class CMiniDexed now.
* uimenu: Make the tables const
* uimenu: Add sub-menu "Edit Voice"
Menu items can be re-sorted, if necessary.
* uimenu: Add "Reverb" sub-menu
* Map reverb float parameters to range 0 .. 99
* minidexed: Add global (non-TG) parameters
* minidexed: Protect reverb module with spin lock
3 years ago
|
|
|
}
|
|
|
|
|
|
|
|
if (pUIMenu->m_pCurrentMenu) // if this is another menu?
|
|
|
|
{
|
|
|
|
pUIMenu->m_pUI->DisplayWrite (
|
|
|
|
pUIMenu->m_pParentMenu[pUIMenu->m_nCurrentMenuItem].Name,
|
|
|
|
"",
|
|
|
|
pUIMenu->m_pCurrentMenu[pUIMenu->m_nCurrentSelection].Name,
|
|
|
|
pUIMenu->m_nCurrentSelection > 0,
|
|
|
|
!!pUIMenu->m_pCurrentMenu[pUIMenu->m_nCurrentSelection+1].Name);
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
pUIMenu->EventHandler (MenuEventUpdate); // no, update parameter display
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
void CUIMenu::EditGlobalParameter (CUIMenu *pUIMenu, TMenuEvent Event)
|
|
|
|
{
|
|
|
|
CMiniDexed::TParameter Param = (CMiniDexed::TParameter) pUIMenu->m_nCurrentParameter;
|
|
|
|
const TParameter &rParam = s_GlobalParameter[Param];
|
|
|
|
|
|
|
|
int nValue = pUIMenu->m_pMiniDexed->GetParameter (Param);
|
|
|
|
|
|
|
|
switch (Event)
|
|
|
|
{
|
|
|
|
case MenuEventUpdate:
|
|
|
|
break;
|
|
|
|
|
|
|
|
case MenuEventStepDown:
|
|
|
|
nValue -= rParam.Increment;
|
|
|
|
if (nValue < rParam.Minimum)
|
|
|
|
{
|
|
|
|
nValue = rParam.Minimum;
|
|
|
|
}
|
|
|
|
pUIMenu->m_pMiniDexed->SetParameter (Param, nValue);
|
|
|
|
break;
|
|
|
|
|
|
|
|
case MenuEventStepUp:
|
|
|
|
nValue += rParam.Increment;
|
|
|
|
if (nValue > rParam.Maximum)
|
|
|
|
{
|
|
|
|
nValue = rParam.Maximum;
|
|
|
|
}
|
|
|
|
pUIMenu->m_pMiniDexed->SetParameter (Param, nValue);
|
|
|
|
break;
|
|
|
|
|
|
|
|
default:
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
const char *pMenuName =
|
|
|
|
pUIMenu->m_MenuStackParent[pUIMenu->m_nCurrentMenuDepth-1]
|
|
|
|
[pUIMenu->m_nMenuStackItem[pUIMenu->m_nCurrentMenuDepth-1]].Name;
|
|
|
|
|
|
|
|
string Value = GetGlobalValueString (Param, pUIMenu->m_pMiniDexed->GetParameter (Param));
|
|
|
|
|
|
|
|
pUIMenu->m_pUI->DisplayWrite (pMenuName,
|
|
|
|
pUIMenu->m_pParentMenu[pUIMenu->m_nCurrentMenuItem].Name,
|
|
|
|
Value.c_str (),
|
|
|
|
nValue > rParam.Minimum, nValue < rParam.Maximum);
|
|
|
|
}
|
|
|
|
|
|
|
|
void CUIMenu::EditVoiceBankNumber (CUIMenu *pUIMenu, TMenuEvent Event)
|
|
|
|
{
|
|
|
|
unsigned nTG = pUIMenu->m_nMenuStackParameter[pUIMenu->m_nCurrentMenuDepth-1];
|
|
|
|
|
|
|
|
int nValue = pUIMenu->m_pMiniDexed->GetTGParameter (CMiniDexed::TGParameterVoiceBank, nTG);
|
|
|
|
|
|
|
|
switch (Event)
|
|
|
|
{
|
|
|
|
case MenuEventUpdate:
|
|
|
|
break;
|
|
|
|
|
|
|
|
case MenuEventStepDown:
|
|
|
|
nValue = pUIMenu->m_pMiniDexed->GetSysExFileLoader ()->GetNextBankDown(nValue);
|
Support hierarchic menus (#61)
* Support hierarchic menus
This introduces a new menu engine implemented in the class CUIMenu,
which can be configured with C-tables. This should make it easier to
extend the menus, without modifying the code too much. The UI provides
a main menu, which selects the TG to be edited and a TG sub-menu, which
presents the already known TG parameters (voice bank, voice, volume,
pan, detune and channel). A sub-menu is entered with single click and
left with double click. There are arrows displayed on the LCD, which
show the direction(s), to which the knob can be moved. All TG related
parameters are maintained in the class CMiniDexed now.
* uimenu: Make the tables const
* uimenu: Add sub-menu "Edit Voice"
Menu items can be re-sorted, if necessary.
* uimenu: Add "Reverb" sub-menu
* Map reverb float parameters to range 0 .. 99
* minidexed: Add global (non-TG) parameters
* minidexed: Protect reverb module with spin lock
3 years ago
|
|
|
pUIMenu->m_pMiniDexed->SetTGParameter (
|
|
|
|
CMiniDexed::TGParameterVoiceBank, nValue, nTG);
|
|
|
|
break;
|
|
|
|
|
|
|
|
case MenuEventStepUp:
|
|
|
|
nValue = pUIMenu->m_pMiniDexed->GetSysExFileLoader ()->GetNextBankUp(nValue);
|
Support hierarchic menus (#61)
* Support hierarchic menus
This introduces a new menu engine implemented in the class CUIMenu,
which can be configured with C-tables. This should make it easier to
extend the menus, without modifying the code too much. The UI provides
a main menu, which selects the TG to be edited and a TG sub-menu, which
presents the already known TG parameters (voice bank, voice, volume,
pan, detune and channel). A sub-menu is entered with single click and
left with double click. There are arrows displayed on the LCD, which
show the direction(s), to which the knob can be moved. All TG related
parameters are maintained in the class CMiniDexed now.
* uimenu: Make the tables const
* uimenu: Add sub-menu "Edit Voice"
Menu items can be re-sorted, if necessary.
* uimenu: Add "Reverb" sub-menu
* Map reverb float parameters to range 0 .. 99
* minidexed: Add global (non-TG) parameters
* minidexed: Protect reverb module with spin lock
3 years ago
|
|
|
pUIMenu->m_pMiniDexed->SetTGParameter (
|
|
|
|
CMiniDexed::TGParameterVoiceBank, nValue, nTG);
|
|
|
|
break;
|
|
|
|
|
|
|
|
case MenuEventPressAndStepDown:
|
|
|
|
case MenuEventPressAndStepUp:
|
|
|
|
pUIMenu->TGShortcutHandler (Event);
|
|
|
|
return;
|
|
|
|
|
Support hierarchic menus (#61)
* Support hierarchic menus
This introduces a new menu engine implemented in the class CUIMenu,
which can be configured with C-tables. This should make it easier to
extend the menus, without modifying the code too much. The UI provides
a main menu, which selects the TG to be edited and a TG sub-menu, which
presents the already known TG parameters (voice bank, voice, volume,
pan, detune and channel). A sub-menu is entered with single click and
left with double click. There are arrows displayed on the LCD, which
show the direction(s), to which the knob can be moved. All TG related
parameters are maintained in the class CMiniDexed now.
* uimenu: Make the tables const
* uimenu: Add sub-menu "Edit Voice"
Menu items can be re-sorted, if necessary.
* uimenu: Add "Reverb" sub-menu
* Map reverb float parameters to range 0 .. 99
* minidexed: Add global (non-TG) parameters
* minidexed: Protect reverb module with spin lock
3 years ago
|
|
|
default:
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
string TG ("TG");
|
|
|
|
TG += to_string (nTG+1);
|
|
|
|
|
|
|
|
string Value = to_string (nValue+1) + "="
|
|
|
|
+ pUIMenu->m_pMiniDexed->GetSysExFileLoader ()->GetBankName (nValue);
|
|
|
|
|
|
|
|
pUIMenu->m_pUI->DisplayWrite (TG.c_str (),
|
|
|
|
pUIMenu->m_pParentMenu[pUIMenu->m_nCurrentMenuItem].Name,
|
|
|
|
Value.c_str (),
|
|
|
|
nValue > 0, nValue < (int) CSysExFileLoader::MaxVoiceBankID);
|
|
|
|
}
|
|
|
|
|
|
|
|
void CUIMenu::EditProgramNumber (CUIMenu *pUIMenu, TMenuEvent Event)
|
|
|
|
{
|
|
|
|
unsigned nTG = pUIMenu->m_nMenuStackParameter[pUIMenu->m_nCurrentMenuDepth-1];
|
|
|
|
int nHighestBank = pUIMenu->m_pMiniDexed->GetSysExFileLoader ()->GetNumHighestBank();
|
Support hierarchic menus (#61)
* Support hierarchic menus
This introduces a new menu engine implemented in the class CUIMenu,
which can be configured with C-tables. This should make it easier to
extend the menus, without modifying the code too much. The UI provides
a main menu, which selects the TG to be edited and a TG sub-menu, which
presents the already known TG parameters (voice bank, voice, volume,
pan, detune and channel). A sub-menu is entered with single click and
left with double click. There are arrows displayed on the LCD, which
show the direction(s), to which the knob can be moved. All TG related
parameters are maintained in the class CMiniDexed now.
* uimenu: Make the tables const
* uimenu: Add sub-menu "Edit Voice"
Menu items can be re-sorted, if necessary.
* uimenu: Add "Reverb" sub-menu
* Map reverb float parameters to range 0 .. 99
* minidexed: Add global (non-TG) parameters
* minidexed: Protect reverb module with spin lock
3 years ago
|
|
|
|
|
|
|
int nValue = pUIMenu->m_pMiniDexed->GetTGParameter (CMiniDexed::TGParameterProgram, nTG);
|
|
|
|
|
|
|
|
switch (Event)
|
|
|
|
{
|
|
|
|
case MenuEventUpdate:
|
|
|
|
break;
|
|
|
|
|
|
|
|
case MenuEventStepDown:
|
|
|
|
if (--nValue < 0)
|
|
|
|
{
|
|
|
|
// Switch down a voice bank and set to the last voice
|
|
|
|
nValue = CSysExFileLoader::VoicesPerBank-1;
|
|
|
|
int nVB = pUIMenu->m_pMiniDexed->GetTGParameter(CMiniDexed::TGParameterVoiceBank, nTG);
|
|
|
|
if (--nVB < 0)
|
|
|
|
{
|
|
|
|
// Wrap around to last loaded bank
|
|
|
|
nVB = nHighestBank;
|
|
|
|
}
|
|
|
|
pUIMenu->m_pMiniDexed->SetTGParameter (CMiniDexed::TGParameterVoiceBank, nVB, nTG);
|
Support hierarchic menus (#61)
* Support hierarchic menus
This introduces a new menu engine implemented in the class CUIMenu,
which can be configured with C-tables. This should make it easier to
extend the menus, without modifying the code too much. The UI provides
a main menu, which selects the TG to be edited and a TG sub-menu, which
presents the already known TG parameters (voice bank, voice, volume,
pan, detune and channel). A sub-menu is entered with single click and
left with double click. There are arrows displayed on the LCD, which
show the direction(s), to which the knob can be moved. All TG related
parameters are maintained in the class CMiniDexed now.
* uimenu: Make the tables const
* uimenu: Add sub-menu "Edit Voice"
Menu items can be re-sorted, if necessary.
* uimenu: Add "Reverb" sub-menu
* Map reverb float parameters to range 0 .. 99
* minidexed: Add global (non-TG) parameters
* minidexed: Protect reverb module with spin lock
3 years ago
|
|
|
}
|
|
|
|
pUIMenu->m_pMiniDexed->SetTGParameter (CMiniDexed::TGParameterProgram, nValue, nTG);
|
|
|
|
break;
|
|
|
|
|
|
|
|
case MenuEventStepUp:
|
|
|
|
if (++nValue > (int) CSysExFileLoader::VoicesPerBank-1)
|
|
|
|
{
|
|
|
|
// Switch up a voice bank and reset to voice 0
|
|
|
|
nValue = 0;
|
|
|
|
int nVB = pUIMenu->m_pMiniDexed->GetTGParameter(CMiniDexed::TGParameterVoiceBank, nTG);
|
|
|
|
if (++nVB > (int) nHighestBank)
|
|
|
|
{
|
|
|
|
// Wrap around to first bank
|
|
|
|
nVB = 0;
|
|
|
|
}
|
|
|
|
pUIMenu->m_pMiniDexed->SetTGParameter (CMiniDexed::TGParameterVoiceBank, nVB, nTG);
|
Support hierarchic menus (#61)
* Support hierarchic menus
This introduces a new menu engine implemented in the class CUIMenu,
which can be configured with C-tables. This should make it easier to
extend the menus, without modifying the code too much. The UI provides
a main menu, which selects the TG to be edited and a TG sub-menu, which
presents the already known TG parameters (voice bank, voice, volume,
pan, detune and channel). A sub-menu is entered with single click and
left with double click. There are arrows displayed on the LCD, which
show the direction(s), to which the knob can be moved. All TG related
parameters are maintained in the class CMiniDexed now.
* uimenu: Make the tables const
* uimenu: Add sub-menu "Edit Voice"
Menu items can be re-sorted, if necessary.
* uimenu: Add "Reverb" sub-menu
* Map reverb float parameters to range 0 .. 99
* minidexed: Add global (non-TG) parameters
* minidexed: Protect reverb module with spin lock
3 years ago
|
|
|
}
|
|
|
|
pUIMenu->m_pMiniDexed->SetTGParameter (CMiniDexed::TGParameterProgram, nValue, nTG);
|
|
|
|
break;
|
|
|
|
|
|
|
|
case MenuEventPressAndStepDown:
|
|
|
|
case MenuEventPressAndStepUp:
|
|
|
|
pUIMenu->TGShortcutHandler (Event);
|
|
|
|
return;
|
|
|
|
|
Support hierarchic menus (#61)
* Support hierarchic menus
This introduces a new menu engine implemented in the class CUIMenu,
which can be configured with C-tables. This should make it easier to
extend the menus, without modifying the code too much. The UI provides
a main menu, which selects the TG to be edited and a TG sub-menu, which
presents the already known TG parameters (voice bank, voice, volume,
pan, detune and channel). A sub-menu is entered with single click and
left with double click. There are arrows displayed on the LCD, which
show the direction(s), to which the knob can be moved. All TG related
parameters are maintained in the class CMiniDexed now.
* uimenu: Make the tables const
* uimenu: Add sub-menu "Edit Voice"
Menu items can be re-sorted, if necessary.
* uimenu: Add "Reverb" sub-menu
* Map reverb float parameters to range 0 .. 99
* minidexed: Add global (non-TG) parameters
* minidexed: Protect reverb module with spin lock
3 years ago
|
|
|
default:
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
string TG ("TG");
|
|
|
|
TG += to_string (nTG+1);
|
|
|
|
|
|
|
|
string Value = to_string (nValue+1) + "=" + pUIMenu->m_pMiniDexed->GetVoiceName (nTG);
|
|
|
|
|
|
|
|
pUIMenu->m_pUI->DisplayWrite (TG.c_str (),
|
|
|
|
pUIMenu->m_pParentMenu[pUIMenu->m_nCurrentMenuItem].Name,
|
|
|
|
Value.c_str (),
|
|
|
|
nValue > 0, nValue < (int) CSysExFileLoader::VoicesPerBank-1);
|
|
|
|
}
|
|
|
|
|
|
|
|
void CUIMenu::EditTGParameter (CUIMenu *pUIMenu, TMenuEvent Event)
|
|
|
|
{
|
|
|
|
unsigned nTG = pUIMenu->m_nMenuStackParameter[pUIMenu->m_nCurrentMenuDepth-1];
|
|
|
|
|
|
|
|
CMiniDexed::TTGParameter Param = (CMiniDexed::TTGParameter) pUIMenu->m_nCurrentParameter;
|
|
|
|
const TParameter &rParam = s_TGParameter[Param];
|
|
|
|
|
|
|
|
int nValue = pUIMenu->m_pMiniDexed->GetTGParameter (Param, nTG);
|
|
|
|
|
|
|
|
switch (Event)
|
|
|
|
{
|
|
|
|
case MenuEventUpdate:
|
|
|
|
break;
|
|
|
|
|
|
|
|
case MenuEventStepDown:
|
|
|
|
nValue -= rParam.Increment;
|
|
|
|
if (nValue < rParam.Minimum)
|
|
|
|
{
|
|
|
|
nValue = rParam.Minimum;
|
|
|
|
}
|
|
|
|
pUIMenu->m_pMiniDexed->SetTGParameter (Param, nValue, nTG);
|
|
|
|
break;
|
|
|
|
|
|
|
|
case MenuEventStepUp:
|
|
|
|
nValue += rParam.Increment;
|
|
|
|
if (nValue > rParam.Maximum)
|
|
|
|
{
|
|
|
|
nValue = rParam.Maximum;
|
|
|
|
}
|
|
|
|
pUIMenu->m_pMiniDexed->SetTGParameter (Param, nValue, nTG);
|
|
|
|
break;
|
|
|
|
|
|
|
|
case MenuEventPressAndStepDown:
|
|
|
|
case MenuEventPressAndStepUp:
|
|
|
|
pUIMenu->TGShortcutHandler (Event);
|
|
|
|
return;
|
|
|
|
|
Support hierarchic menus (#61)
* Support hierarchic menus
This introduces a new menu engine implemented in the class CUIMenu,
which can be configured with C-tables. This should make it easier to
extend the menus, without modifying the code too much. The UI provides
a main menu, which selects the TG to be edited and a TG sub-menu, which
presents the already known TG parameters (voice bank, voice, volume,
pan, detune and channel). A sub-menu is entered with single click and
left with double click. There are arrows displayed on the LCD, which
show the direction(s), to which the knob can be moved. All TG related
parameters are maintained in the class CMiniDexed now.
* uimenu: Make the tables const
* uimenu: Add sub-menu "Edit Voice"
Menu items can be re-sorted, if necessary.
* uimenu: Add "Reverb" sub-menu
* Map reverb float parameters to range 0 .. 99
* minidexed: Add global (non-TG) parameters
* minidexed: Protect reverb module with spin lock
3 years ago
|
|
|
default:
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
string TG ("TG");
|
|
|
|
TG += to_string (nTG+1);
|
|
|
|
|
|
|
|
string Value = GetTGValueString (Param, pUIMenu->m_pMiniDexed->GetTGParameter (Param, nTG));
|
|
|
|
|
|
|
|
pUIMenu->m_pUI->DisplayWrite (TG.c_str (),
|
|
|
|
pUIMenu->m_pParentMenu[pUIMenu->m_nCurrentMenuItem].Name,
|
|
|
|
Value.c_str (),
|
|
|
|
nValue > rParam.Minimum, nValue < rParam.Maximum);
|
|
|
|
}
|
|
|
|
|
|
|
|
void CUIMenu::EditTGParameter2 (CUIMenu *pUIMenu, TMenuEvent Event) // second menu level. Redundant code but in order to not modified original code
|
|
|
|
{
|
|
|
|
|
|
|
|
unsigned nTG = pUIMenu->m_nMenuStackParameter[pUIMenu->m_nCurrentMenuDepth-2];
|
|
|
|
|
|
|
|
CMiniDexed::TTGParameter Param = (CMiniDexed::TTGParameter) pUIMenu->m_nCurrentParameter;
|
|
|
|
const TParameter &rParam = s_TGParameter[Param];
|
|
|
|
|
|
|
|
int nValue = pUIMenu->m_pMiniDexed->GetTGParameter (Param, nTG);
|
|
|
|
|
|
|
|
switch (Event)
|
|
|
|
{
|
|
|
|
case MenuEventUpdate:
|
|
|
|
break;
|
|
|
|
|
|
|
|
case MenuEventStepDown:
|
|
|
|
nValue -= rParam.Increment;
|
|
|
|
if (nValue < rParam.Minimum)
|
|
|
|
{
|
|
|
|
nValue = rParam.Minimum;
|
|
|
|
}
|
|
|
|
pUIMenu->m_pMiniDexed->SetTGParameter (Param, nValue, nTG);
|
|
|
|
break;
|
|
|
|
|
|
|
|
case MenuEventStepUp:
|
|
|
|
nValue += rParam.Increment;
|
|
|
|
if (nValue > rParam.Maximum)
|
|
|
|
{
|
|
|
|
nValue = rParam.Maximum;
|
|
|
|
}
|
|
|
|
pUIMenu->m_pMiniDexed->SetTGParameter (Param, nValue, nTG);
|
|
|
|
break;
|
|
|
|
|
|
|
|
case MenuEventPressAndStepDown:
|
|
|
|
case MenuEventPressAndStepUp:
|
|
|
|
pUIMenu->TGShortcutHandler (Event);
|
|
|
|
return;
|
|
|
|
|
|
|
|
default:
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
string TG ("TG");
|
|
|
|
TG += to_string (nTG+1);
|
|
|
|
|
|
|
|
string Value = GetTGValueString (Param, pUIMenu->m_pMiniDexed->GetTGParameter (Param, nTG));
|
|
|
|
|
|
|
|
pUIMenu->m_pUI->DisplayWrite (TG.c_str (),
|
|
|
|
pUIMenu->m_pParentMenu[pUIMenu->m_nCurrentMenuItem].Name,
|
|
|
|
Value.c_str (),
|
|
|
|
nValue > rParam.Minimum, nValue < rParam.Maximum);
|
|
|
|
|
|
|
|
}
|
|
|
|
|
Support hierarchic menus (#61)
* Support hierarchic menus
This introduces a new menu engine implemented in the class CUIMenu,
which can be configured with C-tables. This should make it easier to
extend the menus, without modifying the code too much. The UI provides
a main menu, which selects the TG to be edited and a TG sub-menu, which
presents the already known TG parameters (voice bank, voice, volume,
pan, detune and channel). A sub-menu is entered with single click and
left with double click. There are arrows displayed on the LCD, which
show the direction(s), to which the knob can be moved. All TG related
parameters are maintained in the class CMiniDexed now.
* uimenu: Make the tables const
* uimenu: Add sub-menu "Edit Voice"
Menu items can be re-sorted, if necessary.
* uimenu: Add "Reverb" sub-menu
* Map reverb float parameters to range 0 .. 99
* minidexed: Add global (non-TG) parameters
* minidexed: Protect reverb module with spin lock
3 years ago
|
|
|
void CUIMenu::EditVoiceParameter (CUIMenu *pUIMenu, TMenuEvent Event)
|
|
|
|
{
|
|
|
|
unsigned nTG = pUIMenu->m_nMenuStackParameter[pUIMenu->m_nCurrentMenuDepth-2];
|
|
|
|
|
|
|
|
unsigned nParam = pUIMenu->m_nCurrentParameter;
|
|
|
|
const TParameter &rParam = s_VoiceParameter[nParam];
|
|
|
|
|
|
|
|
int nValue = pUIMenu->m_pMiniDexed->GetVoiceParameter (nParam, CMiniDexed::NoOP, nTG);
|
|
|
|
|
|
|
|
switch (Event)
|
|
|
|
{
|
|
|
|
case MenuEventUpdate:
|
|
|
|
break;
|
|
|
|
|
|
|
|
case MenuEventStepDown:
|
|
|
|
nValue -= rParam.Increment;
|
|
|
|
if (nValue < rParam.Minimum)
|
|
|
|
{
|
|
|
|
nValue = rParam.Minimum;
|
|
|
|
}
|
|
|
|
pUIMenu->m_pMiniDexed->SetVoiceParameter (nParam, nValue, CMiniDexed::NoOP, nTG);
|
|
|
|
break;
|
|
|
|
|
|
|
|
case MenuEventStepUp:
|
|
|
|
nValue += rParam.Increment;
|
|
|
|
if (nValue > rParam.Maximum)
|
|
|
|
{
|
|
|
|
nValue = rParam.Maximum;
|
|
|
|
}
|
|
|
|
pUIMenu->m_pMiniDexed->SetVoiceParameter (nParam, nValue, CMiniDexed::NoOP, nTG);
|
|
|
|
break;
|
|
|
|
|
|
|
|
case MenuEventPressAndStepDown:
|
|
|
|
case MenuEventPressAndStepUp:
|
|
|
|
pUIMenu->TGShortcutHandler (Event);
|
|
|
|
return;
|
|
|
|
|
Support hierarchic menus (#61)
* Support hierarchic menus
This introduces a new menu engine implemented in the class CUIMenu,
which can be configured with C-tables. This should make it easier to
extend the menus, without modifying the code too much. The UI provides
a main menu, which selects the TG to be edited and a TG sub-menu, which
presents the already known TG parameters (voice bank, voice, volume,
pan, detune and channel). A sub-menu is entered with single click and
left with double click. There are arrows displayed on the LCD, which
show the direction(s), to which the knob can be moved. All TG related
parameters are maintained in the class CMiniDexed now.
* uimenu: Make the tables const
* uimenu: Add sub-menu "Edit Voice"
Menu items can be re-sorted, if necessary.
* uimenu: Add "Reverb" sub-menu
* Map reverb float parameters to range 0 .. 99
* minidexed: Add global (non-TG) parameters
* minidexed: Protect reverb module with spin lock
3 years ago
|
|
|
default:
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
string TG ("TG");
|
|
|
|
TG += to_string (nTG+1);
|
|
|
|
|
|
|
|
string Value = GetVoiceValueString (nParam, nValue);
|
|
|
|
|
|
|
|
pUIMenu->m_pUI->DisplayWrite (TG.c_str (),
|
|
|
|
pUIMenu->m_pParentMenu[pUIMenu->m_nCurrentMenuItem].Name,
|
|
|
|
Value.c_str (),
|
|
|
|
nValue > rParam.Minimum, nValue < rParam.Maximum);
|
|
|
|
}
|
|
|
|
|
|
|
|
void CUIMenu::EditOPParameter (CUIMenu *pUIMenu, TMenuEvent Event)
|
|
|
|
{
|
|
|
|
unsigned nTG = pUIMenu->m_nMenuStackParameter[pUIMenu->m_nCurrentMenuDepth-3];
|
Support hierarchic menus (#61)
* Support hierarchic menus
This introduces a new menu engine implemented in the class CUIMenu,
which can be configured with C-tables. This should make it easier to
extend the menus, without modifying the code too much. The UI provides
a main menu, which selects the TG to be edited and a TG sub-menu, which
presents the already known TG parameters (voice bank, voice, volume,
pan, detune and channel). A sub-menu is entered with single click and
left with double click. There are arrows displayed on the LCD, which
show the direction(s), to which the knob can be moved. All TG related
parameters are maintained in the class CMiniDexed now.
* uimenu: Make the tables const
* uimenu: Add sub-menu "Edit Voice"
Menu items can be re-sorted, if necessary.
* uimenu: Add "Reverb" sub-menu
* Map reverb float parameters to range 0 .. 99
* minidexed: Add global (non-TG) parameters
* minidexed: Protect reverb module with spin lock
3 years ago
|
|
|
unsigned nOP = pUIMenu->m_nMenuStackParameter[pUIMenu->m_nCurrentMenuDepth-1];
|
|
|
|
|
|
|
|
unsigned nParam = pUIMenu->m_nCurrentParameter;
|
|
|
|
const TParameter &rParam = s_OPParameter[nParam];
|
|
|
|
|
|
|
|
int nValue = pUIMenu->m_pMiniDexed->GetVoiceParameter (nParam, nOP, nTG);
|
|
|
|
|
|
|
|
switch (Event)
|
|
|
|
{
|
|
|
|
case MenuEventUpdate:
|
|
|
|
break;
|
|
|
|
|
|
|
|
case MenuEventStepDown:
|
|
|
|
nValue -= rParam.Increment;
|
|
|
|
if (nValue < rParam.Minimum)
|
|
|
|
{
|
|
|
|
nValue = rParam.Minimum;
|
|
|
|
}
|
|
|
|
pUIMenu->m_pMiniDexed->SetVoiceParameter (nParam, nValue, nOP, nTG);
|
|
|
|
break;
|
|
|
|
|
|
|
|
case MenuEventStepUp:
|
|
|
|
nValue += rParam.Increment;
|
|
|
|
if (nValue > rParam.Maximum)
|
|
|
|
{
|
|
|
|
nValue = rParam.Maximum;
|
|
|
|
}
|
|
|
|
pUIMenu->m_pMiniDexed->SetVoiceParameter (nParam, nValue, nOP, nTG);
|
|
|
|
break;
|
|
|
|
|
|
|
|
case MenuEventPressAndStepDown:
|
|
|
|
case MenuEventPressAndStepUp:
|
|
|
|
pUIMenu->OPShortcutHandler (Event);
|
|
|
|
return;
|
|
|
|
|
Support hierarchic menus (#61)
* Support hierarchic menus
This introduces a new menu engine implemented in the class CUIMenu,
which can be configured with C-tables. This should make it easier to
extend the menus, without modifying the code too much. The UI provides
a main menu, which selects the TG to be edited and a TG sub-menu, which
presents the already known TG parameters (voice bank, voice, volume,
pan, detune and channel). A sub-menu is entered with single click and
left with double click. There are arrows displayed on the LCD, which
show the direction(s), to which the knob can be moved. All TG related
parameters are maintained in the class CMiniDexed now.
* uimenu: Make the tables const
* uimenu: Add sub-menu "Edit Voice"
Menu items can be re-sorted, if necessary.
* uimenu: Add "Reverb" sub-menu
* Map reverb float parameters to range 0 .. 99
* minidexed: Add global (non-TG) parameters
* minidexed: Protect reverb module with spin lock
3 years ago
|
|
|
default:
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
string OP ("OP");
|
|
|
|
OP += to_string (nOP+1);
|
|
|
|
|
|
|
|
string Value;
|
|
|
|
|
|
|
|
static const int FixedMultiplier[4] = {1, 10, 100, 1000};
|
|
|
|
if (nParam == DEXED_OP_FREQ_COARSE)
|
|
|
|
{
|
|
|
|
if (!pUIMenu->m_pMiniDexed->GetVoiceParameter (DEXED_OP_OSC_MODE, nOP, nTG))
|
|
|
|
{
|
|
|
|
// Ratio
|
|
|
|
if (!nValue)
|
|
|
|
{
|
|
|
|
Value = "0.50";
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
Value = to_string (nValue);
|
|
|
|
Value += ".00";
|
|
|
|
}
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
// Fixed
|
|
|
|
Value = to_string (FixedMultiplier[nValue % 4]);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
else if (nParam == DEXED_OP_FREQ_FINE)
|
|
|
|
{
|
|
|
|
int nCoarse = pUIMenu->m_pMiniDexed->GetVoiceParameter (
|
|
|
|
DEXED_OP_FREQ_COARSE, nOP, nTG);
|
|
|
|
|
|
|
|
char Buffer[20];
|
|
|
|
if (!pUIMenu->m_pMiniDexed->GetVoiceParameter (DEXED_OP_OSC_MODE, nOP, nTG))
|
|
|
|
{
|
|
|
|
// Ratio
|
|
|
|
float fValue = 1.0f + nValue / 100.0f;
|
|
|
|
fValue *= !nCoarse ? 0.5f : (float) nCoarse;
|
|
|
|
sprintf (Buffer, "%.2f", (double) fValue);
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
// Fixed
|
|
|
|
float fValue = powf (1.023293f, (float) nValue);
|
|
|
|
fValue *= (float) FixedMultiplier[nCoarse % 4];
|
|
|
|
sprintf (Buffer, "%.3fHz", (double) fValue);
|
|
|
|
}
|
|
|
|
|
|
|
|
Value = Buffer;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
Value = GetOPValueString (nParam, nValue);
|
|
|
|
}
|
Support hierarchic menus (#61)
* Support hierarchic menus
This introduces a new menu engine implemented in the class CUIMenu,
which can be configured with C-tables. This should make it easier to
extend the menus, without modifying the code too much. The UI provides
a main menu, which selects the TG to be edited and a TG sub-menu, which
presents the already known TG parameters (voice bank, voice, volume,
pan, detune and channel). A sub-menu is entered with single click and
left with double click. There are arrows displayed on the LCD, which
show the direction(s), to which the knob can be moved. All TG related
parameters are maintained in the class CMiniDexed now.
* uimenu: Make the tables const
* uimenu: Add sub-menu "Edit Voice"
Menu items can be re-sorted, if necessary.
* uimenu: Add "Reverb" sub-menu
* Map reverb float parameters to range 0 .. 99
* minidexed: Add global (non-TG) parameters
* minidexed: Protect reverb module with spin lock
3 years ago
|
|
|
|
|
|
|
pUIMenu->m_pUI->DisplayWrite (OP.c_str (),
|
|
|
|
pUIMenu->m_pParentMenu[pUIMenu->m_nCurrentMenuItem].Name,
|
|
|
|
Value.c_str (),
|
|
|
|
nValue > rParam.Minimum, nValue < rParam.Maximum);
|
|
|
|
}
|
|
|
|
|
|
|
|
void CUIMenu::SavePerformance (CUIMenu *pUIMenu, TMenuEvent Event)
|
|
|
|
{
|
|
|
|
if (Event != MenuEventUpdate)
|
|
|
|
{
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
bool bOK = pUIMenu->m_pMiniDexed->SavePerformance (pUIMenu->m_nCurrentParameter == 1);
|
|
|
|
|
|
|
|
const char *pMenuName =
|
|
|
|
pUIMenu->m_MenuStackParent[pUIMenu->m_nCurrentMenuDepth-1]
|
|
|
|
[pUIMenu->m_nMenuStackItem[pUIMenu->m_nCurrentMenuDepth-1]].Name;
|
|
|
|
|
|
|
|
pUIMenu->m_pUI->DisplayWrite (pMenuName,
|
|
|
|
pUIMenu->m_pParentMenu[pUIMenu->m_nCurrentMenuItem].Name,
|
|
|
|
bOK ? "Completed" : "Error",
|
|
|
|
false, false);
|
|
|
|
|
|
|
|
CTimer::Get ()->StartKernelTimer (MSEC2HZ (1500), TimerHandler, 0, pUIMenu);
|
|
|
|
}
|
|
|
|
|
Support hierarchic menus (#61)
* Support hierarchic menus
This introduces a new menu engine implemented in the class CUIMenu,
which can be configured with C-tables. This should make it easier to
extend the menus, without modifying the code too much. The UI provides
a main menu, which selects the TG to be edited and a TG sub-menu, which
presents the already known TG parameters (voice bank, voice, volume,
pan, detune and channel). A sub-menu is entered with single click and
left with double click. There are arrows displayed on the LCD, which
show the direction(s), to which the knob can be moved. All TG related
parameters are maintained in the class CMiniDexed now.
* uimenu: Make the tables const
* uimenu: Add sub-menu "Edit Voice"
Menu items can be re-sorted, if necessary.
* uimenu: Add "Reverb" sub-menu
* Map reverb float parameters to range 0 .. 99
* minidexed: Add global (non-TG) parameters
* minidexed: Protect reverb module with spin lock
3 years ago
|
|
|
string CUIMenu::GetGlobalValueString (unsigned nParameter, int nValue)
|
|
|
|
{
|
|
|
|
string Result;
|
|
|
|
|
|
|
|
assert (nParameter < sizeof CUIMenu::s_GlobalParameter / sizeof CUIMenu::s_GlobalParameter[0]);
|
|
|
|
|
|
|
|
CUIMenu::TToString *pToString = CUIMenu::s_GlobalParameter[nParameter].ToString;
|
|
|
|
if (pToString)
|
|
|
|
{
|
|
|
|
Result = (*pToString) (nValue);
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
Result = to_string (nValue);
|
|
|
|
}
|
|
|
|
|
|
|
|
return Result;
|
|
|
|
}
|
|
|
|
|
|
|
|
string CUIMenu::GetTGValueString (unsigned nTGParameter, int nValue)
|
|
|
|
{
|
|
|
|
string Result;
|
|
|
|
|
|
|
|
assert (nTGParameter < sizeof CUIMenu::s_TGParameter / sizeof CUIMenu::s_TGParameter[0]);
|
|
|
|
|
|
|
|
CUIMenu::TToString *pToString = CUIMenu::s_TGParameter[nTGParameter].ToString;
|
|
|
|
if (pToString)
|
|
|
|
{
|
|
|
|
Result = (*pToString) (nValue);
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
Result = to_string (nValue);
|
|
|
|
}
|
|
|
|
|
|
|
|
return Result;
|
|
|
|
}
|
|
|
|
|
|
|
|
string CUIMenu::GetVoiceValueString (unsigned nVoiceParameter, int nValue)
|
|
|
|
{
|
|
|
|
string Result;
|
|
|
|
|
|
|
|
assert (nVoiceParameter < sizeof CUIMenu::s_VoiceParameter / sizeof CUIMenu::s_VoiceParameter[0]);
|
|
|
|
|
|
|
|
CUIMenu::TToString *pToString = CUIMenu::s_VoiceParameter[nVoiceParameter].ToString;
|
|
|
|
if (pToString)
|
|
|
|
{
|
|
|
|
Result = (*pToString) (nValue);
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
Result = to_string (nValue);
|
|
|
|
}
|
|
|
|
|
|
|
|
return Result;
|
|
|
|
}
|
|
|
|
|
|
|
|
string CUIMenu::GetOPValueString (unsigned nOPParameter, int nValue)
|
|
|
|
{
|
|
|
|
string Result;
|
|
|
|
|
|
|
|
assert (nOPParameter < sizeof CUIMenu::s_OPParameter / sizeof CUIMenu::s_OPParameter[0]);
|
|
|
|
|
|
|
|
CUIMenu::TToString *pToString = CUIMenu::s_OPParameter[nOPParameter].ToString;
|
|
|
|
if (pToString)
|
|
|
|
{
|
|
|
|
Result = (*pToString) (nValue);
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
Result = to_string (nValue);
|
|
|
|
}
|
|
|
|
|
|
|
|
return Result;
|
|
|
|
}
|
|
|
|
|
|
|
|
string CUIMenu::ToVolume (int nValue)
|
|
|
|
{
|
|
|
|
static const size_t MaxChars = CConfig::LCDColumns-2;
|
|
|
|
char VolumeBar[MaxChars+1];
|
|
|
|
memset (VolumeBar, 0xFF, sizeof VolumeBar); // 0xFF is the block character
|
|
|
|
VolumeBar[nValue * MaxChars / 127] = '\0';
|
|
|
|
|
|
|
|
return VolumeBar;
|
|
|
|
}
|
|
|
|
|
|
|
|
string CUIMenu::ToPan (int nValue)
|
|
|
|
{
|
|
|
|
assert (CConfig::LCDColumns == 16);
|
|
|
|
static const size_t MaxChars = CConfig::LCDColumns-3;
|
|
|
|
char PanMarker[MaxChars+1] = "......:......";
|
|
|
|
unsigned nIndex = nValue * MaxChars / 127;
|
|
|
|
if (nIndex == MaxChars)
|
|
|
|
{
|
|
|
|
nIndex--;
|
|
|
|
}
|
|
|
|
PanMarker[nIndex] = '\xFF'; // 0xFF is the block character
|
|
|
|
|
|
|
|
return PanMarker;
|
|
|
|
}
|
|
|
|
|
|
|
|
string CUIMenu::ToMIDIChannel (int nValue)
|
|
|
|
{
|
|
|
|
switch (nValue)
|
|
|
|
{
|
|
|
|
case CMIDIDevice::OmniMode: return "Omni";
|
|
|
|
case CMIDIDevice::Disabled: return "Off";
|
|
|
|
default: return to_string (nValue+1);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
string CUIMenu::ToAlgorithm (int nValue)
|
|
|
|
{
|
|
|
|
return to_string (nValue + 1);
|
|
|
|
}
|
|
|
|
|
|
|
|
string CUIMenu::ToOnOff (int nValue)
|
|
|
|
{
|
|
|
|
static const char *OnOff[] = {"Off", "On"};
|
|
|
|
|
|
|
|
assert ((unsigned) nValue < sizeof OnOff / sizeof OnOff[0]);
|
|
|
|
|
|
|
|
return OnOff[nValue];
|
|
|
|
}
|
|
|
|
|
|
|
|
string CUIMenu::ToLFOWaveform (int nValue)
|
|
|
|
{
|
|
|
|
static const char *Waveform[] = {"Triangle", "Saw down", "Saw up",
|
|
|
|
"Square", "Sine", "Sample/Hold"};
|
|
|
|
|
|
|
|
assert ((unsigned) nValue < sizeof Waveform / sizeof Waveform[0]);
|
|
|
|
|
|
|
|
return Waveform[nValue];
|
|
|
|
}
|
|
|
|
|
|
|
|
string CUIMenu::ToTransposeNote (int nValue)
|
|
|
|
{
|
|
|
|
nValue += NoteC3 - 24;
|
|
|
|
|
|
|
|
assert ((unsigned) nValue < sizeof s_NoteName / sizeof s_NoteName[0]);
|
|
|
|
|
|
|
|
return s_NoteName[nValue];
|
|
|
|
}
|
|
|
|
|
|
|
|
string CUIMenu::ToBreakpointNote (int nValue)
|
|
|
|
{
|
|
|
|
assert ((unsigned) nValue < sizeof s_NoteName / sizeof s_NoteName[0]);
|
|
|
|
|
|
|
|
return s_NoteName[nValue];
|
|
|
|
}
|
|
|
|
|
|
|
|
string CUIMenu::ToKeyboardCurve (int nValue)
|
|
|
|
{
|
|
|
|
static const char *Curve[] = {"-Lin", "-Exp", "+Exp", "+Lin"};
|
|
|
|
|
|
|
|
assert ((unsigned) nValue < sizeof Curve / sizeof Curve[0]);
|
|
|
|
|
|
|
|
return Curve[nValue];
|
|
|
|
}
|
|
|
|
|
|
|
|
string CUIMenu::ToOscillatorMode (int nValue)
|
|
|
|
{
|
|
|
|
static const char *Mode[] = {"Ratio", "Fixed"};
|
|
|
|
|
|
|
|
assert ((unsigned) nValue < sizeof Mode / sizeof Mode[0]);
|
|
|
|
|
|
|
|
return Mode[nValue];
|
|
|
|
}
|
|
|
|
|
|
|
|
string CUIMenu::ToOscillatorDetune (int nValue)
|
|
|
|
{
|
|
|
|
string Result;
|
|
|
|
|
|
|
|
nValue -= 7;
|
|
|
|
|
|
|
|
if (nValue > 0)
|
|
|
|
{
|
|
|
|
Result = "+" + to_string (nValue);
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
Result = to_string (nValue);
|
|
|
|
}
|
|
|
|
|
|
|
|
return Result;
|
|
|
|
}
|
|
|
|
|
|
|
|
string CUIMenu::ToPortaMode (int nValue)
|
|
|
|
{
|
|
|
|
switch (nValue)
|
|
|
|
{
|
|
|
|
case 0: return "Fingered";
|
|
|
|
case 1: return "Full time";
|
|
|
|
default: return to_string (nValue);
|
|
|
|
}
|
|
|
|
};
|
|
|
|
|
|
|
|
string CUIMenu::ToPortaGlissando (int nValue)
|
|
|
|
{
|
|
|
|
switch (nValue)
|
|
|
|
{
|
|
|
|
case 0: return "Off";
|
|
|
|
case 1: return "On";
|
|
|
|
default: return to_string (nValue);
|
|
|
|
}
|
|
|
|
};
|
|
|
|
|
|
|
|
string CUIMenu::ToPolyMono (int nValue)
|
|
|
|
{
|
|
|
|
switch (nValue)
|
|
|
|
{
|
|
|
|
case 0: return "Poly";
|
|
|
|
case 1: return "Mono";
|
|
|
|
default: return to_string (nValue);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
void CUIMenu::TGShortcutHandler (TMenuEvent Event)
|
|
|
|
{
|
|
|
|
assert (m_nCurrentMenuDepth >= 2);
|
|
|
|
assert (m_MenuStackMenu[0] = s_MainMenu);
|
|
|
|
unsigned nTG = m_nMenuStackSelection[0];
|
|
|
|
assert (nTG < CConfig::ToneGenerators);
|
|
|
|
assert (m_nMenuStackItem[1] == nTG);
|
|
|
|
assert (m_nMenuStackParameter[1] == nTG);
|
|
|
|
|
|
|
|
assert ( Event == MenuEventPressAndStepDown
|
|
|
|
|| Event == MenuEventPressAndStepUp);
|
|
|
|
if (Event == MenuEventPressAndStepDown)
|
|
|
|
{
|
|
|
|
nTG--;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
nTG++;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (nTG < CConfig::ToneGenerators)
|
|
|
|
{
|
|
|
|
m_nMenuStackSelection[0] = nTG;
|
|
|
|
m_nMenuStackItem[1] = nTG;
|
|
|
|
m_nMenuStackParameter[1] = nTG;
|
|
|
|
|
|
|
|
EventHandler (MenuEventUpdate);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
void CUIMenu::OPShortcutHandler (TMenuEvent Event)
|
|
|
|
{
|
|
|
|
assert (m_nCurrentMenuDepth >= 3);
|
|
|
|
assert (m_MenuStackMenu[m_nCurrentMenuDepth-2] = s_EditVoiceMenu);
|
|
|
|
unsigned nOP = m_nMenuStackSelection[m_nCurrentMenuDepth-2];
|
|
|
|
assert (nOP < 6);
|
|
|
|
assert (m_nMenuStackItem[m_nCurrentMenuDepth-1] == nOP);
|
|
|
|
assert (m_nMenuStackParameter[m_nCurrentMenuDepth-1] == nOP);
|
|
|
|
|
|
|
|
assert ( Event == MenuEventPressAndStepDown
|
|
|
|
|| Event == MenuEventPressAndStepUp);
|
|
|
|
if (Event == MenuEventPressAndStepDown)
|
|
|
|
{
|
|
|
|
nOP--;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
nOP++;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (nOP < 6)
|
|
|
|
{
|
|
|
|
m_nMenuStackSelection[m_nCurrentMenuDepth-2] = nOP;
|
|
|
|
m_nMenuStackItem[m_nCurrentMenuDepth-1] = nOP;
|
|
|
|
m_nMenuStackParameter[m_nCurrentMenuDepth-1] = nOP;
|
|
|
|
|
|
|
|
EventHandler (MenuEventUpdate);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
void CUIMenu::TimerHandler (TKernelTimerHandle hTimer, void *pParam, void *pContext)
|
|
|
|
{
|
|
|
|
CUIMenu *pThis = static_cast<CUIMenu *> (pContext);
|
|
|
|
assert (pThis);
|
|
|
|
|
|
|
|
pThis->EventHandler (MenuEventBack);
|
|
|
|
}
|
|
|
|
|
|
|
|
void CUIMenu::TimerHandlerNoBack (TKernelTimerHandle hTimer, void *pParam, void *pContext)
|
|
|
|
{
|
|
|
|
CUIMenu *pThis = static_cast<CUIMenu *> (pContext);
|
|
|
|
assert (pThis);
|
|
|
|
|
|
|
|
pThis->m_bSplashShow = false;
|
|
|
|
|
|
|
|
pThis->EventHandler (MenuEventUpdate);
|
|
|
|
}
|
|
|
|
|
|
|
|
void CUIMenu::PerformanceMenu (CUIMenu *pUIMenu, TMenuEvent Event)
|
|
|
|
{
|
|
|
|
bool bPerformanceSelectToLoad = pUIMenu->m_pMiniDexed->GetPerformanceSelectToLoad();
|
|
|
|
unsigned nValue = pUIMenu->m_nSelectedPerformanceID;
|
|
|
|
std::string Value;
|
|
|
|
|
|
|
|
if (Event == MenuEventUpdate)
|
|
|
|
{
|
|
|
|
pUIMenu->m_bPerformanceDeleteMode=false;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (pUIMenu->m_bSplashShow)
|
|
|
|
{
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
if(!pUIMenu->m_bPerformanceDeleteMode)
|
|
|
|
{
|
|
|
|
switch (Event)
|
|
|
|
{
|
|
|
|
case MenuEventUpdate:
|
|
|
|
break;
|
|
|
|
|
|
|
|
case MenuEventStepDown:
|
|
|
|
if (nValue > 0)
|
|
|
|
{
|
|
|
|
--nValue;
|
|
|
|
}
|
|
|
|
pUIMenu->m_nSelectedPerformanceID = nValue;
|
|
|
|
if (!bPerformanceSelectToLoad && pUIMenu->m_nCurrentParameter==0)
|
|
|
|
{
|
|
|
|
pUIMenu->m_pMiniDexed->SetNewPerformance(nValue);
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
|
|
|
|
case MenuEventStepUp:
|
|
|
|
if (++nValue > (unsigned) pUIMenu->m_pMiniDexed->GetLastPerformance()-1)
|
|
|
|
{
|
|
|
|
nValue = pUIMenu->m_pMiniDexed->GetLastPerformance()-1;
|
|
|
|
}
|
|
|
|
pUIMenu->m_nSelectedPerformanceID = nValue;
|
|
|
|
if (!bPerformanceSelectToLoad && pUIMenu->m_nCurrentParameter==0)
|
|
|
|
{
|
|
|
|
pUIMenu->m_pMiniDexed->SetNewPerformance(nValue);
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
|
|
|
|
case MenuEventSelect:
|
|
|
|
switch (pUIMenu->m_nCurrentParameter)
|
|
|
|
{
|
|
|
|
case 0:
|
|
|
|
if (bPerformanceSelectToLoad)
|
|
|
|
{
|
|
|
|
pUIMenu->m_pMiniDexed->SetNewPerformance(nValue);
|
|
|
|
}
|
|
|
|
|
|
|
|
break;
|
|
|
|
case 1:
|
|
|
|
if (pUIMenu->m_nSelectedPerformanceID != 0)
|
|
|
|
{
|
|
|
|
pUIMenu->m_bPerformanceDeleteMode=true;
|
|
|
|
pUIMenu->m_bConfirmDeletePerformance=false;
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
default:
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
default:
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
switch (Event)
|
|
|
|
{
|
|
|
|
case MenuEventUpdate:
|
|
|
|
break;
|
|
|
|
|
|
|
|
case MenuEventStepDown:
|
|
|
|
pUIMenu->m_bConfirmDeletePerformance=false;
|
|
|
|
break;
|
|
|
|
|
|
|
|
case MenuEventStepUp:
|
|
|
|
pUIMenu->m_bConfirmDeletePerformance=true;
|
|
|
|
break;
|
|
|
|
|
|
|
|
case MenuEventSelect:
|
|
|
|
pUIMenu->m_bPerformanceDeleteMode=false;
|
|
|
|
if (pUIMenu->m_bConfirmDeletePerformance)
|
|
|
|
{
|
|
|
|
pUIMenu->m_nSelectedPerformanceID = 0;
|
|
|
|
pUIMenu->m_bConfirmDeletePerformance=false;
|
|
|
|
pUIMenu->m_pUI->DisplayWrite ("", "Delete", pUIMenu->m_pMiniDexed->DeletePerformance(nValue) ? "Completed" : "Error", false, false);
|
|
|
|
pUIMenu->m_bSplashShow=true;
|
|
|
|
CTimer::Get ()->StartKernelTimer (MSEC2HZ (1500), TimerHandlerNoBack, 0, pUIMenu);
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
|
|
|
|
default:
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
if(!pUIMenu->m_bPerformanceDeleteMode)
|
|
|
|
{
|
|
|
|
Value = pUIMenu->m_pMiniDexed->GetPerformanceName(nValue);
|
|
|
|
|
|
|
|
|
|
|
|
std::string nPSelected = "";
|
|
|
|
if(nValue == pUIMenu->m_pMiniDexed->GetActualPerformanceID())
|
|
|
|
{
|
|
|
|
nPSelected= "[L]";
|
|
|
|
}
|
|
|
|
|
|
|
|
pUIMenu->m_pUI->DisplayWrite (pUIMenu->m_pParentMenu[pUIMenu->m_nCurrentMenuItem].Name, nPSelected.c_str(),
|
|
|
|
Value.c_str (),
|
|
|
|
(int) nValue > 0, (int) nValue < (int) pUIMenu->m_pMiniDexed->GetLastPerformance()-1);
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
pUIMenu->m_pUI->DisplayWrite ("", "Delete?", pUIMenu->m_bConfirmDeletePerformance ? "Yes" : "No", false, false);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
void CUIMenu::InputTxt (CUIMenu *pUIMenu, TMenuEvent Event)
|
|
|
|
{
|
|
|
|
unsigned nTG=0;
|
|
|
|
string TG ("TG");
|
|
|
|
|
|
|
|
std::string MsgOk;
|
|
|
|
std::string NoValidChars;
|
|
|
|
unsigned MaxChars;
|
|
|
|
std::string MenuTitleR;
|
|
|
|
std::string MenuTitleL;
|
|
|
|
std::string OkTitleL;
|
|
|
|
std::string OkTitleR;
|
|
|
|
|
|
|
|
switch(pUIMenu->m_nCurrentParameter)
|
|
|
|
{
|
|
|
|
case 1: // save new performance
|
|
|
|
NoValidChars = {92, 47, 58, 42, 63, 34, 60,62, 124};
|
|
|
|
MaxChars=14;
|
|
|
|
MenuTitleL="Performance Name";
|
|
|
|
MenuTitleR="";
|
|
|
|
OkTitleL="New Performance"; // \E[?25l
|
|
|
|
OkTitleR="";
|
|
|
|
break;
|
|
|
|
|
|
|
|
case 2: // Rename performance - NOT Implemented yet
|
|
|
|
NoValidChars = {92, 47, 58, 42, 63, 34, 60,62, 124};
|
|
|
|
MaxChars=14;
|
|
|
|
MenuTitleL="Performance Name";
|
|
|
|
MenuTitleR="";
|
|
|
|
OkTitleL="Rename Perf."; // \E[?25l
|
|
|
|
OkTitleR="";
|
|
|
|
break;
|
|
|
|
|
|
|
|
case 3: // Voice name
|
|
|
|
nTG = pUIMenu->m_nMenuStackParameter[pUIMenu->m_nCurrentMenuDepth-2];
|
|
|
|
NoValidChars = {127};
|
|
|
|
MaxChars=10;
|
|
|
|
MenuTitleL="Name";
|
|
|
|
TG += to_string (nTG+1);
|
|
|
|
MenuTitleR=TG;
|
|
|
|
OkTitleL="";
|
|
|
|
OkTitleR="";
|
|
|
|
break;
|
|
|
|
|
|
|
|
default:
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
bool bOK;
|
|
|
|
unsigned nPosition = pUIMenu->m_InputTextPosition;
|
|
|
|
unsigned nChar = pUIMenu->m_InputText[nPosition];
|
|
|
|
|
|
|
|
|
|
|
|
switch (Event)
|
|
|
|
{
|
|
|
|
case MenuEventUpdate:
|
|
|
|
if(pUIMenu->m_nCurrentParameter == 1 || pUIMenu->m_nCurrentParameter == 2)
|
|
|
|
{
|
|
|
|
pUIMenu->m_InputText = pUIMenu->m_pMiniDexed->GetNewPerformanceDefaultName();
|
|
|
|
pUIMenu->m_InputText += " ";
|
|
|
|
pUIMenu->m_InputText = pUIMenu->m_InputText.substr(0,14);
|
|
|
|
pUIMenu->m_InputTextPosition=0;
|
|
|
|
nPosition=pUIMenu->m_InputTextPosition;
|
|
|
|
nChar = pUIMenu->m_InputText[nPosition];
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
|
|
|
|
pUIMenu->m_InputText = pUIMenu->m_pMiniDexed->GetVoiceName(nTG);
|
|
|
|
pUIMenu->m_InputText += " ";
|
|
|
|
pUIMenu->m_InputText = pUIMenu->m_InputText.substr(0,10);
|
|
|
|
pUIMenu->m_InputTextPosition=0;
|
|
|
|
nPosition=pUIMenu->m_InputTextPosition;
|
|
|
|
nChar = pUIMenu->m_InputText[nPosition];
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
|
|
|
|
case MenuEventStepDown:
|
|
|
|
if (nChar > 32)
|
|
|
|
{
|
|
|
|
do {
|
|
|
|
--nChar;
|
|
|
|
}
|
|
|
|
while (NoValidChars.find(nChar) != std::string::npos);
|
|
|
|
}
|
|
|
|
pUIMenu->m_InputTextChar = nChar;
|
|
|
|
break;
|
|
|
|
|
|
|
|
case MenuEventStepUp:
|
|
|
|
if (nChar < 126)
|
|
|
|
{
|
|
|
|
do {
|
|
|
|
++nChar;
|
|
|
|
}
|
|
|
|
while (NoValidChars.find(nChar) != std::string::npos);
|
|
|
|
}
|
|
|
|
pUIMenu->m_InputTextChar = nChar;
|
|
|
|
break;
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
case MenuEventSelect:
|
|
|
|
if(pUIMenu->m_nCurrentParameter == 1)
|
|
|
|
{
|
|
|
|
pUIMenu->m_pMiniDexed->SetNewPerformanceName(pUIMenu->m_InputText);
|
|
|
|
bOK = pUIMenu->m_pMiniDexed->SavePerformanceNewFile ();
|
|
|
|
MsgOk=bOK ? "Completed" : "Error";
|
|
|
|
pUIMenu->m_pUI->DisplayWrite (OkTitleR.c_str(), OkTitleL.c_str(), MsgOk.c_str(), false, false);
|
|
|
|
CTimer::Get ()->StartKernelTimer (MSEC2HZ (1500), TimerHandler, 0, pUIMenu);
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
break; // Voice Name Edit
|
|
|
|
}
|
|
|
|
|
|
|
|
case MenuEventPressAndStepDown:
|
|
|
|
if (nPosition > 0)
|
|
|
|
{
|
|
|
|
--nPosition;
|
|
|
|
}
|
|
|
|
pUIMenu->m_InputTextPosition = nPosition;
|
|
|
|
nChar = pUIMenu->m_InputText[nPosition];
|
|
|
|
break;
|
|
|
|
|
|
|
|
case MenuEventPressAndStepUp:
|
|
|
|
if (nPosition < MaxChars-1)
|
|
|
|
{
|
|
|
|
++nPosition;
|
|
|
|
}
|
|
|
|
pUIMenu->m_InputTextPosition = nPosition;
|
|
|
|
nChar = pUIMenu->m_InputText[nPosition];
|
|
|
|
break;
|
|
|
|
|
|
|
|
default:
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
// \E[2;%dH Cursor move to row %1 and column %2 (starting at 1)
|
|
|
|
// \E[?25h Normal cursor visible
|
|
|
|
// \E[?25l Cursor invisible
|
|
|
|
|
|
|
|
std::string escCursor="\E[?25h\E[2;"; // this is to locate cursor
|
|
|
|
escCursor += to_string(nPosition + 2);
|
|
|
|
escCursor += "H";
|
|
|
|
|
|
|
|
|
|
|
|
std::string Value = pUIMenu->m_InputText;
|
|
|
|
Value[nPosition]=nChar;
|
|
|
|
pUIMenu->m_InputText = Value;
|
|
|
|
|
|
|
|
if(pUIMenu->m_nCurrentParameter == 3)
|
|
|
|
{
|
|
|
|
pUIMenu->m_pMiniDexed->SetVoiceName(pUIMenu->m_InputText, nTG);
|
|
|
|
}
|
|
|
|
|
|
|
|
Value = Value + " " + escCursor ;
|
|
|
|
pUIMenu->m_pUI->DisplayWrite (MenuTitleR.c_str(),MenuTitleL.c_str(), Value.c_str(), false, false);
|
|
|
|
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
void CUIMenu::EditTGParameterModulation (CUIMenu *pUIMenu, TMenuEvent Event)
|
|
|
|
{
|
|
|
|
|
|
|
|
unsigned nTG = pUIMenu->m_nMenuStackParameter[pUIMenu->m_nCurrentMenuDepth-3];
|
|
|
|
unsigned nController = pUIMenu->m_nMenuStackParameter[pUIMenu->m_nCurrentMenuDepth-1];
|
|
|
|
unsigned nParameter = pUIMenu->m_nCurrentParameter + nController;
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
CMiniDexed::TTGParameter Param = (CMiniDexed::TTGParameter) nParameter;
|
|
|
|
const TParameter &rParam = s_TGParameter[Param];
|
|
|
|
|
|
|
|
int nValue = pUIMenu->m_pMiniDexed->GetTGParameter (Param, nTG);
|
|
|
|
|
|
|
|
switch (Event)
|
|
|
|
{
|
|
|
|
case MenuEventUpdate:
|
|
|
|
break;
|
|
|
|
|
|
|
|
case MenuEventStepDown:
|
|
|
|
nValue -= rParam.Increment;
|
|
|
|
if (nValue < rParam.Minimum)
|
|
|
|
{
|
|
|
|
nValue = rParam.Minimum;
|
|
|
|
}
|
|
|
|
pUIMenu->m_pMiniDexed->SetTGParameter (Param, nValue, nTG);
|
|
|
|
break;
|
|
|
|
|
|
|
|
case MenuEventStepUp:
|
|
|
|
nValue += rParam.Increment;
|
|
|
|
if (nValue > rParam.Maximum)
|
|
|
|
{
|
|
|
|
nValue = rParam.Maximum;
|
|
|
|
}
|
|
|
|
pUIMenu->m_pMiniDexed->SetTGParameter (Param, nValue, nTG);
|
|
|
|
break;
|
|
|
|
|
|
|
|
case MenuEventPressAndStepDown:
|
|
|
|
case MenuEventPressAndStepUp:
|
|
|
|
pUIMenu->TGShortcutHandler (Event);
|
|
|
|
return;
|
|
|
|
|
|
|
|
default:
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
string TG ("TG");
|
|
|
|
TG += to_string (nTG+1);
|
|
|
|
|
|
|
|
string Value = GetTGValueString (Param, pUIMenu->m_pMiniDexed->GetTGParameter (Param, nTG));
|
|
|
|
|
|
|
|
pUIMenu->m_pUI->DisplayWrite (TG.c_str (),
|
|
|
|
pUIMenu->m_pParentMenu[pUIMenu->m_nCurrentMenuItem].Name,
|
|
|
|
Value.c_str (),
|
|
|
|
nValue > rParam.Minimum, nValue < rParam.Maximum);
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|