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// Taken from https://github.com/manicken/Audio/tree/templateMixer
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// Adapted for MiniDexed by Holger Wirtz <dcoredump@googlemail.com>
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#ifndef effect_mixer_h_
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#define effect_mixer_h_
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#include <cstdint>
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#include <assert.h>
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#include "arm_math.h"
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#define UNITY_GAIN 1.0f
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#define MAX_GAIN 1.0f
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#define MIN_GAIN 0.0f
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#define UNITY_PANORAMA 1.0f
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#define MAX_PANORAMA 1.0f
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#define MIN_PANORAMA 0.0f
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template <int NN> class AudioMixer
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{
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public:
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AudioMixer(uint16_t len)
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{
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buffer_length=len;
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for (uint8_t i=0; i<NN; i++)
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multiplier[i] = UNITY_GAIN;
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sumbufL=new float32_t[buffer_length];
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arm_fill_f32(0.0f, sumbufL, len);
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}
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~AudioMixer()
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{
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delete [] sumbufL;
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}
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void doAddMix(uint8_t channel, float32_t* in)
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{
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float32_t tmp[buffer_length];
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assert(in);
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if(multiplier[channel]!=UNITY_GAIN)
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arm_scale_f32(in,multiplier[channel],tmp,buffer_length);
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arm_add_f32(sumbufL, tmp, sumbufL, buffer_length);
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}
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void gain(uint8_t channel, float32_t gain)
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{
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if (channel >= NN) return;
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if (gain > MAX_GAIN)
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gain = MAX_GAIN;
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else if (gain < MIN_GAIN)
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gain = MIN_GAIN;
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multiplier[channel] = powf(gain, 4); // see: https://www.dr-lex.be/info-stuff/volumecontrols.html#ideal2
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}
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void gain(float32_t gain)
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{
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for (uint8_t i = 0; i < NN; i++)
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{
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if (gain > MAX_GAIN)
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gain = MAX_GAIN;
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else if (gain < MIN_GAIN)
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gain = MIN_GAIN;
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multiplier[i] = powf(gain, 4); // see: https://www.dr-lex.be/info-stuff/volumecontrols.html#ideal2
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}
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}
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void getMix(float32_t* buffer)
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{
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assert(buffer);
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assert(sumbufL);
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arm_copy_f32(sumbufL, buffer, buffer_length);
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if(sumbufL)
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arm_fill_f32(0.0f, sumbufL, buffer_length);
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}
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protected:
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float32_t multiplier[NN];
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float32_t* sumbufL;
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uint16_t buffer_length;
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};
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template <int NN> class AudioStereoMixer : public AudioMixer<NN>
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{
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public:
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AudioStereoMixer(uint16_t len) : AudioMixer<NN>(len)
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{
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for (uint8_t i=0; i<NN; i++)
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{
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panorama[i][0] = UNITY_PANORAMA;
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panorama[i][1] = UNITY_PANORAMA;
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}
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sumbufR=new float32_t[buffer_length];
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arm_fill_f32(0.0f, sumbufR, buffer_length);
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}
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~AudioStereoMixer()
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{
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delete [] sumbufR;
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}
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void pan(uint8_t channel, float32_t pan)
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{
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if (channel >= NN) return;
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if (pan > MAX_PANORAMA)
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pan = MAX_PANORAMA;
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else if (pan < MIN_PANORAMA)
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pan = MIN_PANORAMA;
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// From: https://stackoverflow.com/questions/67062207/how-to-pan-audio-sample-data-naturally
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panorama[channel][0]=arm_sin_f32(mapfloat(pan, MIN_PANORAMA, MAX_PANORAMA, 0.0, M_PI/2.0));
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panorama[channel][1]=arm_cos_f32(mapfloat(pan, MIN_PANORAMA, MAX_PANORAMA, 0.0, M_PI/2.0));
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}
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void doAddMix(uint8_t channel, float32_t* in)
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{
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float32_t tmp[buffer_length];
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assert(in);
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// left
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arm_scale_f32(in, panorama[channel][0], tmp, buffer_length);
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if(multiplier[channel]!=UNITY_GAIN)
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arm_scale_f32(tmp,multiplier[channel],tmp,buffer_length);
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arm_add_f32(sumbufL, tmp, sumbufL, buffer_length);
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// right
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arm_scale_f32(in, panorama[channel][1], tmp, buffer_length);
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if(multiplier[channel]!=UNITY_GAIN)
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arm_scale_f32(tmp,multiplier[channel],tmp,buffer_length);
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arm_add_f32(sumbufR, tmp, sumbufR, buffer_length);
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}
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void doAddMix(uint8_t channel, float32_t* inL, float32_t* inR)
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{
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float32_t tmp[buffer_length];
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assert(inL);
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assert(inR);
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// left
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if(multiplier[channel]!=UNITY_GAIN)
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arm_scale_f32(inL,multiplier[channel],tmp,buffer_length);
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arm_add_f32(sumbufL, tmp, sumbufL, buffer_length);
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// right
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if(multiplier[channel]!=UNITY_GAIN)
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arm_scale_f32(inR,multiplier[channel],tmp,buffer_length);
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arm_add_f32(sumbufR, tmp, sumbufR, buffer_length);
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}
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void getMix(float32_t* bufferL, float32_t* bufferR)
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{
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assert(bufferR);
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assert(bufferL);
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assert(sumbufL);
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assert(sumbufR);
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arm_copy_f32 (sumbufL, bufferL, buffer_length);
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arm_copy_f32 (sumbufR, bufferR, buffer_length);
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if(sumbufL)
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arm_fill_f32(0.0f, sumbufL, buffer_length);
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if(sumbufR)
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arm_fill_f32(0.0f, sumbufR, buffer_length);
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}
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protected:
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using AudioMixer<NN>::sumbufL;
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using AudioMixer<NN>::multiplier;
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using AudioMixer<NN>::buffer_length;
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float32_t panorama[NN][2];
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float32_t* sumbufR;
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};
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#endif
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