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#pragma once
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#include <random>
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#include <string>
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#include <gtest/gtest.h>
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#include "../fx.h"
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#include "../mixing_console_constants.h"
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#define AUDIO_SOURCE_FILE "test.wav"
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#define SAMPLING_FREQUENCY 44100.0f
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#define STR(x) #x
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#define Active(scenarioKey, FxID) ((scenarioKey & (1 << FxID)) == (1 << FxID))
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std::string getScenarioName(int scenario);
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enum FXSwitch
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{
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FX__Tube = 0,
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FX__Chorus,
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FX__Flanger,
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FX__Orbitone,
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FX__Phaser,
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FX__Delay,
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FX__ShimmerReverb,
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FX__PlateReverb
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};
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class FXScenarioTest : public testing::TestWithParam<int>
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{
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};
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void setupOuputStreamFocCSV(std::ostream& out);
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class FxComponentFixture : public testing::Test
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{
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public:
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FxComponentFixture();
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virtual void SetUp() override;
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virtual void TearDown() override;
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std::string getResultFile(const string& filename);
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float32_t getRandomValue();
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random_device rd_;
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mt19937 gen_;
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uniform_real_distribution<float32_t> dist_;
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};
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