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//
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// userinterface.cpp
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//
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// MiniDexed - Dexed FM synthesizer for bare metal Raspberry Pi
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// Copyright (C) 2022 The MiniDexed Team
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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//
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#include "userinterface.h"
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#include "minidexed.h"
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#include <circle/logger.h>
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#include <circle/string.h>
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#include <circle/startup.h>
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#include <string.h>
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#include <assert.h>
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LOGMODULE ("ui");
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CUserInterface::CUserInterface (CMiniDexed *pMiniDexed, CGPIOManager *pGPIOManager, CConfig *pConfig)
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: m_pMiniDexed (pMiniDexed),
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m_pGPIOManager (pGPIOManager),
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m_pConfig (pConfig),
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m_pLCD (0),
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m_pLCDBuffered (0),
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m_pRotaryEncoder (0),
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Support hierarchic menus (#61)
* Support hierarchic menus
This introduces a new menu engine implemented in the class CUIMenu,
which can be configured with C-tables. This should make it easier to
extend the menus, without modifying the code too much. The UI provides
a main menu, which selects the TG to be edited and a TG sub-menu, which
presents the already known TG parameters (voice bank, voice, volume,
pan, detune and channel). A sub-menu is entered with single click and
left with double click. There are arrows displayed on the LCD, which
show the direction(s), to which the knob can be moved. All TG related
parameters are maintained in the class CMiniDexed now.
* uimenu: Make the tables const
* uimenu: Add sub-menu "Edit Voice"
Menu items can be re-sorted, if necessary.
* uimenu: Add "Reverb" sub-menu
* Map reverb float parameters to range 0 .. 99
* minidexed: Add global (non-TG) parameters
* minidexed: Protect reverb module with spin lock
3 years ago
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m_Menu (this, pMiniDexed)
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{
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}
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CUserInterface::~CUserInterface (void)
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{
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delete m_pRotaryEncoder;
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delete m_pLCDBuffered;
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delete m_pLCD;
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}
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bool CUserInterface::Initialize (void)
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{
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assert (m_pConfig);
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if (m_pConfig->GetLCDEnabled ())
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{
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m_pLCD = new CHD44780Device (CConfig::LCDColumns, CConfig::LCDRows,
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m_pConfig->GetLCDPinData4 (),
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m_pConfig->GetLCDPinData5 (),
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m_pConfig->GetLCDPinData6 (),
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m_pConfig->GetLCDPinData7 (),
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m_pConfig->GetLCDPinEnable (),
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m_pConfig->GetLCDPinRegisterSelect (),
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m_pConfig->GetLCDPinReadWrite ());
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assert (m_pLCD);
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if (!m_pLCD->Initialize ())
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{
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return false;
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}
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m_pLCDBuffered = new CWriteBufferDevice (m_pLCD);
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assert (m_pLCDBuffered);
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LCDWrite ("\x1B[?25l\x1B""d+"); // cursor off, autopage mode
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LOGDBG ("LCD initialized");
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}
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if (m_pConfig->GetEncoderEnabled ())
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{
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m_pRotaryEncoder = new CKY040 (m_pConfig->GetEncoderPinClock (),
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m_pConfig->GetEncoderPinData (),
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m_pConfig->GetEncoderPinSwitch (),
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m_pGPIOManager);
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assert (m_pRotaryEncoder);
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if (!m_pRotaryEncoder->Initialize ())
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{
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return false;
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}
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m_pRotaryEncoder->RegisterEventHandler (EncoderEventStub, this);
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LOGDBG ("Rotary encoder initialized");
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}
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Support hierarchic menus (#61)
* Support hierarchic menus
This introduces a new menu engine implemented in the class CUIMenu,
which can be configured with C-tables. This should make it easier to
extend the menus, without modifying the code too much. The UI provides
a main menu, which selects the TG to be edited and a TG sub-menu, which
presents the already known TG parameters (voice bank, voice, volume,
pan, detune and channel). A sub-menu is entered with single click and
left with double click. There are arrows displayed on the LCD, which
show the direction(s), to which the knob can be moved. All TG related
parameters are maintained in the class CMiniDexed now.
* uimenu: Make the tables const
* uimenu: Add sub-menu "Edit Voice"
Menu items can be re-sorted, if necessary.
* uimenu: Add "Reverb" sub-menu
* Map reverb float parameters to range 0 .. 99
* minidexed: Add global (non-TG) parameters
* minidexed: Protect reverb module with spin lock
3 years ago
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m_Menu.EventHandler (CUIMenu::MenuEventUpdate);
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return true;
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}
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void CUserInterface::Process (void)
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{
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if (m_pLCDBuffered)
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{
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m_pLCDBuffered->Update ();
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}
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}
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Support hierarchic menus (#61)
* Support hierarchic menus
This introduces a new menu engine implemented in the class CUIMenu,
which can be configured with C-tables. This should make it easier to
extend the menus, without modifying the code too much. The UI provides
a main menu, which selects the TG to be edited and a TG sub-menu, which
presents the already known TG parameters (voice bank, voice, volume,
pan, detune and channel). A sub-menu is entered with single click and
left with double click. There are arrows displayed on the LCD, which
show the direction(s), to which the knob can be moved. All TG related
parameters are maintained in the class CMiniDexed now.
* uimenu: Make the tables const
* uimenu: Add sub-menu "Edit Voice"
Menu items can be re-sorted, if necessary.
* uimenu: Add "Reverb" sub-menu
* Map reverb float parameters to range 0 .. 99
* minidexed: Add global (non-TG) parameters
* minidexed: Protect reverb module with spin lock
3 years ago
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void CUserInterface::ParameterChanged (void)
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{
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Support hierarchic menus (#61)
* Support hierarchic menus
This introduces a new menu engine implemented in the class CUIMenu,
which can be configured with C-tables. This should make it easier to
extend the menus, without modifying the code too much. The UI provides
a main menu, which selects the TG to be edited and a TG sub-menu, which
presents the already known TG parameters (voice bank, voice, volume,
pan, detune and channel). A sub-menu is entered with single click and
left with double click. There are arrows displayed on the LCD, which
show the direction(s), to which the knob can be moved. All TG related
parameters are maintained in the class CMiniDexed now.
* uimenu: Make the tables const
* uimenu: Add sub-menu "Edit Voice"
Menu items can be re-sorted, if necessary.
* uimenu: Add "Reverb" sub-menu
* Map reverb float parameters to range 0 .. 99
* minidexed: Add global (non-TG) parameters
* minidexed: Protect reverb module with spin lock
3 years ago
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m_Menu.EventHandler (CUIMenu::MenuEventUpdate);
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}
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Support hierarchic menus (#61)
* Support hierarchic menus
This introduces a new menu engine implemented in the class CUIMenu,
which can be configured with C-tables. This should make it easier to
extend the menus, without modifying the code too much. The UI provides
a main menu, which selects the TG to be edited and a TG sub-menu, which
presents the already known TG parameters (voice bank, voice, volume,
pan, detune and channel). A sub-menu is entered with single click and
left with double click. There are arrows displayed on the LCD, which
show the direction(s), to which the knob can be moved. All TG related
parameters are maintained in the class CMiniDexed now.
* uimenu: Make the tables const
* uimenu: Add sub-menu "Edit Voice"
Menu items can be re-sorted, if necessary.
* uimenu: Add "Reverb" sub-menu
* Map reverb float parameters to range 0 .. 99
* minidexed: Add global (non-TG) parameters
* minidexed: Protect reverb module with spin lock
3 years ago
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void CUserInterface::DisplayWrite (const char *pMenu, const char *pParam, const char *pValue,
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bool bArrowDown, bool bArrowUp)
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{
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assert (pMenu);
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assert (pParam);
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Support hierarchic menus (#61)
* Support hierarchic menus
This introduces a new menu engine implemented in the class CUIMenu,
which can be configured with C-tables. This should make it easier to
extend the menus, without modifying the code too much. The UI provides
a main menu, which selects the TG to be edited and a TG sub-menu, which
presents the already known TG parameters (voice bank, voice, volume,
pan, detune and channel). A sub-menu is entered with single click and
left with double click. There are arrows displayed on the LCD, which
show the direction(s), to which the knob can be moved. All TG related
parameters are maintained in the class CMiniDexed now.
* uimenu: Make the tables const
* uimenu: Add sub-menu "Edit Voice"
Menu items can be re-sorted, if necessary.
* uimenu: Add "Reverb" sub-menu
* Map reverb float parameters to range 0 .. 99
* minidexed: Add global (non-TG) parameters
* minidexed: Protect reverb module with spin lock
3 years ago
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assert (pValue);
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CString Msg ("\x1B[H"); // cursor home
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// first line
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Support hierarchic menus (#61)
* Support hierarchic menus
This introduces a new menu engine implemented in the class CUIMenu,
which can be configured with C-tables. This should make it easier to
extend the menus, without modifying the code too much. The UI provides
a main menu, which selects the TG to be edited and a TG sub-menu, which
presents the already known TG parameters (voice bank, voice, volume,
pan, detune and channel). A sub-menu is entered with single click and
left with double click. There are arrows displayed on the LCD, which
show the direction(s), to which the knob can be moved. All TG related
parameters are maintained in the class CMiniDexed now.
* uimenu: Make the tables const
* uimenu: Add sub-menu "Edit Voice"
Menu items can be re-sorted, if necessary.
* uimenu: Add "Reverb" sub-menu
* Map reverb float parameters to range 0 .. 99
* minidexed: Add global (non-TG) parameters
* minidexed: Protect reverb module with spin lock
3 years ago
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Msg.Append (pParam);
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Support hierarchic menus (#61)
* Support hierarchic menus
This introduces a new menu engine implemented in the class CUIMenu,
which can be configured with C-tables. This should make it easier to
extend the menus, without modifying the code too much. The UI provides
a main menu, which selects the TG to be edited and a TG sub-menu, which
presents the already known TG parameters (voice bank, voice, volume,
pan, detune and channel). A sub-menu is entered with single click and
left with double click. There are arrows displayed on the LCD, which
show the direction(s), to which the knob can be moved. All TG related
parameters are maintained in the class CMiniDexed now.
* uimenu: Make the tables const
* uimenu: Add sub-menu "Edit Voice"
Menu items can be re-sorted, if necessary.
* uimenu: Add "Reverb" sub-menu
* Map reverb float parameters to range 0 .. 99
* minidexed: Add global (non-TG) parameters
* minidexed: Protect reverb module with spin lock
3 years ago
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size_t nLen = strlen (pParam) + strlen (pMenu);
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if (nLen < CConfig::LCDColumns)
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{
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for (unsigned i = CConfig::LCDColumns-nLen; i > 0; i--)
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{
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Msg.Append (" ");
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}
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}
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Msg.Append (pMenu);
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// second line
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Support hierarchic menus (#61)
* Support hierarchic menus
This introduces a new menu engine implemented in the class CUIMenu,
which can be configured with C-tables. This should make it easier to
extend the menus, without modifying the code too much. The UI provides
a main menu, which selects the TG to be edited and a TG sub-menu, which
presents the already known TG parameters (voice bank, voice, volume,
pan, detune and channel). A sub-menu is entered with single click and
left with double click. There are arrows displayed on the LCD, which
show the direction(s), to which the knob can be moved. All TG related
parameters are maintained in the class CMiniDexed now.
* uimenu: Make the tables const
* uimenu: Add sub-menu "Edit Voice"
Menu items can be re-sorted, if necessary.
* uimenu: Add "Reverb" sub-menu
* Map reverb float parameters to range 0 .. 99
* minidexed: Add global (non-TG) parameters
* minidexed: Protect reverb module with spin lock
3 years ago
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CString Value (" ");
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if (bArrowDown)
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{
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Value = "\x7F"; // arrow left character
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}
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Value.Append (pValue);
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if (bArrowUp)
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{
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Support hierarchic menus (#61)
* Support hierarchic menus
This introduces a new menu engine implemented in the class CUIMenu,
which can be configured with C-tables. This should make it easier to
extend the menus, without modifying the code too much. The UI provides
a main menu, which selects the TG to be edited and a TG sub-menu, which
presents the already known TG parameters (voice bank, voice, volume,
pan, detune and channel). A sub-menu is entered with single click and
left with double click. There are arrows displayed on the LCD, which
show the direction(s), to which the knob can be moved. All TG related
parameters are maintained in the class CMiniDexed now.
* uimenu: Make the tables const
* uimenu: Add sub-menu "Edit Voice"
Menu items can be re-sorted, if necessary.
* uimenu: Add "Reverb" sub-menu
* Map reverb float parameters to range 0 .. 99
* minidexed: Add global (non-TG) parameters
* minidexed: Protect reverb module with spin lock
3 years ago
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if (Value.GetLength () < CConfig::LCDColumns-1)
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{
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for (unsigned i = CConfig::LCDColumns-Value.GetLength ()-1; i > 0; i--)
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{
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Value.Append (" ");
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}
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}
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Value.Append ("\x7E"); // arrow right character
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}
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Support hierarchic menus (#61)
* Support hierarchic menus
This introduces a new menu engine implemented in the class CUIMenu,
which can be configured with C-tables. This should make it easier to
extend the menus, without modifying the code too much. The UI provides
a main menu, which selects the TG to be edited and a TG sub-menu, which
presents the already known TG parameters (voice bank, voice, volume,
pan, detune and channel). A sub-menu is entered with single click and
left with double click. There are arrows displayed on the LCD, which
show the direction(s), to which the knob can be moved. All TG related
parameters are maintained in the class CMiniDexed now.
* uimenu: Make the tables const
* uimenu: Add sub-menu "Edit Voice"
Menu items can be re-sorted, if necessary.
* uimenu: Add "Reverb" sub-menu
* Map reverb float parameters to range 0 .. 99
* minidexed: Add global (non-TG) parameters
* minidexed: Protect reverb module with spin lock
3 years ago
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Msg.Append (Value);
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Support hierarchic menus (#61)
* Support hierarchic menus
This introduces a new menu engine implemented in the class CUIMenu,
which can be configured with C-tables. This should make it easier to
extend the menus, without modifying the code too much. The UI provides
a main menu, which selects the TG to be edited and a TG sub-menu, which
presents the already known TG parameters (voice bank, voice, volume,
pan, detune and channel). A sub-menu is entered with single click and
left with double click. There are arrows displayed on the LCD, which
show the direction(s), to which the knob can be moved. All TG related
parameters are maintained in the class CMiniDexed now.
* uimenu: Make the tables const
* uimenu: Add sub-menu "Edit Voice"
Menu items can be re-sorted, if necessary.
* uimenu: Add "Reverb" sub-menu
* Map reverb float parameters to range 0 .. 99
* minidexed: Add global (non-TG) parameters
* minidexed: Protect reverb module with spin lock
3 years ago
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if (Value.GetLength () < CConfig::LCDColumns)
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{
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Msg.Append ("\x1B[K"); // clear end of line
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}
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LCDWrite (Msg);
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}
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void CUserInterface::LCDWrite (const char *pString)
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{
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if (m_pLCDBuffered)
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{
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m_pLCDBuffered->Write (pString, strlen (pString));
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}
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}
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void CUserInterface::EncoderEventHandler (CKY040::TEvent Event)
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{
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switch (Event)
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{
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case CKY040::EventClockwise:
|
Support hierarchic menus (#61)
* Support hierarchic menus
This introduces a new menu engine implemented in the class CUIMenu,
which can be configured with C-tables. This should make it easier to
extend the menus, without modifying the code too much. The UI provides
a main menu, which selects the TG to be edited and a TG sub-menu, which
presents the already known TG parameters (voice bank, voice, volume,
pan, detune and channel). A sub-menu is entered with single click and
left with double click. There are arrows displayed on the LCD, which
show the direction(s), to which the knob can be moved. All TG related
parameters are maintained in the class CMiniDexed now.
* uimenu: Make the tables const
* uimenu: Add sub-menu "Edit Voice"
Menu items can be re-sorted, if necessary.
* uimenu: Add "Reverb" sub-menu
* Map reverb float parameters to range 0 .. 99
* minidexed: Add global (non-TG) parameters
* minidexed: Protect reverb module with spin lock
3 years ago
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m_Menu.EventHandler (CUIMenu::MenuEventStepUp);
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break;
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case CKY040::EventCounterclockwise:
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Support hierarchic menus (#61)
* Support hierarchic menus
This introduces a new menu engine implemented in the class CUIMenu,
which can be configured with C-tables. This should make it easier to
extend the menus, without modifying the code too much. The UI provides
a main menu, which selects the TG to be edited and a TG sub-menu, which
presents the already known TG parameters (voice bank, voice, volume,
pan, detune and channel). A sub-menu is entered with single click and
left with double click. There are arrows displayed on the LCD, which
show the direction(s), to which the knob can be moved. All TG related
parameters are maintained in the class CMiniDexed now.
* uimenu: Make the tables const
* uimenu: Add sub-menu "Edit Voice"
Menu items can be re-sorted, if necessary.
* uimenu: Add "Reverb" sub-menu
* Map reverb float parameters to range 0 .. 99
* minidexed: Add global (non-TG) parameters
* minidexed: Protect reverb module with spin lock
3 years ago
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m_Menu.EventHandler (CUIMenu::MenuEventStepDown);
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break;
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case CKY040::EventSwitchClick:
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Support hierarchic menus (#61)
* Support hierarchic menus
This introduces a new menu engine implemented in the class CUIMenu,
which can be configured with C-tables. This should make it easier to
extend the menus, without modifying the code too much. The UI provides
a main menu, which selects the TG to be edited and a TG sub-menu, which
presents the already known TG parameters (voice bank, voice, volume,
pan, detune and channel). A sub-menu is entered with single click and
left with double click. There are arrows displayed on the LCD, which
show the direction(s), to which the knob can be moved. All TG related
parameters are maintained in the class CMiniDexed now.
* uimenu: Make the tables const
* uimenu: Add sub-menu "Edit Voice"
Menu items can be re-sorted, if necessary.
* uimenu: Add "Reverb" sub-menu
* Map reverb float parameters to range 0 .. 99
* minidexed: Add global (non-TG) parameters
* minidexed: Protect reverb module with spin lock
3 years ago
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m_Menu.EventHandler (CUIMenu::MenuEventSelect);
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break;
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case CKY040::EventSwitchDoubleClick:
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Support hierarchic menus (#61)
* Support hierarchic menus
This introduces a new menu engine implemented in the class CUIMenu,
which can be configured with C-tables. This should make it easier to
extend the menus, without modifying the code too much. The UI provides
a main menu, which selects the TG to be edited and a TG sub-menu, which
presents the already known TG parameters (voice bank, voice, volume,
pan, detune and channel). A sub-menu is entered with single click and
left with double click. There are arrows displayed on the LCD, which
show the direction(s), to which the knob can be moved. All TG related
parameters are maintained in the class CMiniDexed now.
* uimenu: Make the tables const
* uimenu: Add sub-menu "Edit Voice"
Menu items can be re-sorted, if necessary.
* uimenu: Add "Reverb" sub-menu
* Map reverb float parameters to range 0 .. 99
* minidexed: Add global (non-TG) parameters
* minidexed: Protect reverb module with spin lock
3 years ago
|
|
|
m_Menu.EventHandler (CUIMenu::MenuEventBack);
|
|
|
|
break;
|
|
|
|
|
|
|
|
case CKY040::EventSwitchHold:
|
|
|
|
if (m_pRotaryEncoder->GetHoldSeconds () >= 3)
|
|
|
|
{
|
|
|
|
delete m_pLCD; // reset LCD
|
|
|
|
|
|
|
|
reboot ();
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
Support hierarchic menus (#61)
* Support hierarchic menus
This introduces a new menu engine implemented in the class CUIMenu,
which can be configured with C-tables. This should make it easier to
extend the menus, without modifying the code too much. The UI provides
a main menu, which selects the TG to be edited and a TG sub-menu, which
presents the already known TG parameters (voice bank, voice, volume,
pan, detune and channel). A sub-menu is entered with single click and
left with double click. There are arrows displayed on the LCD, which
show the direction(s), to which the knob can be moved. All TG related
parameters are maintained in the class CMiniDexed now.
* uimenu: Make the tables const
* uimenu: Add sub-menu "Edit Voice"
Menu items can be re-sorted, if necessary.
* uimenu: Add "Reverb" sub-menu
* Map reverb float parameters to range 0 .. 99
* minidexed: Add global (non-TG) parameters
* minidexed: Protect reverb module with spin lock
3 years ago
|
|
|
m_Menu.EventHandler (CUIMenu::MenuEventHome);
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
|
|
|
|
default:
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
void CUserInterface::EncoderEventStub (CKY040::TEvent Event, void *pParam)
|
|
|
|
{
|
|
|
|
CUserInterface *pThis = static_cast<CUserInterface *> (pParam);
|
|
|
|
assert (pThis != 0);
|
|
|
|
|
|
|
|
pThis->EncoderEventHandler (Event);
|
|
|
|
}
|