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172 lines
5.1 KiB
172 lines
5.1 KiB
/*
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* LiquidMenu library - glyph_menu.ino
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*
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* This example demonstrates how to create a custom character
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* (glyph) and put it inside a LiquidLine object.
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*
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* The LiquidCrystal library allows creating custom characters
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* with the method bool LiquidCrystal::createChar(byte num, byte data[]).
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* The "num" parameter is an index (0 to 7), identifying the glyph and
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* the "data" parameter is an array holding the actual glyph. To insert
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* it in a LiquidLine object put the "num" parameter (used when creating the
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* glyph earlier) in the LiquidLine object as a normal variable or an int
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* literal (e.g. LiquidLine line1(0, 0, glyphNum)) and then call the method
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* bool LiquidLine::set_asGlyph(byte number) where "number" is the consecutive
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* number of the variable for that line (e.g. line1.set_asGlyph(1)). Now when
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* displaying the line on the screen the object will know that this number
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* should not be displayed directly but is referencing a created character.
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* The glyph can be animated by changing the value of the variable pointing
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* to the created character to point to other created character. In the case
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* of animating a glyph, the method void LiquidMenu::softUpdate() can be used
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* to update the display to the new glyph without clearing the display. This
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* method can be used in any case when you are sure that the new information
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* shown on the display will overwrite the old.
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*
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* The circuit:
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* https://github.com/VasilKalchev/LiquidMenu/blob/master/examples/glyph_menu/G_glyph_menu.png
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* - LCD RS pin to Arduino pin 12
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* - LCD E pin to Arduino pin 11
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* - LCD D4 pin to Arduino pin 5
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* - LCD D5 pin to Arduino pin 4
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* - LCD D6 pin to Arduino pin 3
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* - LCD D7 pin to Arduino pin 2
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* - LCD R/W pin to ground
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* - LCD VSS pin to ground
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* - LCD VDD pin to 5V
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* - 10k ohm potentiometer: ends to 5V and ground, wiper to LCD V0
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* - 150 ohm resistor from 5V to LCD Anode
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* - LCD Cathode to ground
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*
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* Created July 24, 2016
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* by Vasil Kalchev
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*
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* https://github.com/VasilKalchev/LiquidMenu
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* http://omerk.github.io/lcdchargen/ - for creating custom character definition
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*
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*/
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#include <LiquidCrystal.h>
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#include <LiquidMenu.h>
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// Pin mapping for the display
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const byte LCD_RS = 12;
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const byte LCD_E = 11;
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const byte LCD_D4 = 5;
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const byte LCD_D5 = 4;
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const byte LCD_D6 = 3;
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const byte LCD_D7 = 2;
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//LCD R/W pin to ground
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//10K potentiometer to VO
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LiquidCrystal lcd(LCD_RS, LCD_E, LCD_D4, LCD_D5, LCD_D6, LCD_D7);
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// The glyph are separated in a namespace. To use them use
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// namespace_name::variable_name.
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namespace glyphs {
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uint8_t thermometer[8] = {
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0b00100,
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0b01010,
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0b01010,
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0b01010,
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0b10001,
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0b11111,
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0b01110,
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0b00000
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};
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uint8_t celsiusSymbol[8] = {
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0b00011,
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0b00011,
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0b00000,
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0b00000,
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0b00000,
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0b00000,
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0b00000,
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0b00000
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};
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uint8_t fan1[8] = {
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0b00000,
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0b11001,
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0b01011,
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0b00100,
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0b11010,
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0b10011,
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0b00000,
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0b00000
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};
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uint8_t fan2[8] = {
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0b00000,
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0b10011,
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0b11010,
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0b00100,
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0b01011,
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0b11001,
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0b00000,
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0b00000
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};
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} //namespace glyphs
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// These are the indexes we will use to create the characters
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// and set them as variables of a LiquidLine object.
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byte fan_glyphIndex = 0;
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byte thermometer_glyphIndex = 2;
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byte celsiusSymbol_glyphIndex = 3;
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LiquidLine welcome_line1(1, 0, "LiquidMenu ", LIQUIDMENU_VERSION);
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LiquidLine welcome_line2(0, 1, "PROGMEM example");
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LiquidScreen welcome_screen(welcome_line1, welcome_line2);
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LiquidLine line1(1, 1, fan_glyphIndex);
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LiquidLine line2(7, 1, thermometer_glyphIndex);
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LiquidLine line3(13, 1, celsiusSymbol_glyphIndex, "C");
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LiquidScreen screen1(line1, line2, line3);
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LiquidMenu menu(lcd, welcome_screen, screen1);
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void setup() {
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Serial.begin(250000);
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// Here we create the characters using the LiquidCrystal library.
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// The fan glyph will be animated. This is the first glyph.
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lcd.createChar(fan_glyphIndex, glyphs::fan1);
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// This is the second glyph, indexed after the first.
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lcd.createChar(fan_glyphIndex + 1, glyphs::fan2);
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lcd.createChar(thermometer_glyphIndex, glyphs::thermometer);
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lcd.createChar(celsiusSymbol_glyphIndex, glyphs::celsiusSymbol);
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// This functions tells the LiquidLine objects that their first
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// variable is not an integer value but an index to a glyph.
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line1.set_asGlyph(1);
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line2.set_asGlyph(1);
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line3.set_asGlyph(1);
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lcd.begin(16, 2);
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}
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void loop() {
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// This block cycles the value of the variable pointing to
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// one of the fan glyphs to point to the other.
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static unsigned long lastMs_fanAnimation = 0;
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static unsigned int period_fanAnimation = 500;
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if (millis() - lastMs_fanAnimation > period_fanAnimation) {
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lastMs_fanAnimation = millis();
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static bool currentAnimation_fan = 0;
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if (currentAnimation_fan == 0) {
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currentAnimation_fan = 1;
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fan_glyphIndex = 1;
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} else {
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currentAnimation_fan = 0;
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fan_glyphIndex = 0;
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}
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// The display must be updated to show the new glyph.
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menu.softUpdate();
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}
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static unsigned long lastMs_nextScreen = 0;
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static unsigned int period_nextScreen = 4000;
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if (millis() - lastMs_nextScreen > period_nextScreen) {
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lastMs_nextScreen = millis();
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menu.next_screen();
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}
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}
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