You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.

172 lines
5.1 KiB

/*
* LiquidMenu library - glyph_menu.ino
*
* This example demonstrates how to create a custom character
* (glyph) and put it inside a LiquidLine object.
*
* The LiquidCrystal library allows creating custom characters
* with the method bool LiquidCrystal::createChar(byte num, byte data[]).
* The "num" parameter is an index (0 to 7), identifying the glyph and
* the "data" parameter is an array holding the actual glyph. To insert
* it in a LiquidLine object put the "num" parameter (used when creating the
* glyph earlier) in the LiquidLine object as a normal variable or an int
* literal (e.g. LiquidLine line1(0, 0, glyphNum)) and then call the method
* bool LiquidLine::set_asGlyph(byte number) where "number" is the consecutive
* number of the variable for that line (e.g. line1.set_asGlyph(1)). Now when
* displaying the line on the screen the object will know that this number
* should not be displayed directly but is referencing a created character.
* The glyph can be animated by changing the value of the variable pointing
* to the created character to point to other created character. In the case
* of animating a glyph, the method void LiquidMenu::softUpdate() can be used
* to update the display to the new glyph without clearing the display. This
* method can be used in any case when you are sure that the new information
* shown on the display will overwrite the old.
*
* The circuit:
* https://github.com/VasilKalchev/LiquidMenu/blob/master/examples/glyph_menu/G_glyph_menu.png
* - LCD RS pin to Arduino pin 12
* - LCD E pin to Arduino pin 11
* - LCD D4 pin to Arduino pin 5
* - LCD D5 pin to Arduino pin 4
* - LCD D6 pin to Arduino pin 3
* - LCD D7 pin to Arduino pin 2
* - LCD R/W pin to ground
* - LCD VSS pin to ground
* - LCD VDD pin to 5V
* - 10k ohm potentiometer: ends to 5V and ground, wiper to LCD V0
* - 150 ohm resistor from 5V to LCD Anode
* - LCD Cathode to ground
*
* Created July 24, 2016
* by Vasil Kalchev
*
* https://github.com/VasilKalchev/LiquidMenu
* http://omerk.github.io/lcdchargen/ - for creating custom character definition
*
*/
#include <LiquidCrystal.h>
#include <LiquidMenu.h>
// Pin mapping for the display
const byte LCD_RS = 12;
const byte LCD_E = 11;
const byte LCD_D4 = 5;
const byte LCD_D5 = 4;
const byte LCD_D6 = 3;
const byte LCD_D7 = 2;
//LCD R/W pin to ground
//10K potentiometer to VO
LiquidCrystal lcd(LCD_RS, LCD_E, LCD_D4, LCD_D5, LCD_D6, LCD_D7);
// The glyph are separated in a namespace. To use them use
// namespace_name::variable_name.
namespace glyphs {
uint8_t thermometer[8] = {
0b00100,
0b01010,
0b01010,
0b01010,
0b10001,
0b11111,
0b01110,
0b00000
};
uint8_t celsiusSymbol[8] = {
0b00011,
0b00011,
0b00000,
0b00000,
0b00000,
0b00000,
0b00000,
0b00000
};
uint8_t fan1[8] = {
0b00000,
0b11001,
0b01011,
0b00100,
0b11010,
0b10011,
0b00000,
0b00000
};
uint8_t fan2[8] = {
0b00000,
0b10011,
0b11010,
0b00100,
0b01011,
0b11001,
0b00000,
0b00000
};
} //namespace glyphs
// These are the indexes we will use to create the characters
// and set them as variables of a LiquidLine object.
byte fan_glyphIndex = 0;
byte thermometer_glyphIndex = 2;
byte celsiusSymbol_glyphIndex = 3;
LiquidLine welcome_line1(1, 0, "LiquidMenu ", LIQUIDMENU_VERSION);
LiquidLine welcome_line2(0, 1, "PROGMEM example");
LiquidScreen welcome_screen(welcome_line1, welcome_line2);
LiquidLine line1(1, 1, fan_glyphIndex);
LiquidLine line2(7, 1, thermometer_glyphIndex);
LiquidLine line3(13, 1, celsiusSymbol_glyphIndex, "C");
LiquidScreen screen1(line1, line2, line3);
LiquidMenu menu(lcd, welcome_screen, screen1);
void setup() {
Serial.begin(250000);
// Here we create the characters using the LiquidCrystal library.
// The fan glyph will be animated. This is the first glyph.
lcd.createChar(fan_glyphIndex, glyphs::fan1);
// This is the second glyph, indexed after the first.
lcd.createChar(fan_glyphIndex + 1, glyphs::fan2);
lcd.createChar(thermometer_glyphIndex, glyphs::thermometer);
lcd.createChar(celsiusSymbol_glyphIndex, glyphs::celsiusSymbol);
// This functions tells the LiquidLine objects that their first
// variable is not an integer value but an index to a glyph.
line1.set_asGlyph(1);
line2.set_asGlyph(1);
line3.set_asGlyph(1);
lcd.begin(16, 2);
}
void loop() {
// This block cycles the value of the variable pointing to
// one of the fan glyphs to point to the other.
static unsigned long lastMs_fanAnimation = 0;
static unsigned int period_fanAnimation = 500;
if (millis() - lastMs_fanAnimation > period_fanAnimation) {
lastMs_fanAnimation = millis();
static bool currentAnimation_fan = 0;
if (currentAnimation_fan == 0) {
currentAnimation_fan = 1;
fan_glyphIndex = 1;
} else {
currentAnimation_fan = 0;
fan_glyphIndex = 0;
}
// The display must be updated to show the new glyph.
menu.softUpdate();
}
static unsigned long lastMs_nextScreen = 0;
static unsigned int period_nextScreen = 4000;
if (millis() - lastMs_nextScreen > period_nextScreen) {
lastMs_nextScreen = millis();
menu.next_screen();
}
}