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209 lines
5.9 KiB
209 lines
5.9 KiB
/*
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* interpolation.h
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*
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* interpolation - An interpolation library for Arduino.
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* Author: Jose Gama 2015
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*
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* This library is free software; you can redistribute it
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* and/or modify it under the terms of the GNU Lesser
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* General Public License as published by the Free Software
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* Foundation; either version 3 of the License, or (at
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* your option) any later version.
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*
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* This library is distributed in the hope that it will
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* be useful, but WITHOUT ANY WARRANTY; without even the
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* implied warranty of MERCHANTABILITY or FITNESS FOR A
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* PARTICULAR PURPOSE. See the GNU Lesser General Public
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* License for more details.
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*
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* You should have received a copy of the GNU Lesser
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* General Public License along with this library; if not,
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* write to the Free Software Foundation, Inc.,
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* 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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*
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*/
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/*
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* From: https://github.com/tuxcell/interpolationArduino
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* replaced all doubles by float (wirtz@parasitstudio.de)
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*/
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#include "interpolation.h"
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interpolation::interpolation(void) {
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_valInterp = 0;
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_lenXY = 0;
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}
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interpolation::interpolation( float x[], float y[], int lenXY){
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_x = x;_y = y;_lenXY = lenXY;
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_valInterp = 0;
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}
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interpolation::interpolation( float x[], float y[], int lenXY, float valInterp){
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_x = x;_y = y;_lenXY = lenXY;
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_valInterp = valInterp;
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}
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void interpolation::valueI( float valInterp ) {
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_valInterp = valInterp;
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}
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void interpolation::valuelenXY( int lenXY ) {
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_lenXY = lenXY;
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}
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void interpolation::valueX( float x[]) {
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_x = x;
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}
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void interpolation::valueY( float y[]) {
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_y = y;
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}
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void interpolation::valueXM( float XM[]) {
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_XM = XM;
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}
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void interpolation::valueZ( float Z[]) {
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_Z = Z;
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}
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float interpolation::LinearInterpolate() {return(LinearInterp( _x, _y, _lenXY, _valInterp));}
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float interpolation::CosineInterpolate() {return(CosineInterp( _x, _y, _lenXY, _valInterp));}
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float interpolation::CubicInterpolate() {return(CubicInterp( _x, _y, _lenXY, _valInterp));}
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float interpolation::LagrangeInterpolate() {return(LagrangeInterp( _x, _y, _lenXY, _valInterp));}
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float interpolation::QuadraticInterpolate() {return(QuadraticInterp( _x, _y, _lenXY, _valInterp));}
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float interpolation::AkimaInterpolate() {return(AkimaInterp( _x, _y, _XM, _Z, _lenXY, _valInterp));}
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float interpolation::LinearInterp( float* x, float* y, int n, float p )
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{
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//http://paulbourke.net/miscellaneous/interpolation/
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int i;
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float mu;
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for( i = 0; i < n-1; i++ )
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{
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if (( x[i] <= p && x[i+1] >= p )||( x[i] >= p && x[i+1] <= p ))
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{
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mu=(p - x[i])/(x[i] - x[i+1]);
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if (mu<0) mu=-mu;
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return(y[i]*(1-mu)+y[i+1]*mu);
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}
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}
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return 0; // Not in Range
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}
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float interpolation::CosineInterp (float* x, float* y, int n, float p )
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{
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int i;
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float mu, mu2;
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for( i = 0; i < n-1; i++ )
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{
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if (( x[i] <= p && x[i+1] >= p )||( x[i] >= p && x[i+1] <= p ))
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{
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mu=(p - x[i])/(x[i] - x[i+1]);
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if (mu<0) mu=-mu;
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mu2 = (1.0-cos(3.1415926535897*mu))/2.0;
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return(y[i]*(1.0-mu2)+y[i+1]*mu2);
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}
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}
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return 0; // Not in Range
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}
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float interpolation::CubicInterp(float* x, float* y, int n, float p )
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{
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int i;
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float a0,a1,a2,a3,mu, mu2;
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for( i = 0; i < n-1; i++ )
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{
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if (( x[i] <= p && x[i+1] >= p )||( x[i] >= p && x[i+1] <= p ))
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{
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mu=(p - x[i])/(x[i] - x[i+1]);
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if (mu<0) mu=-mu;
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mu2 = mu*mu;
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a0 = y[i+2] - y[i+1] - y[i-1] + y[i];
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a1 = y[i-1] - y[i] - a0;
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a2 = y[i+1] - y[i-1];
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a3 = y[i];
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return(a0*mu*mu2+a1*mu2+a2*mu+a3);
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}
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}
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return 0; // Not in Range
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}
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float interpolation::LagrangeInterp( float* x, float* y, int n, float p )
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{
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//http://www.dailyfreecode.com/code/lagranges-interpolation-method-finding-2376.aspx
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int i, j, k;
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float t, r=0;
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for(i=0;i<n;i++)
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{
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t = 1;
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k = i;
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for(j=0;j<n;j++)
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{
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if(k==j)
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{
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continue;
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}
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else
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{
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t = t * ((p-x[j])/(x[k]-x[j]));
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}
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}
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r+=y[i]*t;
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}
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return r; // Not in Range
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}
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float interpolation::QuadraticInterp(float* x, float* y, int n, float p )
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{
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//view-source:http://www.johndcook.com/quadratic_interpolator.html
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int i;
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float xi2, k;
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for( i = 0; i < n-1; i++ )
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{
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if (( x[i] <= p && x[i+1] >= p )||( x[i] >= p && x[i+1] <= p ))
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{
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if (i<(n-3)) xi2=x[i+2]; else xi2=0;
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k = y[i]*(p - x[i+1])*(p - xi2)/((x[i] - x[i+1])*(x[i] - xi2));
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k += y[i+1]*(p - x[i])*(p - xi2)/((x[i+1] - x[i])*(x[i+1] - xi2));
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k += y[i+2]*(p - x[i])*(p - x[i+1])/((xi2 - x[i])*(xi2 - x[i+1]));
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return(k);
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}
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}
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return 0; // Not in Range
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}
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float interpolation::AkimaInterp( float* x, float* y, float* XM, float* Z, int n, float p ) {
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//http://jean-pierre.moreau.pagesperso-orange.fr/Cplus/akima_cpp.txt
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int i;
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float a,b,r;
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//special case p=0
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if (p==0.0) {
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return(0);
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}
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//Check to see if interpolation point is correct
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if (p<x[1] || p>=x[n-3]) {
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return(-330);
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}
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x[0]=2.0*x[1]-x[2];
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//Calculate Akima coefficients, a and b
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for (i=1; i<n; i++)
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//Shift i to i+2
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XM[i+2]=(y[i+1]-y[i])/(x[i+1]-x[i]);
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XM[n+2]=2.0*XM[n+1]-XM[n];
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XM[n+3]=2.0*XM[n+2]-XM[n+1];
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XM[2]=2.0*XM[3]-XM[4];
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XM[1]=2.0*XM[2]-XM[3];
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for (i=1; i<n+1; i++) {
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a=fabs(XM[i+3]-XM[i+2]);
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b=fabs(XM[i+1]-XM[i]);
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if (a+b==0) Z[i]=(a*XM[i+1]+b*XM[i+2])/(a+b); else Z[i]=(XM[i+2]+XM[i+1])/2.0;
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}
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//Find relevant table interval
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i=0;
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while (p>x[i]) i++;
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i--;
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//Begin interpolation
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b=x[i+1]-x[i];
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a=p-x[i];
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r=y[i]+Z[i]*a+(3.0*XM[i+2]-2.0*Z[i]-Z[i+1])*a*a/b;
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r=r+(Z[i]+Z[i+1]-2.0*XM[i+2])*a*a*a/(b*b);
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return(r);
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}
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