You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
MicroMDAEPiano/spline.cpp

111 lines
2.8 KiB

// From: https://raw.githubusercontent.com/kerinin/arduino-splines/master/spline.cpp
#include "Arduino.h"
#include "spline.h"
#include <math.h>
Spline::Spline(void) {
_prev_point = 0;
}
Spline::Spline( float x[], float y[], int numPoints, int degree )
{
setPoints(x,y,numPoints);
setDegree(degree);
_prev_point = 0;
}
Spline::Spline( float x[], float y[], float m[], int numPoints )
{
setPoints(x,y,m,numPoints);
setDegree(Hermite);
_prev_point = 0;
}
void Spline::setPoints( float x[], float y[], int numPoints ) {
_x = x;
_y = y;
_length = numPoints;
}
void Spline::setPoints( float x[], float y[], float m[], int numPoints ) {
_x = x;
_y = y;
_m = m;
_length = numPoints;
}
void Spline::setDegree( int degree ){
_degree = degree;
}
float Spline::value( float x )
{
if( _x[0] > x ) {
return _y[0];
}
else if ( _x[_length-1] < x ) {
return _y[_length-1];
}
else {
for(int i = 0; i < _length; i++ )
{
int index = ( i + _prev_point ) % _length;
if( _x[index] == x ) {
_prev_point = index;
return _y[index];
} else if( (_x[index] < x) && (x < _x[index+1]) ) {
_prev_point = index;
return calc( x, index );
}
}
}
}
float Spline::calc( float x, int i )
{
switch( _degree ) {
case 0:
return _y[i];
case 1:
if( _x[i] == _x[i+1] ) {
// Avoids division by 0
return _y[i];
} else {
return _y[i] + (_y[i+1] - _y[i]) * ( x - _x[i]) / ( _x[i+1] - _x[i] );
}
case Hermite:
return hermite( ((x-_x[i]) / (_x[i+1]-_x[i])), _y[i], _y[i+1], _m[i], _m[i+1], _x[i], _x[i+1] );
case Catmull:
if( i == 0 ) {
// x prior to spline start - first point used to determine tangent
return _y[1];
} else if( i == _length-2 ) {
// x after spline end - last point used to determine tangent
return _y[_length-2];
} else {
float t = (x-_x[i]) / (_x[i+1]-_x[i]);
float m0 = (i==0 ? 0 : catmull_tangent(i) );
float m1 = (i==_length-1 ? 0 : catmull_tangent(i+1) );
return hermite( t, _y[i], _y[i+1], m0, m1, _x[i], _x[i+1]);
}
}
}
float Spline::hermite( float t, float p0, float p1, float m0, float m1, float x0, float x1 ) {
return (hermite_00(t)*p0) + (hermite_10(t)*(x1-x0)*m0) + (hermite_01(t)*p1) + (hermite_11(t)*(x1-x0)*m1);
}
float Spline::hermite_00( float t ) { return (2*pow(t,3)) - (3*pow(t,2)) + 1;}
float Spline::hermite_10( float t ) { return pow(t,3) - (2*pow(t,2)) + t; }
float Spline::hermite_01( float t ) { return (3*pow(t,2)) - (2*pow(t,3)); }
float Spline::hermite_11( float t ) { return pow(t,3) - pow(t,2); }
float Spline::catmull_tangent( int i )
{
if( _x[i+1] == _x[i-1] ) {
// Avoids division by 0
return 0;
} else {
return (_y[i+1] - _y[i-1]) / (_x[i+1] - _x[i-1]);
}
}