/* Audio Library for Teensy 3.X Copyright (c) 2014, Pete (El Supremo) Copyright (c) 2019, Holger Wirtz Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ #include #include #include "arm_math.h" #include "effect_modulated_delay.h" #include "config.h" /******************************************************************/ // Based on; A u d i o E f f e c t D e l a y // Written by Pete (El Supremo) Jan 2014 // 140529 - change to handle mono stream - change modify() to voices() // 140219 - correct storage class (not static) // 190527 - added modulation input (by Holger Wirtz) boolean AudioEffectModulatedDelay::begin(short *delayline, int d_length) { #if 0 Serial.print(F("AudioEffectModulatedDelay.begin(Chorus delay line length = ")); Serial.print(d_length); Serial.println(F(")")); #endif _delayline = NULL; _delay_length = 0; _delay_offset = 0.0; _circ_idx = 0; if (delayline == NULL) { return (false); } if (d_length < 10) { return (false); } _delayline = delayline; _delay_length = d_length; #ifdef CHORUS_MODULATOR_BIQUAD filter_lp_mod.numStages = 1; filter_lp_mod.pState = filter_lp_state; filter_lp_mod.pCoeffs = filter_lp_coeffs; filter_lp_coeffs[0] = 0.072959657268266670; filter_lp_coeffs[1] = 0.072959657268266670; filter_lp_coeffs[2] = 0.0; filter_lp_coeffs[3] = 0.854080685463466605; filter_lp_coeffs[4] = 0.0; #endif return (true); } void AudioEffectModulatedDelay::update(void) { audio_block_t *block; audio_block_t *modulation; if (_delayline == NULL) return; block = receiveWritable(0); modulation = receiveReadOnly(1); if (block && modulation) { int16_t *bp; float *mp; float mod_idx; float mod_number; float mod_fraction; bp = block->data; arm_q15_to_float(modulation->data, modulation_f32, AUDIO_BLOCK_SAMPLES); mp = modulation_f32; #ifdef CHORUS_MODULATOR_BIQUAD arm_biquad_cascade_df1_f32(&filter_lp_mod, modulation_f32, modulation_f32, AUDIO_BLOCK_SAMPLES); #endif for (uint16_t i = 0; i < AUDIO_BLOCK_SAMPLES; i++) { // write data into circular buffer (delayline) if (_circ_idx >= _delay_length) _circ_idx = 0; _delayline[_circ_idx] = *bp; // Calculate the modulation-index as a floating point number for interpolation mod_idx = *mp * (1 - MODULATION_MAX_FACTOR) * _delay_length; mod_fraction = modff(mod_idx, &mod_number); // calculate modulation index into circular buffer c_mod_idx = (_circ_idx - _delay_offset - int(mod_number)) % _delay_length; if (c_mod_idx < 0) // check for negative offsets and correct them c_mod_idx += _delay_length; // linear interpolation if (c_mod_idx < 1) { idx[0] = _delay_length - 1; idx[1] = 0; } else if (c_mod_idx + 1 >= _delay_length) { idx[0] = 0; idx[1] = c_mod_idx; } else { idx[0] = c_mod_idx; idx[1] = c_mod_idx + 1; } if (mod_idx < 0.0) *bp = round(float(_delayline[idx[0]]) * (1.0 - mod_fraction) + float(_delayline[idx[1]]) * mod_fraction); else *bp = round(float(_delayline[idx[0]]) * mod_fraction + float(_delayline[idx[1]]) * (1.0 - mod_fraction)); // push the pointers forward bp++; // next audio data mp++; // next modulation data _circ_idx++; // next circular buffer index } } if (modulation) release(modulation); if (block) { transmit(block, 0); release(block); } } float AudioEffectModulatedDelay::offset(float offset_value) // in ms { uint16_t offset_frames = (offset_value / 1000) * AUDIO_SAMPLE_RATE; if (offset_frames > _delay_length * MODULATION_MAX_FACTOR) _delay_offset = _delay_length * MODULATION_MAX_FACTOR; else if (offset_frames <= _delay_length * (1 - MODULATION_MAX_FACTOR)) _delay_offset = _delay_length * (1 - MODULATION_MAX_FACTOR); else _delay_offset = offset_frames; return (offset_frames / AUDIO_SAMPLE_RATE * 1000); }