#include "Arduino.h" #include "spline.h" #include Spline::Spline(void) { _prev_point = 0; } Spline::Spline( float x[], float y[], int numPoints, int degree ) { setPoints(x,y,numPoints); setDegree(degree); _prev_point = 0; } Spline::Spline( float x[], float y[], float m[], int numPoints ) { setPoints(x,y,m,numPoints); setDegree(Hermite); _prev_point = 0; } void Spline::setPoints( float x[], float y[], int numPoints ) { _x = x; _y = y; _length = numPoints; } void Spline::setPoints( float x[], float y[], float m[], int numPoints ) { _x = x; _y = y; _m = m; _length = numPoints; } void Spline::setDegree( int degree ){ _degree = degree; } float Spline::value( float x ) { if( _x[0] > x ) { return _y[0]; } else if ( _x[_length-1] < x ) { return _y[_length-1]; } else { for(int i = 0; i < _length; i++ ) { int index = ( i + _prev_point ) % _length; if( _x[index] == x ) { _prev_point = index; return _y[index]; } else if( (_x[index] < x) && (x < _x[index+1]) ) { _prev_point = index; return calc( x, index ); } } } } float Spline::calc( float x, int i ) { switch( _degree ) { case 0: return _y[i]; case 1: if( _x[i] == _x[i+1] ) { // Avoids division by 0 return _y[i]; } else { return _y[i] + (_y[i+1] - _y[i]) * ( x - _x[i]) / ( _x[i+1] - _x[i] ); } case Hermite: return hermite( ((x-_x[i]) / (_x[i+1]-_x[i])), _y[i], _y[i+1], _m[i], _m[i+1], _x[i], _x[i+1] ); case Catmull: if( i == 0 ) { // x prior to spline start - first point used to determine tangent return _y[1]; } else if( i == _length-2 ) { // x after spline end - last point used to determine tangent return _y[_length-2]; } else { float t = (x-_x[i]) / (_x[i+1]-_x[i]); float m0 = (i==0 ? 0 : catmull_tangent(i) ); float m1 = (i==_length-1 ? 0 : catmull_tangent(i+1) ); return hermite( t, _y[i], _y[i+1], m0, m1, _x[i], _x[i+1]); } } } float Spline::hermite( float t, float p0, float p1, float m0, float m1, float x0, float x1 ) { return (hermite_00(t)*p0) + (hermite_10(t)*(x1-x0)*m0) + (hermite_01(t)*p1) + (hermite_11(t)*(x1-x0)*m1); } float Spline::hermite_00( float t ) { return (2*pow(t,3)) - (3*pow(t,2)) + 1;} float Spline::hermite_10( float t ) { return pow(t,3) - (2*pow(t,2)) + t; } float Spline::hermite_01( float t ) { return (3*pow(t,2)) - (2*pow(t,3)); } float Spline::hermite_11( float t ) { return pow(t,3) - pow(t,2); } float Spline::catmull_tangent( int i ) { if( _x[i+1] == _x[i-1] ) { // Avoids division by 0 return 0; } else { return (_y[i+1] - _y[i-1]) / (_x[i+1] - _x[i-1]); } }