#include "Arduino.h" #include "spline.h" #include Spline::Spline(void) { _prev_point = 0; } Spline::Spline( float x[], float y[], int numPoints, int degree ) { setPoints(x, y, numPoints); setDegree(degree); _prev_point = 0; } Spline::Spline( float x[], float y[], float m[], int numPoints ) { setPoints(x, y, m, numPoints); setDegree(Hermite); _prev_point = 0; } void Spline::setPoints( float x[], float y[], int numPoints ) { _x = x; _y = y; _length = numPoints; } void Spline::setPoints( float x[], float y[], float m[], int numPoints ) { _x = x; _y = y; _m = m; _length = numPoints; } void Spline::setDegree( int degree ) { _degree = degree; } float Spline::value( float x ) { if ( _x[0] > x ) { return _y[0]; } else if ( _x[_length - 1] < x ) { return _y[_length - 1]; } else { for (int i = 0; i < _length; i++ ) { int index = ( i + _prev_point ) % _length; if ( _x[index] == x ) { _prev_point = index; return _y[index]; } else if ( (_x[index] < x) && (x < _x[index + 1]) ) { _prev_point = index; return calc( x, index ); } } } return (0.0); } float Spline::calc( float x, int i ) { switch ( _degree ) { case 0: return _y[i]; case 1: if ( _x[i] == _x[i + 1] ) { // Avoids division by 0 return _y[i]; } else { return _y[i] + (_y[i + 1] - _y[i]) * ( x - _x[i]) / ( _x[i + 1] - _x[i] ); } case Hermite: return hermite( ((x - _x[i]) / (_x[i + 1] - _x[i])), _y[i], _y[i + 1], _m[i], _m[i + 1], _x[i], _x[i + 1] ); case Catmull: if ( i == 0 ) { // x prior to spline start - first point used to determine tangent return _y[1]; } else if ( i == _length - 2 ) { // x after spline end - last point used to determine tangent return _y[_length - 2]; } else { float t = (x - _x[i]) / (_x[i + 1] - _x[i]); float m0 = (i == 0 ? 0 : catmull_tangent(i) ); float m1 = (i == _length - 1 ? 0 : catmull_tangent(i + 1) ); return hermite( t, _y[i], _y[i + 1], m0, m1, _x[i], _x[i + 1]); } } return (0.0); } float Spline::hermite( float t, float p0, float p1, float m0, float m1, float x0, float x1 ) { return (hermite_00(t) * p0) + (hermite_10(t) * (x1 - x0) * m0) + (hermite_01(t) * p1) + (hermite_11(t) * (x1 - x0) * m1); } float Spline::hermite_00( float t ) { return (2 * pow(t, 3)) - (3 * pow(t, 2)) + 1; } float Spline::hermite_10( float t ) { return pow(t, 3) - (2 * pow(t, 2)) + t; } float Spline::hermite_01( float t ) { return (3 * pow(t, 2)) - (2 * pow(t, 3)); } float Spline::hermite_11( float t ) { return pow(t, 3) - pow(t, 2); } float Spline::catmull_tangent( int i ) { if ( _x[i + 1] == _x[i - 1] ) { // Avoids division by 0 return 0; } else { return (_y[i + 1] - _y[i - 1]) / (_x[i + 1] - _x[i - 1]); } }