Added spline interpolation functions.

dev
Holger Wirtz 6 years ago
parent e573e936e6
commit 9839477e05
  1. 2
      UI.hpp
  2. 1
      config.h
  3. 64
      effect_modulated_chorus.cpp
  4. 124
      spline.cpp
  5. 45
      spline.h

@ -418,7 +418,7 @@ const char effects_text11[] PROGMEM = "Rev. Damping";
const char effects_text12[] PROGMEM = "Rev. Level";
const char effects_text13[] PROGMEM = "Chorus Freq.";
const char effects_text14[] PROGMEM = "Chorus Delay";
const char effects_text15[] PROGMEM = "Chorus Intensity";
const char effects_text15[] PROGMEM = "Chorus Intens.";
const char effects_text16[] PROGMEM = "Chorus Level";
const char effects_text17[] PROGMEM = "Bass LR Level";
const char effects_text18[] PROGMEM = "Bass M Level";

@ -61,6 +61,7 @@
#define SAMPLE_RATE 44100
#define REDUCE_LOUDNESS 0
#define USE_XFADE_DATA 1
#define SPLINE_WINDOW_SIZE 7 // For chorus, only odd numbers!
//*************************************************************************************************
//* DEBUG OUTPUT SETTINGS

@ -24,6 +24,8 @@
#include <Arduino.h>
#include "limits.h"
#include "effect_modulated_chorus.h"
#include "spline.h"
#include "config.h"
/******************************************************************/
@ -67,10 +69,10 @@ void AudioModulatedEffectChorus::update(void)
short *bp;
short *mp;
float mod_idx;
int x1;
int x2;
int y1;
int y2;
/* int x1;
int x2;
int y1;
int y2;*/
if (l_delayline == NULL)
return;
@ -113,32 +115,70 @@ void AudioModulatedEffectChorus::update(void)
if (block && modulation)
{
uint8_t j;
int16_t spline_idx;
Spline modulation_spline;
modulation_spline.setDegree(Catmull);
bp = block->data;
mp = modulation->data;
for (int i = 0; i < AUDIO_BLOCK_SAMPLES; i++)
{
float x[SPLINE_WINDOW_SIZE];
float y[SPLINE_WINDOW_SIZE];
// write data into circular buffer
if (l_circ_idx >= delay_length)
l_circ_idx = 0;
l_delayline[l_circ_idx] = *bp; // write signal into circular buffer
// calculate modulation index
mod_idx = float(*mp) / SHRT_MAX * delay_length_half + l_circ_idx; // calculate index with modulation as a float
if (mod_idx > delay_length)
mod_idx = mod_idx - delay_length;
else if (mod_idx < 0)
mod_idx = delay_length + mod_idx;
// linear interpolation
x1 = int(mod_idx);
y1 = l_delayline[x1];
if (x1 + 1 >= delay_length)
// get value with spline interpolation
for (j = 0; j < SPLINE_WINDOW_SIZE; j++)
{
spline_idx = mod_idx + (SPLINE_WINDOW_SIZE / -2) + j;
if (spline_idx > delay_length)
spline_idx = spline_idx - delay_length;
else if (spline_idx < 0)
spline_idx = delay_length + spline_idx;
x[j] = spline_idx;
y[j] = l_delayline[spline_idx];
Serial.print(j, DEC);
Serial.print(": X=");
Serial.print(x[j], DEC);
Serial.print(" Y=");
Serial.println(y[j], DEC);
}
modulation_spline.setPoints(x, y, SPLINE_WINDOW_SIZE);
*bp = int(modulation_spline.value(mod_idx) + 0.5);
Serial.print(" SPLINE=");
Serial.println(*bp, DEC);
delay(200);
/*
// linear interpolation
x1 = int(mod_idx);
y1 = l_delayline[x1];
if (x1 + 1 >= delay_length)
x2 = 0;
else
else
x2 = x1 + 1;
y2 = l_delayline[x2];
y2 = l_delayline[x2];
bp = (int((float(y2 - y1) / (x2 - x1) * (mod_idx - x1) + y1) + 0.5) >> 1); // mix original signal 1:1 with modulated signal
*/
*bp = (int((float(y2 - y1) / (x2 - x1) * (mod_idx - x1) + y1) + 0.5) >> 1); // mix original signal 1:1 with modulated signal
bp++;
mp++;
l_circ_idx++;

@ -0,0 +1,124 @@
/*
From: https://raw.githubusercontent.com/kerinin/arduino-splines
*/
#include "Arduino.h"
#include "spline.h"
#include <math.h>
Spline::Spline(void) {
_prev_point = 0;
}
Spline::Spline( float x[], float y[], int numPoints, int degree )
{
setPoints(x, y, numPoints);
setDegree(degree);
_prev_point = 0;
}
Spline::Spline( float x[], float y[], float m[], int numPoints )
{
setPoints(x, y, m, numPoints);
setDegree(Hermite);
_prev_point = 0;
}
void Spline::setPoints( float x[], float y[], int numPoints ) {
_x = x;
_y = y;
_length = numPoints;
}
void Spline::setPoints( float x[], float y[], float m[], int numPoints ) {
_x = x;
_y = y;
_m = m;
_length = numPoints;
}
void Spline::setDegree( int degree ) {
_degree = degree;
}
float Spline::value( float x )
{
if ( _x[0] > x ) {
return _y[0];
}
else if ( _x[_length - 1] < x ) {
return _y[_length - 1];
}
else {
for (int i = 0; i < _length; i++ )
{
int index = ( i + _prev_point ) % _length;
if ( _x[index] == x ) {
_prev_point = index;
return _y[index];
} else if ( (_x[index] < x) && (x < _x[index + 1]) ) {
_prev_point = index;
return calc( x, index );
}
}
}
return (0.0);
}
float Spline::calc( float x, int i )
{
switch ( _degree ) {
case 0:
return _y[i];
case 1:
if ( _x[i] == _x[i + 1] ) {
// Avoids division by 0
return _y[i];
} else {
return _y[i] + (_y[i + 1] - _y[i]) * ( x - _x[i]) / ( _x[i + 1] - _x[i] );
}
case Hermite:
return hermite( ((x - _x[i]) / (_x[i + 1] - _x[i])), _y[i], _y[i + 1], _m[i], _m[i + 1], _x[i], _x[i + 1] );
case Catmull:
if ( i == 0 ) {
// x prior to spline start - first point used to determine tangent
return _y[1];
} else if ( i == _length - 2 ) {
// x after spline end - last point used to determine tangent
return _y[_length - 2];
} else {
float t = (x - _x[i]) / (_x[i + 1] - _x[i]);
float m0 = (i == 0 ? 0 : catmull_tangent(i) );
float m1 = (i == _length - 1 ? 0 : catmull_tangent(i + 1) );
return hermite( t, _y[i], _y[i + 1], m0, m1, _x[i], _x[i + 1]);
}
}
return(0.0);
}
float Spline::hermite( float t, float p0, float p1, float m0, float m1, float x0, float x1 ) {
return (hermite_00(t) * p0) + (hermite_10(t) * (x1 - x0) * m0) + (hermite_01(t) * p1) + (hermite_11(t) * (x1 - x0) * m1);
}
float Spline::hermite_00( float t ) {
return (2 * pow(t, 3)) - (3 * pow(t, 2)) + 1;
}
float Spline::hermite_10( float t ) {
return pow(t, 3) - (2 * pow(t, 2)) + t;
}
float Spline::hermite_01( float t ) {
return (3 * pow(t, 2)) - (2 * pow(t, 3));
}
float Spline::hermite_11( float t ) {
return pow(t, 3) - pow(t, 2);
}
float Spline::catmull_tangent( int i )
{
if ( _x[i + 1] == _x[i - 1] ) {
// Avoids division by 0
return 0;
} else {
return (_y[i + 1] - _y[i - 1]) / (_x[i + 1] - _x[i - 1]);
}
}

@ -0,0 +1,45 @@
/*
From: https://github.com/kerinin/arduino-splines
Library for 1-d splines
Copyright Ryan Michael
Licensed under the LGPLv3
*/
#ifndef spline_h
#define spline_h
#include "Arduino.h"
#define Hermite 10
#define Catmull 11
class Spline
{
public:
Spline( void );
Spline( float x[], float y[], int numPoints, int degree = 1 );
Spline( float x[], float y[], float m[], int numPoints );
float value( float x );
void setPoints( float x[], float y[], int numPoints );
void setPoints( float x[], float y[], float m[], int numPoints );
void setDegree( int degree );
private:
float calc( float, int);
float* _x;
float* _y;
float* _m;
int _degree;
int _length;
int _prev_point;
float hermite( float t, float p0, float p1, float m0, float m1, float x0, float x1 );
float hermite_00( float t );
float hermite_10( float t );
float hermite_01( float t );
float hermite_11( float t );
float catmull_tangent( int i );
};
#endif
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