Using Teensy biquad lowpass for filtering the modulator signal.dev
parent
c5db956a3d
commit
3c87c7f411
@ -0,0 +1,111 @@ |
||||
// From: https://raw.githubusercontent.com/kerinin/arduino-splines/master/spline.cpp
|
||||
#include "Arduino.h" |
||||
#include "spline.h" |
||||
#include <math.h> |
||||
|
||||
Spline::Spline(void) { |
||||
_prev_point = 0; |
||||
} |
||||
|
||||
Spline::Spline( float x[], float y[], int numPoints, int degree ) |
||||
{ |
||||
setPoints(x,y,numPoints); |
||||
setDegree(degree); |
||||
_prev_point = 0; |
||||
} |
||||
|
||||
Spline::Spline( float x[], float y[], float m[], int numPoints ) |
||||
{ |
||||
setPoints(x,y,m,numPoints); |
||||
setDegree(Hermite); |
||||
_prev_point = 0; |
||||
} |
||||
|
||||
void Spline::setPoints( float x[], float y[], int numPoints ) { |
||||
_x = x; |
||||
_y = y; |
||||
_length = numPoints; |
||||
} |
||||
|
||||
void Spline::setPoints( float x[], float y[], float m[], int numPoints ) { |
||||
_x = x; |
||||
_y = y; |
||||
_m = m; |
||||
_length = numPoints; |
||||
} |
||||
|
||||
void Spline::setDegree( int degree ){ |
||||
_degree = degree; |
||||
} |
||||
|
||||
float Spline::value( float x ) |
||||
{ |
||||
if( _x[0] > x ) {
|
||||
return _y[0];
|
||||
} |
||||
else if ( _x[_length-1] < x ) {
|
||||
return _y[_length-1];
|
||||
} |
||||
else { |
||||
for(int i = 0; i < _length; i++ ) |
||||
{ |
||||
int index = ( i + _prev_point ) % _length; |
||||
|
||||
if( _x[index] == x ) { |
||||
_prev_point = index; |
||||
return _y[index]; |
||||
} else if( (_x[index] < x) && (x < _x[index+1]) ) { |
||||
_prev_point = index; |
||||
return calc( x, index ); |
||||
} |
||||
}
|
||||
} |
||||
} |
||||
|
||||
float Spline::calc( float x, int i ) |
||||
{ |
||||
switch( _degree ) { |
||||
case 0: |
||||
return _y[i]; |
||||
case 1: |
||||
if( _x[i] == _x[i+1] ) { |
||||
// Avoids division by 0
|
||||
return _y[i]; |
||||
} else { |
||||
return _y[i] + (_y[i+1] - _y[i]) * ( x - _x[i]) / ( _x[i+1] - _x[i] );
|
||||
} |
||||
case Hermite: |
||||
return hermite( ((x-_x[i]) / (_x[i+1]-_x[i])), _y[i], _y[i+1], _m[i], _m[i+1], _x[i], _x[i+1] ); |
||||
case Catmull: |
||||
if( i == 0 ) { |
||||
// x prior to spline start - first point used to determine tangent
|
||||
return _y[1]; |
||||
} else if( i == _length-2 ) { |
||||
// x after spline end - last point used to determine tangent
|
||||
return _y[_length-2]; |
||||
} else { |
||||
float t = (x-_x[i]) / (_x[i+1]-_x[i]); |
||||
float m0 = (i==0 ? 0 : catmull_tangent(i) ); |
||||
float m1 = (i==_length-1 ? 0 : catmull_tangent(i+1) ); |
||||
return hermite( t, _y[i], _y[i+1], m0, m1, _x[i], _x[i+1]);
|
||||
} |
||||
} |
||||
} |
||||
|
||||
float Spline::hermite( float t, float p0, float p1, float m0, float m1, float x0, float x1 ) { |
||||
return (hermite_00(t)*p0) + (hermite_10(t)*(x1-x0)*m0) + (hermite_01(t)*p1) + (hermite_11(t)*(x1-x0)*m1); |
||||
} |
||||
float Spline::hermite_00( float t ) { return (2*pow(t,3)) - (3*pow(t,2)) + 1;} |
||||
float Spline::hermite_10( float t ) { return pow(t,3) - (2*pow(t,2)) + t; } |
||||
float Spline::hermite_01( float t ) { return (3*pow(t,2)) - (2*pow(t,3)); } |
||||
float Spline::hermite_11( float t ) { return pow(t,3) - pow(t,2); } |
||||
|
||||
float Spline::catmull_tangent( int i )
|
||||
{
|
||||
if( _x[i+1] == _x[i-1] ) { |
||||
// Avoids division by 0
|
||||
return 0; |
||||
} else {
|
||||
return (_y[i+1] - _y[i-1]) / (_x[i+1] - _x[i-1]);
|
||||
}
|
||||
} |
@ -0,0 +1,43 @@ |
||||
// From https://raw.githubusercontent.com/kerinin/arduino-splines/master/spline.h
|
||||
/*
|
||||
Library for 1-d splines |
||||
Copyright Ryan Michael |
||||
Licensed under the LGPLv3
|
||||
*/ |
||||
#ifndef spline_h |
||||
#define spline_h |
||||
|
||||
#include "Arduino.h" |
||||
|
||||
#define Hermite 10 |
||||
#define Catmull 11 |
||||
|
||||
class Spline |
||||
{ |
||||
public: |
||||
Spline( void ); |
||||
Spline( float x[], float y[], int numPoints, int degree = 1 ); |
||||
Spline( float x[], float y[], float m[], int numPoints ); |
||||
float value( float x ); |
||||
void setPoints( float x[], float y[], int numPoints ); |
||||
void setPoints( float x[], float y[], float m[], int numPoints ); |
||||
void setDegree( int degree ); |
||||
|
||||
private: |
||||
float calc( float, int); |
||||
float* _x; |
||||
float* _y; |
||||
float* _m; |
||||
int _degree; |
||||
int _length; |
||||
int _prev_point; |
||||
|
||||
float hermite( float t, float p0, float p1, float m0, float m1, float x0, float x1 ); |
||||
float hermite_00( float t ); |
||||
float hermite_10( float t ); |
||||
float hermite_01( float t ); |
||||
float hermite_11( float t ); |
||||
float catmull_tangent( int i ); |
||||
}; |
||||
|
||||
#endif |
Loading…
Reference in new issue