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@ -46,7 +46,6 @@ boolean AudioEffectModulatedDelay::begin(short *delayline, int d_length) |
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_delayline = NULL; |
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_delay_length = 0; |
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_delay_offset = 0.0; |
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_modulation_intensity = 0.0; |
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_circ_idx = 0; |
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if (delayline == NULL) { |
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@ -73,7 +72,7 @@ void AudioEffectModulatedDelay::update(void) |
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block = receiveWritable(0); |
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modulation = receiveReadOnly(1); |
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if (block && modulation && _modulation_intensity > 0.1) |
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if (block && modulation) |
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{ |
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int16_t *bp; |
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float *mp; |
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@ -94,7 +93,7 @@ void AudioEffectModulatedDelay::update(void) |
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_delayline[_circ_idx] = *bp; |
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// Calculate the modulation-index as a floating point number for interpolation
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mod_idx = _delay_offset + (*mp * _modulation_intensity); |
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mod_idx = _delay_offset + (*mp * (1 - MODULATION_MAX_FACTOR) * _delay_length); |
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mod_fraction = modff(mod_idx, &mod_number); |
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// calculate modulation index into circular buffer
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@ -149,13 +148,3 @@ float AudioEffectModulatedDelay::offset(float offset_value) // in ms |
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return (offset_frames / AUDIO_SAMPLE_RATE * 1000); |
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} |
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void AudioEffectModulatedDelay::intensity(float intensity_value) |
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{ |
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if (intensity_value > 1.0) |
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intensity_value = 1.0; |
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else if (intensity_value < 0.0) |
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intensity_value = 0.0; |
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_modulation_intensity = intensity_value * (1 - MODULATION_MAX_FACTOR) * 2 * _delay_length; |
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} |
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