/* Audio Library for Teensy 3.X
Copyright ( c ) 2014 , Pete ( El Supremo )
Copyright ( c ) 2019 , Holger Wirtz
Permission is hereby granted , free of charge , to any person obtaining a copy
of this software and associated documentation files ( the " Software " ) , to deal
in the Software without restriction , including without limitation the rights
to use , copy , modify , merge , publish , distribute , sublicense , and / or sell
copies of the Software , and to permit persons to whom the Software is
furnished to do so , subject to the following conditions :
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software .
THE SOFTWARE IS PROVIDED " AS IS " , WITHOUT WARRANTY OF ANY KIND , EXPRESS OR
IMPLIED , INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY ,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT . IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM , DAMAGES OR OTHER
LIABILITY , WHETHER IN AN ACTION OF CONTRACT , TORT OR OTHERWISE , ARISING FROM ,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE .
*/
# include <Arduino.h>
# include <Audio.h>
# include "arm_math.h"
# include "effect_modulated_delay.h"
# include "config.h"
/******************************************************************/
// Based on; A u d i o E f f e c t D e l a y
// Written by Pete (El Supremo) Jan 2014
// 140529 - change to handle mono stream - change modify() to voices()
// 140219 - correct storage class (not static)
// 190527 - added modulation input (by Holger Wirtz)
boolean AudioEffectModulatedDelay : : begin ( short * delayline , int d_length )
{
#if 0
Serial . print ( F ( " AudioEffectModulatedDelay.begin(Chorus delay line length = " ) ) ;
Serial . print ( d_length ) ;
Serial . println ( F ( " ) " ) ) ;
# endif
_delayline = NULL ;
_delay_length = 0 ;
_delay_offset = 0.0 ;
_cb_index = 0 ;
if ( delayline = = NULL ) {
return ( false ) ;
}
if ( d_length < 10 ) {
return ( false ) ;
}
_delayline = delayline ;
_delay_length = d_length ;
return ( true ) ;
}
void AudioEffectModulatedDelay : : update ( void )
{
audio_block_t * block ;
audio_block_t * modulation ;
float alpha = 0.9f ; // 90% new value, 10% feedback
static float filteredOutput ;
if ( _delayline = = NULL )
return ;
block = receiveWritable ( 0 ) ;
modulation = receiveReadOnly ( 1 ) ;
if ( block & & modulation )
{
int16_t * bp ;
float * mp ;
float mod_index ;
float mod_number ;
float mod_fraction ;
float modulation_f32 [ AUDIO_BLOCK_SAMPLES ] ;
bp = block - > data ;
arm_q15_to_float ( modulation - > data , modulation_f32 , AUDIO_BLOCK_SAMPLES ) ;
mp = modulation_f32 ;
for ( uint16_t i = 0 ; i < AUDIO_BLOCK_SAMPLES ; i + + )
{
// write data into circular buffer (delayline)
if ( _cb_index > = _delay_length )
_cb_index = 0 ;
_delayline [ _cb_index ] = * bp ;
// Simple 1st order IIR, mix the new value with the old value (for modulation to get a band-limited signal)
filteredOutput = ( * mp * alpha ) + filteredOutput * ( 1 - alpha ) ;
// Calculate the modulation-index as a floating point number for interpolation
//mod_index = *mp * (1 - MODULATION_MAX_FACTOR) * _delay_length; // "(1 - MODULATION_MAX_FACTOR) * _delay_length" means: maximum bytes of modulation allowed by given delay length
mod_index = filteredOutput * ( 1 - MODULATION_MAX_FACTOR ) * _delay_length ; // "(1 - MODULATION_MAX_FACTOR) * _delay_length" means: maximum bytes of modulation allowed by given delay length
mod_fraction = modff ( mod_index , & mod_number ) ; // split float of mod_index into integer (= mod_number) and fraction part
// calculate modulation index into circular buffer
cb_mod_index = ( _cb_index - ( _delay_offset + int ( mod_index ) ) ) % _delay_length ;
if ( cb_mod_index < 0 ) // check for negative offsets and correct them
cb_mod_index + = _delay_length ;
* bp = round ( float ( _delayline [ cb_mod_index ] ) * mod_fraction + float ( _delayline [ cb_mod_index + 1 ] ) * ( 1.0 - mod_fraction ) ) ;
// push the pointers forward
bp + + ; // next audio data
mp + + ; // next modulation data
_cb_index + + ; // next circular buffer index
}
}
if ( modulation )
release ( modulation ) ;
if ( block )
{
transmit ( block , 0 ) ;
release ( block ) ;
}
}
float AudioEffectModulatedDelay : : offset ( float offset_value ) // in ms
{
uint16_t offset_frames = ( offset_value / 1000 ) * AUDIO_SAMPLE_RATE ;
if ( offset_frames > _delay_length * MODULATION_MAX_FACTOR )
_delay_offset = _delay_length * MODULATION_MAX_FACTOR ;
else if ( offset_frames < = _delay_length * ( 1 - MODULATION_MAX_FACTOR ) )
_delay_offset = _delay_length * ( 1 - MODULATION_MAX_FACTOR ) ;
else
_delay_offset = offset_frames ;
return ( offset_frames / AUDIO_SAMPLE_RATE * 1000 ) ;
}