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MicroMDAEPiano/spline.cpp

121 lines
2.9 KiB

#include "Arduino.h"
#include "spline.h"
#include <math.h>
Spline::Spline(void) {
_prev_point = 0;
}
Spline::Spline( float x[], float y[], int numPoints, int degree )
{
setPoints(x, y, numPoints);
setDegree(degree);
_prev_point = 0;
}
Spline::Spline( float x[], float y[], float m[], int numPoints )
{
setPoints(x, y, m, numPoints);
setDegree(Hermite);
_prev_point = 0;
}
void Spline::setPoints( float x[], float y[], int numPoints ) {
_x = x;
_y = y;
_length = numPoints;
}
void Spline::setPoints( float x[], float y[], float m[], int numPoints ) {
_x = x;
_y = y;
_m = m;
_length = numPoints;
}
void Spline::setDegree( int degree ) {
_degree = degree;
}
float Spline::value( float x )
{
if ( _x[0] > x ) {
return _y[0];
}
else if ( _x[_length - 1] < x ) {
return _y[_length - 1];
}
else {
for (int i = 0; i < _length; i++ )
{
int index = ( i + _prev_point ) % _length;
if ( _x[index] == x ) {
_prev_point = index;
return _y[index];
} else if ( (_x[index] < x) && (x < _x[index + 1]) ) {
_prev_point = index;
return calc( x, index );
}
}
}
return (0.0);
}
float Spline::calc( float x, int i )
{
switch ( _degree ) {
case 0:
return _y[i];
case 1:
if ( _x[i] == _x[i + 1] ) {
// Avoids division by 0
return _y[i];
} else {
return _y[i] + (_y[i + 1] - _y[i]) * ( x - _x[i]) / ( _x[i + 1] - _x[i] );
}
case Hermite:
return hermite( ((x - _x[i]) / (_x[i + 1] - _x[i])), _y[i], _y[i + 1], _m[i], _m[i + 1], _x[i], _x[i + 1] );
case Catmull:
if ( i == 0 ) {
// x prior to spline start - first point used to determine tangent
return _y[1];
} else if ( i == _length - 2 ) {
// x after spline end - last point used to determine tangent
return _y[_length - 2];
} else {
float t = (x - _x[i]) / (_x[i + 1] - _x[i]);
float m0 = (i == 0 ? 0 : catmull_tangent(i) );
float m1 = (i == _length - 1 ? 0 : catmull_tangent(i + 1) );
return hermite( t, _y[i], _y[i + 1], m0, m1, _x[i], _x[i + 1]);
}
}
return (0.0);
}
float Spline::hermite( float t, float p0, float p1, float m0, float m1, float x0, float x1 ) {
return (hermite_00(t) * p0) + (hermite_10(t) * (x1 - x0) * m0) + (hermite_01(t) * p1) + (hermite_11(t) * (x1 - x0) * m1);
}
float Spline::hermite_00( float t ) {
return (2 * pow(t, 3)) - (3 * pow(t, 2)) + 1;
}
float Spline::hermite_10( float t ) {
return pow(t, 3) - (2 * pow(t, 2)) + t;
}
float Spline::hermite_01( float t ) {
return (3 * pow(t, 2)) - (2 * pow(t, 3));
}
float Spline::hermite_11( float t ) {
return pow(t, 3) - pow(t, 2);
}
float Spline::catmull_tangent( int i )
{
if ( _x[i + 1] == _x[i - 1] ) {
// Avoids division by 0
return 0;
} else {
return (_y[i + 1] - _y[i - 1]) / (_x[i + 1] - _x[i - 1]);
}
}