/* Audio Library for Teensy 3.X
Copyright ( c ) 2014 , Pete ( El Supremo )
Copyright ( c ) 2019 , Holger Wirtz
Permission is hereby granted , free of charge , to any person obtaining a copy
of this software and associated documentation files ( the " Software " ) , to deal
in the Software without restriction , including without limitation the rights
to use , copy , modify , merge , publish , distribute , sublicense , and / or sell
copies of the Software , and to permit persons to whom the Software is
furnished to do so , subject to the following conditions :
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software .
THE SOFTWARE IS PROVIDED " AS IS " , WITHOUT WARRANTY OF ANY KIND , EXPRESS OR
IMPLIED , INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY ,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT . IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM , DAMAGES OR OTHER
LIABILITY , WHETHER IN AN ACTION OF CONTRACT , TORT OR OTHERWISE , ARISING FROM ,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE .
*/
# include <Arduino.h>
# include <Audio.h>
# include "limits.h"
# include "effect_modulated_delay.h"
# include "spline.h"
/******************************************************************/
// Based on; A u d i o E f f e c t D e l a y
// Written by Pete (El Supremo) Jan 2014
// 140529 - change to handle mono stream - change modify() to voices()
// 140219 - correct storage class (not static)
// 190527 - added modulation input (by Holger Wirtz)
boolean AudioEffectModulatedDelay : : begin ( short * delayline , int d_length )
{
#if 0
Serial . print ( F ( " AudioEffectModulatedDelay.begin(Chorus delay line length = " ) ) ;
Serial . print ( d_length ) ;
Serial . println ( F ( " ) " ) ) ;
# endif
_delayline = NULL ;
_delay_length = 0 ;
_circ_idx = 0 ;
if ( delayline = = NULL ) {
return ( false ) ;
}
if ( d_length < 10 ) {
return ( false ) ;
}
_delayline = delayline ;
_delay_length = _max_delay_length = d_length ;
return ( true ) ;
}
void AudioEffectModulatedDelay : : update ( void )
{
audio_block_t * block ;
audio_block_t * modulation ;
int16_t * bp ;
int16_t * mp ;
float mod_idx ;
if ( _delayline = = NULL )
return ;
block = receiveWritable ( 0 ) ;
modulation = receiveReadOnly ( 1 ) ;
# ifdef INTERPOLATE_MODE
int8_t j ;
float x [ INTERPOLATION_WINDOW_SIZE ] ;
float y [ INTERPOLATION_WINDOW_SIZE ] ;
Spline s ( x , y , INTERPOLATION_WINDOW_SIZE , INTERPOLATE_MODE ) ;
# endif
bp = block - > data ;
mp = modulation - > data ;
if ( block & & modulation )
{
float _tmp ;
for ( uint16_t i = 0 ; i < AUDIO_BLOCK_SAMPLES ; i + + )
{
// write data into circular buffer
if ( _circ_idx > = _delay_length )
_circ_idx = 0 ;
_delayline [ _circ_idx ] = * bp ;
// Calculate modulation index as a float, for interpolation later.
// The index is located around the half of the delay length multiplied by the current amount of the modulator
mod_idx = float ( * mp ) / SHRT_MAX * float ( _delay_length > > 1 ) ;
# ifdef INTERPOLATE_MODE
// Generate a an array with the size of INTERPOLATION_WINDOW_SIZE of x/y values around mod_idx for interpolation
uint8_t c ;
int16_t c_mod_idx = _circ_idx - int ( mod_idx + 0.5 ) ; // This is the pointer to the value in the circular buffer at the current modulation index
for ( j = ~ ( INTERPOLATION_WINDOW_SIZE > > 1 ) | 0x01 , c = 0 ; j < = INTERPOLATION_WINDOW_SIZE > > 1 ; j + + , c + + ) // only another way to say: from -INTERPOLATION_WINDOW_SIZE/2 to INTERPOLATION_WINDOW_SIZE/2
{
int16_t jc_mod_idx = ( c_mod_idx + j ) % _delay_length ; // The modulation index pointer plus the value of the current window pointer
if ( jc_mod_idx < 0 )
y [ c ] = float ( _delayline [ _delay_length + jc_mod_idx ] ) ;
else
y [ c ] = float ( _delayline [ jc_mod_idx ] ) ;
x [ c ] = float ( j ) ;
}
* bp = int ( s . value ( modff ( mod_idx , & _tmp ) ) + 0.5 ) ;
# else
// Simple interpolation
int16_t c_mod_idx = ( _circ_idx - int ( mod_idx + 0.5 ) ) % _delay_length ;
float fraction = modff ( mod_idx , & _tmp ) ;
float value1 , value2 ;
if ( c_mod_idx < 0 )
{
if ( fraction < 0.5 )
{
value1 = _delayline [ _delay_length + c_mod_idx - 1 ] ;
value2 = _delayline [ _delay_length + c_mod_idx ] ;
}
else
{
value1 = _delayline [ _delay_length + c_mod_idx ] ;
value2 = _delayline [ _delay_length + c_mod_idx + 1 ] ;
}
}
else
{
if ( fraction < 0.5 )
{
value1 = _delayline [ c_mod_idx - 1 ] ;
value2 = _delayline [ c_mod_idx ] ;
}
else
{
value1 = _delayline [ c_mod_idx ] ;
value2 = _delayline [ c_mod_idx + 1 ] ;
}
}
* bp = int ( ( fraction * value1 ) + ( ( 1.0 - fraction ) * value2 ) + 0.5 ) ;
# endif
bp + + ; // next audio data
mp + + ; // next modulation data
_circ_idx + + ; // next circular buffer index
}
}
if ( block )
{
transmit ( block , 0 ) ;
release ( block ) ;
}
if ( modulation )
release ( modulation ) ;
}
void AudioEffectModulatedDelay : : setDelay ( float milliseconds )
{
_delay_length = min ( AUDIO_SAMPLE_RATE * milliseconds / 500 , _max_delay_length ) ;
}