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/*
* LiquidMenu library - scrolling_menu.ino
*
* This example demonstrates how to use scrolling lines and
* overwrite the default number of displayed decimal places.
*
* It creates 5 "line" obects and places them in a single
* "screen" object. The requirements for scrolling to work
* are: the "line" objects must be focusable and the number
* of lines the actual display has must be set (this also
* must be set after adding the "lines" to the "screen").
*
*
* The circuit:
* https://github.com/VasilKalchev/LiquidMenu/blob/master/examples/J_scrolling_menu/J_scrolling_menu.png
* - LCD RS pin to Arduino pin 12
* - LCD E pin to Arduino pin 11
* - LCD D4 pin to Arduino pin 5
* - LCD D5 pin to Arduino pin 4
* - LCD D6 pin to Arduino pin 3
* - LCD D7 pin to Arduino pin 2
* - LCD R/W pin to ground
* - LCD VSS pin to ground
* - LCD VDD pin to 5V
* - 10k ohm potentiometer: ends to 5V and ground, wiper to LCD V0
* - 150 ohm resistor from 5V to LCD Anode
* - LCD Cathode to ground
* - ----
* - Button (enter) to Arduino pin 10 and ground
*
* Created September 10, 2018
* by Richard Wardlow - https://github.com/circuitsforfun
*
* https://github.com/VasilKalchev/LiquidMenu
*
*/
#include <LiquidCrystal.h>
#include <LiquidMenu.h>
#include "Button.h"
// Pin mapping for the display
const byte LCD_RS = 12;
const byte LCD_E = 11;
const byte LCD_D4 = 5;
const byte LCD_D5 = 4;
const byte LCD_D6 = 3;
const byte LCD_D7 = 2;
//LCD R/W pin to ground
//10K potentiometer to VO
LiquidCrystal lcd(LCD_RS, LCD_E, LCD_D4, LCD_D5, LCD_D6, LCD_D7);
/*
* The Button class is not a part of the LiquidMenu library. The first
* parameter is the button's pin, the second enables or disables the
* internal pullup resistor (not required) and the third is the debounce
* time (not required).
*/
// Button objects instantiation
const bool pullup = true;
Button enter(10, pullup);
const float pi = 3.14159265f;
LiquidLine line1(0, 0, pi);
LiquidLine line2(0, 1, "Line 2");
LiquidLine line3(0, 1, "Line 3");
LiquidLine line4(0, 1, "Line 4");
LiquidLine line5(0, 1, "Line 5");
LiquidScreen screen;
LiquidMenu menu(lcd);
// Used for attaching something to the lines, to make them focusable.
void blankFunction() {
return;
}
void setup() {
Serial.begin(250000);
lcd.begin(16, 2);
// Add more "lines" than the display has. The extra will be scrolled.
screen.add_line(line1);
screen.add_line(line2);
screen.add_line(line3);
screen.add_line(line4);
screen.add_line(line5);
// Attaching a function to the lines is required for scrolling to work.
line1.attach_function(1, blankFunction);
line2.attach_function(1, blankFunction);
line3.attach_function(1, blankFunction);
line4.attach_function(1, blankFunction);
line5.attach_function(1, blankFunction);
// Set the number of lines the display has.
/*
* Setting this is a must when you want to add more "lines" than
* the display actually has (the extra lines will be scrolled).
* This must be set after adding the "lines" to the "screen".
*/
screen.set_displayLineCount(2);
menu.add_screen(screen);
// Set the number of decimal places for a "line".
line1.set_decimalPlaces(5);
menu.update();
}
void loop() {
if (enter.check() == LOW) {
Serial.println(F("ENTER button pressed"));
menu.switch_focus();
menu.update();
}
}