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320 lines
8.7 KiB
320 lines
8.7 KiB
5 years ago
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/*
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* LiquidMenu library - functions_menu.ino
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*
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* This example demonstrates how to attach functions to the
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* "lines" in the menu.
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*
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* Attaching functions to the different "lines" in the menu makes it
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* possible to execute an action through the menu (e.g. dimming an LED,
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* adjusting preferences...). To attach a function to a line you need
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* to create with signature "void functionName(void)". After creating it,
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* the function is ready to be attached to a line. To dothat call bool
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* LiquidLine::attach_function(uint8_t number, void (*function)(void)).
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* LiquidLine is the line object you wish to attach the function to,
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* number is the "id" of the function for that line, void (*function)(void)
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* is just the name of the function without the "()". The "id" of the function
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* makes possible attaching multiple functions to a single line. An example use
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* of multiple functions on a single line is for incrementing or decrementing
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* some value (e.g. dimming an LED). It is convenient to attach all the different
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* incrementing functions (e.g. increase_brightness(), increase_volume()) to the
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* different lines (e.g. LED brightness: 5, Sound volume: 10) using the same id
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* (e.g. 1). Same goes for the decrementing functions (e.g. LED brightness: 5 (line)
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* with attached function decrease_brightness() (function) with id 2,
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* Sound volume: 10 (line) with attached function decrease_volume() (function) with id 2).
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* Similar functions should be attached to their corresponding lines with the same "id",
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* because then they can be called from the same event (e.g. pressing button "UP"
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* calls the incrementing function of whatever the focused line is).
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* This example has a line that shows the current PWM of the LED and lines
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* that allow a fade or blink loop to be turned ON/OFF and configured.
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*
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* The circuit:
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* https://github.com/VasilKalchev/LiquidMenu/blob/master/examples/functions_menu/C_functions_menu.png
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* - LCD RS pin to Arduino pin 12
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* - LCD E pin to Arduino pin 11
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* - LCD D4 pin to Arduino pin 5
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* - LCD D5 pin to Arduino pin 4
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* - LCD D6 pin to Arduino pin 3
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* - LCD D7 pin to Arduino pin 2
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* - LCD R/W pin to ground
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* - LCD VSS pin to ground
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* - LCD VDD pin to 5V
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* - 10k ohm potentiometer: ends to 5V and ground, wiper to LCD V0
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* - 150 ohm resistor from 5V to LCD Anode
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* - LCD Cathode to ground
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* - ----
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* - Button (left) to Arduino pin A0 and ground
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* - Button (right) to Arduino pin 7 and ground
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* - Button (up) to Arduino pin 8 and ground
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* - Button (down) to Arduino pin 9 and ground
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* - Button (enter) to Arduino pin 10 and ground
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* - A PWM controlled device (LED...) to Arduino pin 6
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*
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* Created July 24, 2016
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* by Vasil Kalchev
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*
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* https://github.com/VasilKalchev/LiquidMenu
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*
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*/
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#include <LiquidCrystal.h>
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#include <LiquidMenu.h>
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#include "Button.h"
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// Pin mapping for the display
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const byte LCD_RS = 12;
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const byte LCD_E = 11;
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const byte LCD_D4 = 5;
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const byte LCD_D5 = 4;
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const byte LCD_D6 = 3;
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const byte LCD_D7 = 2;
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//LCD R/W pin to ground
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//10K potentiometer wiper to VO
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LiquidCrystal lcd(LCD_RS, LCD_E, LCD_D4, LCD_D5, LCD_D6, LCD_D7);
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// This variable can be passed to the LiquidMenu object to set the starting screen.
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const byte startingScreen = 2;
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// Button objects instantiation
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/*
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* The Button class is not a part of the LiquidMenu library. The first
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* parameter is the button's pin, the second enables or disables the
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* internal pullup resistor (not required) and the third is the debounce
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* time (not required).
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*/
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const bool pullup = true;
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Button left(A0, pullup);
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Button right(7, pullup);
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Button up(8, pullup);
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Button down(9, pullup);
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Button enter(10, pullup);
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/*
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* An enumerator can be used for the callback functions. It sets the number
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* for similar functions. Later when a function is attached it can be passed
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* with this enum rather than a magic number.
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*/
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// There are two types of functions for this example, one that increases some
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// value and one that decreases it.
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enum FunctionTypes {
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increase = 1,
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decrease = 2,
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};
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// These are the pin definitions and variables for their PWM state.
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const byte led = 6;
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byte led_level = 0;
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// Variables used for setting "preferences".
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bool isFading = false;
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char* isFading_text;
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unsigned int fadePeriod = 100;
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bool isBlinking = false;
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char* isBlinking_text;
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unsigned int blinkPeriod = 1000;
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LiquidLine welcome_line1(1, 0, "LiquidMenu ", LIQUIDMENU_VERSION);
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LiquidLine welcome_line2(1, 1, "Functions ex.");
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LiquidScreen welcome_screen(welcome_line1, welcome_line2);
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LiquidLine ledTitleLine(6, 0, "LED");
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LiquidLine led_line(4, 1, "Level: ", led_level);
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LiquidScreen led_screen(ledTitleLine, led_line);
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LiquidLine fade_line(0, 0, "Fade - ", isFading_text);
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LiquidLine fadePeriod_line(0, 1, "Period: ", fadePeriod, "ms");
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LiquidScreen fade_screen(fade_line, fadePeriod_line);
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LiquidLine blink_line(0, 0, "Blink - ", isBlinking_text);
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LiquidLine blinkPeriod_line(0, 1, "Period: ", blinkPeriod, "ms");
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LiquidScreen blink_screen(blink_line, blinkPeriod_line);
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LiquidMenu menu(lcd, startingScreen);
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// Callback functions
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void increase_led_level() {
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if (led_level < 225) {
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led_level += 25;
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} else {
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led_level = 0;
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}
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analogWrite(led, led_level);
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}
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void decrease_led_level() {
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if (led_level > 25) {
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led_level -= 25;
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} else {
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led_level = 250;
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}
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analogWrite(led, led_level);
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}
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void fade_switch() {
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led_off();
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if (isFading == true) {
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isFading = false;
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isFading_text = (char*)"OFF";
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} else {
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isFading = true;
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isFading_text = (char*)"ON";
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isBlinking = false;
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isBlinking_text = (char*)"OFF";
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}
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}
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void increase_fadePeriod() {
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if (fadePeriod < 3000) {
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fadePeriod += 10;
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}
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}
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void decrease_fadePeriod() {
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if (fadePeriod > 10) {
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fadePeriod -= 10;
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}
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}
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void blink_switch() {
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led_off();
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if (isBlinking == true) {
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isBlinking = false;
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isBlinking_text = (char*)"OFF";
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} else {
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isBlinking = true;
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isBlinking_text = (char*)"ON";
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isFading = false;
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isFading_text = (char*)"OFF";
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}
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}
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void increase_blinkPeriod() {
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if (blinkPeriod < 3000) {
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blinkPeriod += 50;
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}
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}
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void decrease_blinkPeriod() {
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if (blinkPeriod > 50) {
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blinkPeriod -= 50;
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}
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}
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void led_off() {
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led_level = 0;
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analogWrite(led, led_level);
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}
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// Checks all the buttons.
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void buttonsCheck() {
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if (right.check() == LOW) {
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menu.next_screen();
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}
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if (left.check() == LOW) {
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menu.previous_screen();
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}
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if (up.check() == LOW) {
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// Calls the function identified with
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// increase or 1 for the focused line.
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menu.call_function(increase);
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}
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if (down.check() == LOW) {
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menu.call_function(decrease);
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}
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if (enter.check() == LOW) {
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// Switches focus to the next line.
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menu.switch_focus();
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}
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}
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// The fading function.
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void fade() {
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static bool goingUp = true;
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if (goingUp) {
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led_level += 25;
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} else {
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led_level -= 25;
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}
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if (led_level > 225) {
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goingUp = false;
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led_level = 250;
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}
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if (led_level < 25 && goingUp == false) {
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goingUp = true;
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led_level = 0;
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}
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analogWrite(led, led_level);
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}
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// The blinking function.
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void blink() {
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static bool blinkState = LOW;
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if (blinkState == LOW) {
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blinkState = HIGH;
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led_level = 255;
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} else {
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blinkState = LOW;
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led_level = 0;
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}
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analogWrite(led, led_level);
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}
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void setup() {
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Serial.begin(250000);
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pinMode(led, OUTPUT);
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lcd.begin(16, 2);
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// The increasing functions are attached with identification of 1.
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/*
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* This function can later be called by pressing the 'UP' button
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* when 'led_line' is focused. If some other line is focused it's
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* corresponding function will be called.
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*/
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led_line.attach_function(increase, increase_led_level);
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// The decreasing functions are attached with identification of 2.
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led_line.attach_function(decrease, decrease_led_level);
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// Here the same function is attached with two different identifications.
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// It will be called on 'UP' or 'DOWN' button press.
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fade_line.attach_function(1, fade_switch);
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fade_line.attach_function(2, fade_switch);
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fadePeriod_line.attach_function(increase, increase_fadePeriod);
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fadePeriod_line.attach_function(decrease, decrease_fadePeriod);
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blink_line.attach_function(1, blink_switch);
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blink_line.attach_function(2, blink_switch);
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blinkPeriod_line.attach_function(increase, increase_blinkPeriod);
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blinkPeriod_line.attach_function(decrease, decrease_blinkPeriod);
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menu.add_screen(welcome_screen);
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menu.add_screen(led_screen);
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menu.add_screen(fade_screen);
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menu.add_screen(blink_screen);
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isFading_text = (char*)"OFF";
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isBlinking_text = (char*)"OFF";
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menu.update();
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}
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void loop() {
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buttonsCheck();
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static unsigned long lastMillis_blink = 0;
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if ((isFading == true) && ((millis() - lastMillis_blink) > fadePeriod)) {
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lastMillis_blink = millis();
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fade();
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menu.update();
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}
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static unsigned long lastMillis_fade = 0;
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if ((isBlinking == true) && ((millis() - lastMillis_fade) > blinkPeriod)) {
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lastMillis_fade = millis();
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blink();
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menu.update();
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}
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}
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