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/* Audio Library for Teensy 3.X
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Copyright (c) 2014, Pete (El Supremo)
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Copyright (c) 2019, Holger Wirtz
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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*/
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#include <Arduino.h>
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#include <Audio.h>
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#include "arm_math.h"
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#include "effect_modulated_delay.h"
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#include "config.h"
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/******************************************************************/
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// Based on; A u d i o E f f e c t D e l a y
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// Written by Pete (El Supremo) Jan 2014
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// 140529 - change to handle mono stream - change modify() to voices()
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// 140219 - correct storage class (not static)
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// 190527 - added modulation input (by Holger Wirtz)
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boolean AudioEffectModulatedDelay::begin(short *delayline, int d_length)
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{
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#if 0
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Serial.print(F("AudioEffectModulatedDelay.begin(Chorus delay line length = "));
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Serial.print(d_length);
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Serial.println(F(")"));
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#endif
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_delayline = NULL;
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_delay_length = 0;
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_delay_offset = 0.0;
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_circ_idx = 0;
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if (delayline == NULL) {
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return (false);
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}
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if (d_length < 10) {
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return (false);
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}
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_delayline = delayline;
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_delay_length = d_length;
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#ifdef CHORUS_MODULATOR_BIQUAD
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filter_lp_mod.numStages = 1;
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filter_lp_mod.pState = filter_lp_state;
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filter_lp_mod.pCoeffs = filter_lp_coeffs;
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filter_lp_coeffs[0] = 0.072959657268266670;
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filter_lp_coeffs[1] = 0.072959657268266670;
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filter_lp_coeffs[2] = 0.0;
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filter_lp_coeffs[3] = 0.854080685463466605;
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filter_lp_coeffs[4] = 0.0;
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#endif
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return (true);
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}
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void AudioEffectModulatedDelay::update(void)
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{
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audio_block_t *block;
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audio_block_t *modulation;
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if (_delayline == NULL)
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return;
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block = receiveWritable(0);
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modulation = receiveReadOnly(1);
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if (block && modulation)
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{
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int16_t *bp;
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float *mp;
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float mod_idx;
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float mod_number;
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float mod_fraction;
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float modulation_f32[AUDIO_BLOCK_SAMPLES];
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bp = block->data;
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arm_q15_to_float(modulation->data, modulation_f32, AUDIO_BLOCK_SAMPLES);
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mp = modulation_f32;
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#ifdef CHORUS_MODULATOR_BIQUAD
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arm_biquad_cascade_df1_f32(&filter_lp_mod, modulation_f32, modulation_f32, AUDIO_BLOCK_SAMPLES);
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#endif
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for (uint16_t i = 0; i < AUDIO_BLOCK_SAMPLES; i++)
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{
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// write data into circular buffer (delayline)
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if (_circ_idx >= _delay_length)
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_circ_idx = 0;
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_delayline[_circ_idx] = *bp;
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// Calculate the modulation-index as a floating point number for interpolation
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mod_idx = *mp * (1 - MODULATION_MAX_FACTOR) * _delay_length;
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mod_fraction = modff(mod_idx, &mod_number);
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// calculate modulation index into circular buffer
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c_mod_idx = (_circ_idx - _delay_offset - int(mod_number)) % _delay_length;
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if (c_mod_idx < 0) // check for negative offsets and correct them
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c_mod_idx += _delay_length;
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// linear interpolation
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if (c_mod_idx == 0)
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{
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idx[0] = _delay_length - 1;
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idx[1] = 0;
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}
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else if (c_mod_idx == _delay_length - 1)
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{
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idx[0] = 0;
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idx[1] = _delay_length - 1;
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}
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else
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{
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idx[0] = c_mod_idx;
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idx[1] = c_mod_idx + 1;
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}
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if (mod_idx < 0.0)
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*bp = round(float(_delayline[idx[0]]) * fabs(mod_fraction) + float(_delayline[idx[1]]) * (1.0 - fabs(mod_fraction)));
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else
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*bp = round(float(_delayline[idx[0]]) * (1.0 - mod_fraction) + float(_delayline[idx[1]]) * mod_fraction);
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// push the pointers forward
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bp++; // next audio data
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mp++; // next modulation data
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_circ_idx++; // next circular buffer index
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}
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}
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if (modulation)
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release(modulation);
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if (block)
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{
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transmit(block, 0);
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release(block);
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}
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}
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float AudioEffectModulatedDelay::offset(float offset_value) // in ms
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{
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uint16_t offset_frames = (offset_value / 1000) * AUDIO_SAMPLE_RATE;
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if (offset_frames > _delay_length * MODULATION_MAX_FACTOR)
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_delay_offset = _delay_length * MODULATION_MAX_FACTOR;
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else if (offset_frames <= _delay_length * (1 - MODULATION_MAX_FACTOR))
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_delay_offset = _delay_length * (1 - MODULATION_MAX_FACTOR);
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else
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_delay_offset = offset_frames;
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return (offset_frames / AUDIO_SAMPLE_RATE * 1000);
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}
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