|
|
|
/* Audio Library for Teensy 3.X
|
|
|
|
Copyright (c) 2014, Pete (El Supremo)
|
|
|
|
Copyright (c) 2019, Holger Wirtz
|
|
|
|
|
|
|
|
Permission is hereby granted, free of charge, to any person obtaining a copy
|
|
|
|
of this software and associated documentation files (the "Software"), to deal
|
|
|
|
in the Software without restriction, including without limitation the rights
|
|
|
|
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
|
|
|
copies of the Software, and to permit persons to whom the Software is
|
|
|
|
furnished to do so, subject to the following conditions:
|
|
|
|
|
|
|
|
The above copyright notice and this permission notice shall be included in
|
|
|
|
all copies or substantial portions of the Software.
|
|
|
|
|
|
|
|
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
|
|
|
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
|
|
|
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
|
|
|
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
|
|
|
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
|
|
|
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
|
|
|
THE SOFTWARE.
|
|
|
|
*/
|
|
|
|
|
|
|
|
#include <Arduino.h>
|
|
|
|
#include <Audio.h>
|
|
|
|
#include "limits.h"
|
|
|
|
#include "effect_modulated_delay.h"
|
|
|
|
#include "spline.h"
|
|
|
|
#include "config.h"
|
|
|
|
|
|
|
|
/******************************************************************/
|
|
|
|
|
|
|
|
// Based on; A u d i o E f f e c t D e l a y
|
|
|
|
// Written by Pete (El Supremo) Jan 2014
|
|
|
|
// 140529 - change to handle mono stream - change modify() to voices()
|
|
|
|
// 140219 - correct storage class (not static)
|
|
|
|
// 190527 - added modulation input (by Holger Wirtz)
|
|
|
|
|
|
|
|
boolean AudioEffectModulatedDelay::begin(short *delayline, int d_length)
|
|
|
|
{
|
|
|
|
#if 0
|
|
|
|
Serial.print(F("AudioEffectModulatedDelay.begin(Chorus delay line length = "));
|
|
|
|
Serial.print(d_length);
|
|
|
|
Serial.println(F(")"));
|
|
|
|
#endif
|
|
|
|
|
|
|
|
_delayline = NULL;
|
|
|
|
_delay_length = 0;
|
|
|
|
_delay_offset = 0.0;
|
|
|
|
_modulation_intensity = 0.0;
|
|
|
|
_circ_idx = 0;
|
|
|
|
|
|
|
|
if (delayline == NULL) {
|
|
|
|
return (false);
|
|
|
|
}
|
|
|
|
if (d_length < 10) {
|
|
|
|
return (false);
|
|
|
|
}
|
|
|
|
|
|
|
|
_delayline = delayline;
|
|
|
|
_delay_length = d_length;
|
|
|
|
|
|
|
|
#ifdef CHORUS_INTERPOLATION_MODE
|
|
|
|
spline = new Spline;
|
|
|
|
spline->setPoints(x, y, int(CHORUS_INTERPOLATION_WINDOW_SIZE));
|
|
|
|
spline->setDegree(CHORUS_INTERPOLATION_MODE);
|
|
|
|
#endif
|
|
|
|
|
|
|
|
return (true);
|
|
|
|
}
|
|
|
|
|
|
|
|
void AudioEffectModulatedDelay::update(void)
|
|
|
|
{
|
|
|
|
audio_block_t *block;
|
|
|
|
audio_block_t *modulation;
|
|
|
|
|
|
|
|
if (_delayline == NULL)
|
|
|
|
return;
|
|
|
|
|
|
|
|
block = receiveWritable(0);
|
|
|
|
modulation = receiveReadOnly(1);
|
|
|
|
|
|
|
|
if (block && modulation)
|
|
|
|
{
|
|
|
|
int16_t *bp;
|
|
|
|
int16_t *mp;
|
|
|
|
float mod_idx;
|
|
|
|
float mod_number;
|
|
|
|
float mod_fraction;
|
|
|
|
#ifdef CHORUS_INTERPOLATION_MODE
|
|
|
|
int8_t j;
|
|
|
|
uint8_t c;
|
|
|
|
#endif
|
|
|
|
|
|
|
|
bp = block->data;
|
|
|
|
mp = modulation->data;
|
|
|
|
|
|
|
|
for (uint16_t i = 0; i < AUDIO_BLOCK_SAMPLES; i++)
|
|
|
|
{
|
|
|
|
// write data into circular buffer
|
|
|
|
if (_circ_idx >= _delay_length)
|
|
|
|
_circ_idx = 0;
|
|
|
|
_delayline[_circ_idx] = *bp;
|
|
|
|
|
|
|
|
// Calculate the modulation index as a float in the interval [-1.0,1.0] for interpolation later.
|
|
|
|
// The index is located around the half of the delay length multiplied by the current amount of the modulator
|
|
|
|
mod_idx = _delay_offset + ((float(*mp) / SHRT_MAX) * _modulation_intensity);
|
|
|
|
mod_fraction = modff(mod_idx, &mod_number);
|
|
|
|
#ifdef CHORUS_INTERPOLATION_MODE
|
|
|
|
// Spline interpolation
|
|
|
|
// Generate a an array with the size of CHORUS_INTERPOLATION_WINDOW_SIZE of x/y values around mod_idx for interpolation
|
|
|
|
int16_t c_mod_idx = _circ_idx - int(round(mod_idx)); // This is the pointer to the value in the circular buffer at the current modulation index
|
|
|
|
for (j = (CHORUS_INTERPOLATION_WINDOW_SIZE / -2), c = 0; j <= (CHORUS_INTERPOLATION_WINDOW_SIZE / 2); j++, c++)
|
|
|
|
{
|
|
|
|
int16_t jc_mod_idx = (c_mod_idx + j) % _delay_length; // The modulation index pointer plus the value of the current window pointer
|
|
|
|
if (jc_mod_idx < 0) // check for negative offsets and correct them
|
|
|
|
y[c] = float(_delayline[_delay_length + jc_mod_idx]);
|
|
|
|
else
|
|
|
|
y[c] = float(_delayline[jc_mod_idx]);
|
|
|
|
x[c] = float(j);
|
|
|
|
}
|
|
|
|
*bp = int(round(spline->value(mod_fraction))); // use spline interpolated value
|
|
|
|
#else
|
|
|
|
// Simple interpolation
|
|
|
|
int16_t c_mod_idx = (_circ_idx + int(round(mod_idx))) % _delay_length;
|
|
|
|
float value1, value2;
|
|
|
|
|
|
|
|
if (c_mod_idx < 0)
|
|
|
|
{
|
|
|
|
value1 = _delayline[_delay_length + c_mod_idx - 1];
|
|
|
|
value2 = _delayline[_delay_length + c_mod_idx];
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
value1 = _delayline[c_mod_idx - 1];
|
|
|
|
value2 = _delayline[c_mod_idx];
|
|
|
|
}
|
|
|
|
|
|
|
|
if (mod_fraction < 0)
|
|
|
|
*bp = int(round((1.0 + mod_fraction) * value1 + fabs(mod_fraction) * value2));
|
|
|
|
else
|
|
|
|
*bp = int(round(mod_fraction * value1 + (1.0 - mod_fraction) * value2));
|
|
|
|
|
|
|
|
#endif
|
|
|
|
bp++; // next audio data
|
|
|
|
mp++; // next modulation data
|
|
|
|
_circ_idx++; // next circular buffer index
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
if (modulation)
|
|
|
|
release(modulation);
|
|
|
|
|
|
|
|
if (block)
|
|
|
|
{
|
|
|
|
transmit(block, 0);
|
|
|
|
release(block);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
float AudioEffectModulatedDelay::offset(float offset_value)
|
|
|
|
{
|
|
|
|
uint16_t offset_frames = (offset_value / 1000) * AUDIO_SAMPLE_RATE;
|
|
|
|
if (offset_frames > _delay_length * MODULATION_MAX_FACTOR)
|
|
|
|
_delay_offset = _delay_length * MODULATION_MAX_FACTOR;
|
|
|
|
else if (offset_frames <= _delay_length * (1 - MODULATION_MAX_FACTOR))
|
|
|
|
_delay_offset = _delay_length * (1 - MODULATION_MAX_FACTOR);
|
|
|
|
else
|
|
|
|
_delay_offset = offset_frames;
|
|
|
|
|
|
|
|
return (offset_frames / AUDIO_SAMPLE_RATE * 1000);
|
|
|
|
}
|
|
|
|
|
|
|
|
void AudioEffectModulatedDelay::intensity(float intensity_value)
|
|
|
|
{
|
|
|
|
if (intensity_value > 1.0)
|
|
|
|
intensity_value = 1.0;
|
|
|
|
else if (intensity_value < 0.0)
|
|
|
|
intensity_value = 0.0;
|
|
|
|
|
|
|
|
_modulation_intensity = intensity_value * (1 - MODULATION_MAX_FACTOR) * 2 * _delay_length;
|
|
|
|
}
|