Holger Wirtz
ebde14e11d
|
2 years ago | |
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.. | ||
cmake | ||
docs | ||
examples | ||
extras | ||
src | 2 years ago | |
test | ||
CMakeLists.txt | ||
LICENSE | ||
README.md | ||
build-linux.sh | ||
build-t41.sh | ||
keywords.txt | ||
library.json | ||
library.properties | ||
test.sh |
README.md
variable rate playback for teensy audio library
play 16-bit PCM raw or wav audio samples at variable playback rates on teensy
-
Note : this library only works with signed 16-bit integer samples. Floating point samples will not play.
-
for best performance, use SDXC UHS 30MB/sec Application Performance Class 2 (A2) class micro sd-card.
updates
- 16/06/2022: v1.0.14:
- refactored code to generic classes
- improve memory leaks
- remove calls to StartUsingSPI(), StopUsingSPI(), __disable_irq(), __enable_irq()
- intergated with SerialFlash and LittleFS
- 25/09/2021: v1.0.13: positionMillis() implemented for AudioPlaySdResmp
- 25/08/2021: v1.0.12: Skip over RIFF tags in .wav header
- 12/08/2021: v1.0.11: When playing a mono sample, transmit on both channels (credit to @atoktoto)
- 28/07/2021: v1.0.10: Fix issues when starting playback in reverse
- 23/07/2021: v1.0.9: Fix issue which crashes teensy when playing multiple files from SD card using array of filenames
- 21/07/2021: v1.0.8: Breaking changes
AudioPlaySdRawResmp
andAudioPlaySdWaveResmp
merged into a single classAudioPlaySdResmp
play(...)
method changed toplayRaw(...)
andplayWav(...)
, specify number of channels in parameters of playRaw
- 13/07/2021: v1.0.7: added multi-channel resampling
- 07/07/2021: v1.0.6: changed to using optimised floating point interpolation, sounds much better
- 30/06/2021: v1.0.5: Optimised quadratic interpolation to use fixed pipeline of 4 samples and use integers instead of floating point
- 25/06/2021: Quadratic interpolation is now working, but is disabled by default
contents
code structure
folder | target | description |
---|---|---|
examples |
teensy |
basic example how to use |
extras |
linux |
some utils to make life easier |
src |
teensy / linux |
extends teensy audio library * adds AudioPlaySdResmp * adds AudioPlayArrayResmp |
test |
linux |
unit tests that run on linux |
requirements
teensy 3.x & 4.x boards
with Teensyduino
Teensyduino
^
without Teensyduino (for development)
cmake
gcc-arm-none-eabi
^ teensy-cmake-macros
^ cores
^ Audio
^ SD
^ Wire
^ SPI
^ SerialFlash
^ arm_math
^ SDFat
^
- using teensy-cmake-macros, this library can be compiled for teensy 3 and 4 boards without needing Teensyduino. This is mainly used to build the library when a commit is pushed, to verify there are no compile errors.
dependencies (click to expand image)
graphvis (click to expand)
graph G {
graph[rankdir="LR"]
"teensy variable playback" -- "teensy-cmake-macros" -- "cmake" [label="dev"]
"teensy-cmake-macros" -- "arm-none-eabi-gcc" [label="dev"]
"PaulStoffregen/Audio.git" -- "PaulStoffregen/cores.git"
"teensy variable playback" -- "PaulStoffregen/Audio.git"
"PaulStoffregen/Audio.git" -- "PaulStoffregen/SD.git@Juse_Use_SdFat"
"PaulStoffregen/SD.git@Juse_Use_SdFat" -- "PaulStoffregen/SPI.git"
"PaulStoffregen/SD.git@Juse_Use_SdFat" -- "greiman/SdFat.git"
"PaulStoffregen/Audio.git" -- "PaulStoffregen/Wire.git"
"PaulStoffregen/Audio.git" -- "PaulStoffregen/SerialFlash.git"
"PaulStoffregen/Audio.git" -- "PaulStoffregen/arm_math.git"
}
linux
You can run and test this code on your linux computer. You can write a teensy sketch, and with a few modifications, you can redirect the audio input and output to and from your soundcard. [Soundio](https://github.com/newdigate/teensy-audio-x86-stubs/tree/main/extras/soundio) bindings are optional, you can also run sketches and tests with no audio input or output. You will need to install the following libraries.cmake
gcc or llvm
teensy-x86-stubs
^ teensy-audio-x86-stubs
^ teensy-x86-sd-stubs
^ boost-test
- install boost unit-test library:
- linux:
sudo apt-get install -yq libboost-test-dev
- macos:
brew install boost
- linux:
usage
Using with Teensyduino
-
To install the library, use the library manager in Teensyduino (search for
TeensyVariablePlayback
). Teensyduino should already have all the necessary dependencies pre-installed. -
Have a look at the examples in the file menu to get started...
Developing with vscode
clone repo
> git clone https://github.com/newdigate/teensy-variable-playback.git
> cd teensy-variable-playback
teensy build
You don't need to download or install Teensyduino or Arduino to build the library or examples. Just clone the cores library and any dependencies to a common folder, denoted by DEPSPATH
(in this case /home/nic/teensy_libraries
).
clone dependencies (click to expand)
> cd /home/nic/teensy_libraries
> git clone https://github.com/PaulStoffregen/cores.git
> git clone https://github.com/PaulStoffregen/Audio.git
> git clone -b Juse_Use_SdFat https://github.com/PaulStoffregen/SD.git
> git clone https://github.com/PaulStoffregen/Wire.git
> git clone https://github.com/PaulStoffregen/SPI.git
> git clone https://github.com/PaulStoffregen/SerialFlash.git
> git clone https://github.com/PaulStoffregen/arm_math.git
> git clone https://github.com/greiman/SdFat.git
update COMPILERPATH and DEPSPATH in cmake/toolchains/teensy41.cmake
set(COMPILERPATH "/Applications/Arm/bin/")
set(DEPSPATH "/home/nic/teensy_libraries")
set(COREPATH "${DEPSPATH}/cores/teensy4/")
build hex file
- If you run the commands below from the root repository directory, it will build the teensy-variable-playback library and all the examples.
- If you run them from a sub-directory, it will build everything under the sub-directory. (You might need to adjust relative path in
-DCMAKE_TOOLCHAIN_FILE:FILEPATH
below)
> cd /home/nic/teensy-variable-playback
> mkdir cmake-build-debug
> cd cmake-build-debug
> cmake -DCMAKE_BUILD_TYPE=Debug -DCMAKE_TOOLCHAIN_FILE:FILEPATH="../cmake/toolchains/teensy41.cmake" ..
> make
linux build
build tests on linux
> ./build-linux.sh
build tests on win
> mkdir cmake-build-debug
> cd cmake-build-debug
> cmake -DCMAKE_BUILD_TYPE=Debug -DCMAKE_TOOLCHAIN_FILE:FILEPATH="../cmake/toolchains/linux.cmake" ..
> make
run tests
> cmake-build-debug/test/test_suite1
visual studio code
- download vs code
- required extensions
- ms-vscode.cpptools
- optional extensions
- ms-vscode.cmake-tools
- hbenl.vscode-test-explorer
- ms-vscode.test-adapter-converter
- nicnewdigate.boost-test-adapter-debug
- required extensions
- open root folder of repository in visual studio code
- open terminal in visual studio code build, build as above
- (add breakpoint)
- launch
example usage
example (click to expand)
#include <Arduino.h>
#include <Audio.h>
#include <TeensyVariablePlayback.h>
// GUItool: begin automatically generated code
AudioPlayArrayResmp rraw_a1; //xy=321,513
AudioOutputI2S i2s1; //xy=675,518
AudioConnection patchCord1(rraw_a1, 0, i2s1, 0);
AudioConnection patchCord2(rraw_a1, 0, i2s1, 1);
AudioControlSGTL5000 sgtl5000_1; //xy=521,588
// GUItool: end automatically generated code
unsigned char kick_raw[] = {
// ... little-endian 16-bit mono 44100 raw data, generated using linux cmd 'xxd -i kick.raw', raw file saved in Audacity
0x99, 0x02, 0xd7, 0x02, 0xfa, 0x02, 0x5f, 0x03, 0xc1, 0x03, 0x2a, 0x04,
0xad, 0x04, 0xa5, 0x05, 0x76, 0x06, 0x2f, 0x07, 0x9e, 0x07, 0xe2, 0x07,
0x43, 0x08, 0x92, 0x08, 0xb2, 0x08, 0xe8, 0x08, 0x16, 0x09, 0xda, 0x08,
// ... continued ...
};
unsigned int kick_raw_len = 6350; // length in bytes == numsamples * 2
void setup() {
AudioMemory(20);
sgtl5000_1.enable();
sgtl5000_1.volume(0.5f, 0.5f);
rraw_a1.setPlaybackRate(0.5);
rraw_a1.enableInterpolation(true);
}
void loop() {
if (!rraw_a1.isPlaying()) {
delay(1000);
rraw_a1.playRaw((int16_t *)kick_raw, kick_raw_len/2, 1); //note: we give number of samples - NOT number of bytes!!!! 1 is for mono (2 for stereo, etc)
}
}
credits
- convert boost test report to junit xml format: Stuart Lange